The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Favorite guild in Skyrim?
I have played each guild all the way through several times, and my favorite is probably the College of Winterhold. It's got fun quests, and I just love Winterhold. How about you? What's your favorite guild in Skyrim?
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Εμφάνιση 16-30 από 49 σχόλια
My favorite guild is Guard Dawn for the troll armor and husky :)
Αναρτήθηκε αρχικά από -Eaten-:
Thieve's Guild hands down. Better/cooler armor(s), more money, cool weapons, the skeleton key (♥♥♥♥♥♥♥♥♥ it's awesome), plus if you play it all the way through you get fences (merchants) in some towns that have 4000 gold...can't beat that.

The Skeleton Key is good, but it's the only Daedric Artifact you're not allowed to keep. It has to be returned to the Ebonmere in the Twilight Sepulcher so you can complete the questline. Just be sure to do the five jobs per city to get each city influence quest as well; it's required for you to become the leader of the Thieves' Guild in addition to the faction's main quest.
Αναρτήθηκε αρχικά από BelphegorATS:
I personally favor the Dark Brotherhood because its plot is actually better than the other factions since they are either short, get straight to the point, or give away the antagonist early on. That's the Companions, Thieves' Guild, and College of Winterhold, respectively. The Dark Brotherhood also got right to the point like the Thieves' Guild, but it made up for this issue by letting you be the assassin who would eliminate the Emperor in addition to taking care of a traitor and having a major plot twist in which the leader betrayed the Brotherhood to keep it the way she wanted it to be until she sacrificed herself via the Black Sacrement to save the Brotherhood.

Not only that, but the radiant quests you can do for the Brotherhood (up until the end when you receive generic jobs to do from the Night Mother) actually feel like side quests in of themselves. The College had those as well to some extent, but some of the ones there were repeated many times, thus becoming redundant. The Companions mixed radiant quests into their plot which is only six major quests long. The Thieves' Guild made the jobs you got from Delvin and Vex a big requirement to becoming the guild leader since you needed influence in the other cities.

That's why I feel the Dark Brotherhood is the best faction in my opinion. It excelled in a lot of areas the other factions didn't and is perhaps one of the only factions in the game that makes me want to join it again each time I play with an evil character (other factions being Dawnguard and the College of Winterhold). I also recommend you try the Dark Brotherhood Resurrection mod since it continues the faction's plot by adding two new assassins to the Brotherhood with two separate questlines of their own that go hand in hand together.

Yeah, good points there. I'd agree that the Companions is short. I like the Brotherhood, I just hate their position on the map. I do however like the Dawnstar Dark Brotherhood santuary, though.
Dark Brotherhood.

The quest line where you become a cook may be my favorite in any RPG.
Αναρτήθηκε αρχικά από Waffle Guy:
Αναρτήθηκε αρχικά από BelphegorATS:
I personally favor the Dark Brotherhood because its plot is actually better than the other factions since they are either short, get straight to the point, or give away the antagonist early on. That's the Companions, Thieves' Guild, and College of Winterhold, respectively. The Dark Brotherhood also got right to the point like the Thieves' Guild, but it made up for this issue by letting you be the assassin who would eliminate the Emperor in addition to taking care of a traitor and having a major plot twist in which the leader betrayed the Brotherhood to keep it the way she wanted it to be until she sacrificed herself via the Black Sacrement to save the Brotherhood.

Not only that, but the radiant quests you can do for the Brotherhood (up until the end when you receive generic jobs to do from the Night Mother) actually feel like side quests in of themselves. The College had those as well to some extent, but some of the ones there were repeated many times, thus becoming redundant. The Companions mixed radiant quests into their plot which is only six major quests long. The Thieves' Guild made the jobs you got from Delvin and Vex a big requirement to becoming the guild leader since you needed influence in the other cities.

That's why I feel the Dark Brotherhood is the best faction in my opinion. It excelled in a lot of areas the other factions didn't and is perhaps one of the only factions in the game that makes me want to join it again each time I play with an evil character (other factions being Dawnguard and the College of Winterhold). I also recommend you try the Dark Brotherhood Resurrection mod since it continues the faction's plot by adding two new assassins to the Brotherhood with two separate questlines of their own that go hand in hand together.

Yeah, good points there. I'd agree that the Companions is short. I like the Brotherhood, I just hate their position on the map. I do however like the Dawnstar Dark Brotherhood santuary, though.

Yeah, they are pretty far from the other side of the map. I suggest you find a location nearby so you can fast travel there and just make your way over to the Falkreath Sanctuary.

Another fast way of getting right to the Dark Brotherhood would be Arthmoor's Alternate Start--Live Another Life mod because it has so many options to choose from when beginning, well, an alternate start for your character. If you select the option that you're a new recruit in one of the faction, an option you'll be provided is the Dark Brotherhood so you can become part of the faction right away. I highly recommend the mod because its a much quicker beginning than the opening sequence at Helgen and also because you can actually define the character much better than simply being the Dragonborn.
Thieves Guild and The Dark Brotherhood are easily my favorites. They both had fantastic storylines. TDB was full of plot twists of you ask me. I really didn't see the destruction of the Sanctuary coming.
Τελευταία επεξεργασία από Soundpulse; 18 Αυγ 2014, 5:10
Αναρτήθηκε αρχικά από Soundpulse:
Thieves Guild and The Dark Brotherhood are easily my favorites. They both had fantastic storylines. TDB was full of plot twists of you ask me. I really didn't see the destruction of the Sanctuary coming.

The Dark Brotherhood I can agree with, but not so much the Thieves' Guild because it's plot got straight to the point and you had to do five city influence quests--which only became available once you've done five jobs for the guild per city in a randomized fashion, I should add--to rise to the position of guild leader. Simply doing the main plot doesn't make you guild leader for the Thieves' Guild, but it does establish you as the prime candidate for the position. The influence quests will do the same if you don't finish the main plot yet, but both are required to become leader of the Thieves' Guild. That's why I don't like the Thieves' Guild very much; it's better than the Companions in my opinion, but not as good as the College of Winterhold, the Dawnguard, or the Dark Brotherhood in my opinion.
I haven't done the DB yet, but I think I'd have to agree about the Thieves Guild being the best overall so far (I'm towards the end of it now). I do like the CoW guild and questline, but it kind of felt dissappointing. I didn't feel like that much more powerful of a mage by the end of it, nor did it seem like I was qualified to be Arch-mage. The TG seemed to require using actual stealthy skills, even if you could hack n slash your way through a lot of it.
I kind of missed the ranking system from morrowind and Oblivion in the guilds, it seemed like there was too much of a 'chosen one' vibe from the start of the questlines. Still, they did, for the most part, have well-done stories, though for the thieves and brotherhood, there were certain plot similarities... loss of structure and network of guilds meant a loss of standards and resources, and you must bring about a revival to a dying group.
Αναρτήθηκε αρχικά από waitinggirl13:
The thieves guild, for the worryingly girly reason of loving the way the Nightingale armour looks

DB is my favorite, despite the 5 random quests you have to do in each city. The Nightingale armor may be a factor in my preference. :-)
Αναρτήθηκε αρχικά από jaderive:
Αναρτήθηκε αρχικά από volkica04:
thiefs i love the quest line and i want marry saphir.

Despite being unavailable for marriage, if the following console commands are used on her, she has dialogue concerning marriage:
addfac 19809 1
setrelationshiprank player 4


she's not marriageble ;p
ooooooooooooooooooooohhhh! ok maybe astrid...
Αναρτήθηκε αρχικά από Zefram Cochrane:
Αναρτήθηκε αρχικά από Waffle Guy:
I have played each guild all the way through several times, and my favorite is probably the College of Winterhold. It's got fun quests, and I just love Winterhold. How about you? What's your favorite guild in Skyrim?

Not sure I have one honestly, but if you were to twist my arm I'm probably say Wnterhold too, if only for the fact it's not a daedra-worshipping cult. And morally neutral, or at least ambiguous. (seriously, what up with all the evil-daedra-worshipping cults Bethesda? Its almost like they have a fetish for them)
u can always say no i don't serve u
anyway i wait that ppl in the states starts burning games like they did with books ...
My favorite has to be the Dark brotherhood. It just seems to fleshed out. They start you off easily, very similar to Oblivion's but giving you all the contracts at once. Then they reveal the big target, you got after him and get super close, then its revealed it was all a ruse, and your chapter is destroyed. It gives you a great reason to be angry because you get to bond before its taken away. I think Sithis is like a reverse Talos, he was a mortal but became a daedric prince.
Next favorite is probably the College of winderhold. It starts of exactly how I want the mage guild to go, you learn a spell, are shown how to use it, then get to go on a field trip. Its like a real magic school, like I wish the mage guild would be. But once again only a little bit in, they are like "Yo, you the chosen one, you save everybody, just like every other quest in the game". It would be much better if it had paced itself a LOT more. like have your character have to show up to classes on time, learn how to properly use magic against some enemies, and learn some tricks you can use spells for, but nope, 1 class and a few dungeons later, boom you are the arch-mage.
Next is the companions. Nothing really wrong here, it has no pacing, but its not really teaching you anything, you just fight stuff, plus its the only way to become a werewolf without DLC, which is kinda dumb. Overall its just kinda meh or okay at best.
I hated the thieves guild, you arent require to use stealth, the plot twist is kinda obvious (really I should have trusted the guy who constantly looks angry and complains about everything?), the Oath is stupid (how many people can lay claim to one soul?! Dragonborn - Soverngard, Werewolf - Hircine, Vampire - Molag Bal, ect) The characters cant sneak, I never felt the guild was in a bad spot, specially when they open the vault and mention having tons of gold and jewels. Overall just a horrible representation, specially since this is like the only guild that properly transfered over. Fighters guild is gone, Mage's guild is gone, Dark brotherhood is almost dead, and this is the one guild that lasted the longest without change?

I would have prefered they all been much longer. I mean Oblivion padded it out with side quests, but It felt like there was a point, Morrowind was the ultimate padder, there was so many quests, at so many locations, and traveling was a pain in the ass, you felt like you were taking years to do all that stuff. Skyrim's guilds felt like It could take place in like 10 days, Oblivion a few months, and Morrowind felt like years. I still prefer Oblivion, It padded it out the perfect amount for my own personal tastes.
After getting a mod that improves them...

My favored became the Companions (modded) because I tend to play agile or heavy armored warriors.
Αναρτήθηκε αρχικά από BelphegorATS:
Αναρτήθηκε αρχικά από -Eaten-:
Thieve's Guild hands down. Better/cooler armor(s), more money, cool weapons, the skeleton key (♥♥♥♥♥♥♥♥♥ it's awesome), plus if you play it all the way through you get fences (merchants) in some towns that have 4000 gold...can't beat that.

The Skeleton Key is good, but it's the only Daedric Artifact you're not allowed to keep. It has to be returned to the Ebonmere in the Twilight Sepulcher so you can complete the questline. Just be sure to do the five jobs per city to get each city influence quest as well; it's required for you to become the leader of the Thieves' Guild in addition to the faction's main quest.

Very true, but it's great until you have to give it back.
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Εμφάνιση 16-30 από 49 σχόλια
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Ημ/νία ανάρτησης: 16 Αυγ 2014, 18:46
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