The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Crimsonzero2 Aug 29, 2014 @ 1:26pm
Keeps getting paralyzed
Hello, I keep getting paralyzed by enemies with a mass paralyze spell and I don't understand why. I have mods installed, but don't see any where it states that monsters would do this. Does anyone know how this works or why it does this?
Last edited by Crimsonzero2; Aug 29, 2014 @ 1:26pm
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Showing 1-11 of 11 comments
who is joe Aug 29, 2014 @ 1:29pm 
What level are you and who keeps on killing you?
Crimsonzero2 Aug 29, 2014 @ 6:58pm 
im in mid teens and they dont really kill me, just paralyze me every minute. its just anything like dwarvin creatures to falmer and probably other creatures.
Tealtyr Aug 29, 2014 @ 6:59pm 
List your mods, since it is quite clearly a mod's fault, I'm fairly sure that dwarven spiders don't paralyze.
Crimsonzero2 Aug 29, 2014 @ 7:24pm 
enchantment cleanser with patches for all dlc
true skyrim
dense vegetation
realistic lighting and colors final
more dynamic shadows with striping fixed
wet and cold ashes
bigger and boulder
realistic piercing arrows
real glaciers v2
shadow striping fix (indoor/outdoor)
splash and rain
moss rocks
crimson dragon armor
dragon blood extra perk points
diamond weapon smithing:archery
lanters of skyrim villages
heavy holy armor
rainbows
lanterns of skyrim around cities
shooting stars
witchplate armor set
diamond weapon smithing
faction: pit fighter travels addon
pure weather
enhanced distant terrain
the paarthurnax dilemma
vibrant auroras
immersive patrols
black mage armor
dragonbone ebonsteel armor
water and terrain enhancement redux
lush grass
better dynamic snow
horse armors
hd plants + herbs
spend dragon souls for perks
sounds of skyrim - civilization - the wilds - the dungeons
pure waters
item rewards for bounties 1.11 wg
ezes remove enchanting restrictions
better potion weight
master enchanter gloves
spell: waterwalking
soul gem fusion mod
skyrim more creatures and monster mod
elemental bolts and arrows
ten enchantments in extra effect
unlimited servants: invested magic addon
true dragon born
elemental staffs
path of the divine
infinite charges for daedric artifacts: dragonborn, dawnguard and vanilla
staves of skyrim
bandit raids
combat magicka regeneration
magic scaling
stronger daedric artifacts
dynamic fires
wet and cold
run for your lives
crimson tide blood *new 2.2*
duskfall, a dawnbreaker companion blade
lanterns of skyrim all in one
improved interior lighting (for realistic lighting mods)
enhanced blood texture 3.5d
better embers
weapons of the shogunate
bloodier combat
spellcraft a spell mixing mod
improved blacksmithing
legendary creatures
deadly spell impacts
knights of the nine v2.6
immortal dragonborn
muhomono and zentoku black and white katanas
monster reborn (dragonborn edition)
extended encounters
bundles of bolts
x4 thieves guild rewards
loot blood potions
hunting in skyrim - a hunting guild
murder enchanced: investigation
the archer's arsenal special arrows and more! (v1.5)
more dragons!
upgrade leveled items
faction pit fighter
when vampires attack
more dragon loot
lightweight potions and poisons
complete skyforge
balanced magic
beast skeletons
destruction spells improved
exalted magic free wards
glowtastic
unlimited shouts (no waiting time)
truly balanced destruction magic
magic arrows
reduced dual casting spell costs
added rank to enchanting extra effect perk
transmute arrows
truemage
palantiri
better magic
item sorting
left handed rings
castable night eye
night eye blur removal
spells give off light
kill moves no blur
lockpicking measurement vision
caliente's body mod (cbbe curvy edition)
enhanced high-level gameplay
Woodhouse Aug 29, 2014 @ 7:41pm 
I have had this problem before, I know for a fact it is a mod, though I can not say for certain which. I believe it was a problem conflict with one of those mods that add creatures and... something...
I just shuffled my mods around a bit and the problem was fixed. You shouldn't need to uninstall anything. Just shuffle them around a bit.
Woodhouse Aug 29, 2014 @ 7:41pm 
Move the mods that add in extra creatures closer to one another and then shuffle the load order
this should fix it.
Woodhouse Aug 29, 2014 @ 7:43pm 
It happens upon the death of the creature correct?
Crimsonzero2 Aug 29, 2014 @ 7:54pm 
yeah. Once I kill them they most of the time do it.
Crimsonzero2 Aug 29, 2014 @ 7:55pm 
So I move them within my mod folder right?
Crimsonzero2 Aug 29, 2014 @ 7:55pm 
or the data files before starting the game?
Tealtyr Aug 29, 2014 @ 8:27pm 
Data files.
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Date Posted: Aug 29, 2014 @ 1:26pm
Posts: 11