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Do I think pure destro mage is hard, in an objective sense? No. As Bomb Bloke mentioned a couple, there are ways to break the hell out of pure destro mage.
Now my heavy armor and two-handed skills are both around 50 which is pretty good considering all the crafting I've been doing xD And I'm using destruction as well mainly for the perks that make weapon enchants stronger but also as a ranged attack against dragons so now it's at 40ish I think.
Not using any healing spells and I'm not planning on going into restoration. I get all the healing I need from my homemade potions as well as a nice profit :)
So with that build so far I have no problem fighting dragons or small groups of enemies. I plan on raising alteration so I can get the magic resist perks and when my enchanting is at 100 I'll put resist enchants on my gear which will make it easy even against larger groups of enemies. I can handle myself without a follower but they do make it a lot easier especially against dragons and because I make them carry all the stuff I find until I can sell it.
Finally with all that in mind I'd say pure destruction mage is harder because all the enemies will be focused on you without a distraction (no conjuration or illusion) and without armor you're early game will be hard if melee enemies get in range or you get hit by arrows until you get the best mage armor spell (dragon hide i think?). Of course another big thing is that only perks and fortify destruction potions will make your spells do more damage so it does take longer to kill enemies with lots of health (compared to smithed and enchanted weapons) but it should still be reasonable.
I guess up front a warrior is easier because with smithing and enchanting it's a pretty straightforward and simple way to increase both offense and defense but a little less obvious how to make spells stronger (besides the perks in destruction) and warrior also kills stuff faster with less effort. Yes it is possible to have a destruction mage shoot a 999999 damage fireball but only after a considerable amount of time doing an alchemy and enchanting chain to make a super powerful fortify destruction potion that will make your destruction spells do 999999% more damage lol.
In the end though, both would do high damage and mage does have the advantage of range. Actually a destruction mage can kill multiple enemies faster than a warrior can because of AoE spells.
TLDR: I think warrior is easier than pure destruction mage at least in the beginning.
-Yes I do enchanting
-Yes I grinded/am still grinding crafting
-No I don't use healing spells but I do use some destruction spells for range
A pure Warrior with a good bow skill can match any Mage at distance. Add a good Sneak skill and any type of mage is toast.
imo
Who said a mage can't wear armour? This isn't like earlier TES games, where doing so reduced spell effectiveness - though even then it wasn't by much!
As for what do I do when playing warrior, I cast all types of spells, you need to heal regularly, and muffle is too handy not to use, and who doesn't want a storm attronach at their beck and call.
-Did you dual wield, use shield, and/or 2-handed?
Can your l33t sword do AoE damage?
Can it set exploding traps?
Can it set magical barriers?
Can it stun lock foes?
Can it damage enemies who get too near?
And that's without combining it with other magic.
That's all well and good but...when playing the game very little of those things you mentioned are used by npc mages and if they do they are usually too weak. At level 30 my arrows will penetrate a protective ward and kill the mage. So it's just the way you like playing the game. To each his own. :)
Magic just seems way too weak compared to the martial options.
I started with a heavy armor warrior with 2-handed sword...
Now I am fighting with a 1-handed sword with shield, hunt animals with a bow and fight dragons with lightining and wards (and Lydia)...
... have fun with alchemy... pure destruction is just booooriiiing.
- Fire: bursts of fire will increase the damage, because enemies are already burning.
- Frost: slow effect is very nice, evenif the enemy would be a Nord.
- Shock: the most expensive, but also most effective in the long run. Drains stamina and magic. Straight projecture, instead of arced trajectory in other disciplines.
Though I never play any "pure" character class anyway. My thief turns in to Illusiona and Alteration, when things get rough. My heavily armorded battle mage, with 2-handed axe, runs around plains of Whiterun in light armor, hunting animals with bow and arrow.