The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dima807 Oct 23, 2016 @ 7:39pm
Beginning Cart Flipping
I spent today uninstalling a few mods, and installing even more mods. Now that ive started to finally play and see how things work (i start a new save), a few seconds into the vanilla (sort of vanilla since i have the opening scene overhaul) opening scene, the carts (mine and sort of the other) start to flip and spaz a lot (my cart the most). As my cart goes crazy, the front wheels seem to clip and go through the cart so the front of the cart is lowered (idek if that could be important). I can continue to the character creation part, but i just dont feel comfortable with this bug. Help please?

Here is my load order if needed..

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Lanterns Of Skyrim - All In One - Main.esm
7 7 RSkyrimChildren.esm
8 8 EFFCore.esm
9 9 ETaC - RESOURCES.esm
10 a Campfire.esm
11 b OSA.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
12 c TouringCarriages.esp
13 d Relationship Dialogue Overhaul.esp
14 e FNIS.esp
15 f Headtracking.esp
16 10 AnonymousPeople.esp
17 11 SkyUI.esp
18 12 WetandCold.esp
19 13 NirShor-MusicalLore.esp
20 14 dD - Enhanced Blood Main.esp
21 15 dD-Reduced Wound Size.esp
22 16 VioLens.esp
23 17 dD - Realistic Ragdoll Force - Realistic.esp
24 18 ETaC - Complete.esp
25 19 ethereal_elven_overhaul.esp
26 1a RSChildren - Complete.esp
27 1b EnhancedWetnessandPuddles.esp
28 1c Chesko_WearableLantern.esp
29 1d RealisticWaterTwo.esp
30 1e Skyrim Immersive Creatures.esp
31 1f Immersive Orc Strongholds.esp
32 20 Civil War Overhaul.esp
33 21 Original Opening Scene.esp
34 22 Skyrim Immersive Creatures - DLC2.esp
35 23 dD-DG-DB-Immersive Creatures EBT Patch.esp
36 24 HeartBreaker.esp
37 25 Immersive Whiterun.esp
38 26 Immersive Solstheim.esp
39 27 HearthfireMultiKid.esp
40 28 marriagemod - alpha v3.esp
41 29 more idle markers.esp
42 2a Hothtrooper44_ArmorCompilation.esp
43 2b BFT Ships and Carriages.esp
44 2c RealisticWaterTwo - Legendary.esp
45 2d Cloaks.esp
46 2e Populated Skyrim Prisons Cells.esp
47 2f Nightingale Hall.esp
48 30 Immersive Weapons.esp
49 31 SBF All In One + DLC.esp
50 32 Tentapalooza.esp
51 33 Frostfall.esp
52 34 Populated Forts Towers Places.esp
53 35 SMIM-Merged-All.esp
54 36 NorthernCardinal.esp
55 37 LeafRest OnePiece.esp
56 38 Marriable Serana.esp
57 39 RealisticWaterTwo - Waves.esp
58 3a Populated Cities Towns Villages.esp
59 3b Immersive Patrols II.esp
60 3c ETaC - Dragon Bridge South.esp
61 3d RayeksEnd.esp
62 3e RealisticWaterTwo - Dragonborn.esp
63 3f HoldBorderBanners.esp
64 40 treehouse_larger.esp
65 41 RealisticWaterTwo - Waves - Dawnguard.esp
66 42 KhajiitChildren.esp
67 43 RealisticWaterTwo - Dawnguard.esp
68 44 iNeed.esp
69 45 Brevi_MoonlightTales.esp
70 46 1nivWICCloaks.esp
71 47 1nivWICSkyCloaksPatch.esp
72 48 Vivid Weathers.esp
73 49 WetandCold - Ashes.esp
74 4a Action Combat.esp
75 4b BetterQuestObjectives.esp
76 4c NonEssentialChildren.esp
77 4d RSChildren_PatchNEC.esp
78 4e BarenziahQuestMarkers.esp
79 4f EFFDialogue.esp
80 50 UIExtensions.esp
81 51 SaturationBoost.esp
82 52 Differently Ebony.esp
83 53 AMB Glass Variants Lore.esp
84 54 NightingaleArrows.esp
85 55 iNeed - Dangerous Diseases.esp
86 56 DeadlyDragons.esp
87 57 prettypotionsDB.esp
88 58 Magicka Sabers.esp
89 59 A Month of Internet Depravity Weapon Pack.esp
90 5a Second Month of Internet Deprivation.esp
91 5b GiftsOfAkatosh.esp
92 5c Apocalypse - The Spell Package.esp
93 5d Magicka Sabers Unique.esp
94 5e Perfect Legionnaire - Troops Re-equipment.esp
95 5f GoToBed.esp
96 60 GoToBed - Hearthfire coffins fix.esp
97 61 ResplendentArmor.esp
98 62 Marriable Serana HF.esp
99 63 Brawl Bugs CE.esp
100 64 TentapaloozaConjuration.esp
101 65 Vivada Briar.esp
102 66 HearthfireMultiKid_LastName.esp
103 67 Vivid Weathers - Lanterns of Skyrim Preset.esp
104 68 SRG Enhanced Trees Activator.esp
105 69 MBWSNPCReplace_karliahnohood.esp
106 6a Hothtrooper44_Armor_Ecksstra.esp
107 6b BetterQuestObjectives-EFFPatch.esp
108 6c BetterQuestObjectives-NECPatch.esp
109 6d Real Roads.esp
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Showing 1-15 of 18 comments
cfs111 Oct 23, 2016 @ 7:41pm 
Start the game with no mods enabled, then once outside the Helgen cave add your mods in a few at time.

or

Alternate Start - Live Another Life 3.1.5 by Arthmoor
http://www.nexusmods.com/skyrim/mods/9557/?
Nayroy Oct 23, 2016 @ 7:45pm 
Originally posted by BIG BOSS:
if you are playing on a monitor with anything higher than 60hz this could be your problem
That's incorrect, you meant to say, if you have more than 60 fps.
velvetsanity Oct 23, 2016 @ 7:46pm 
OP said he's using Opening Scene Overhaul, which isn't compatible with ASLAL. Arthmoor looked into that recently to see if it could be made compatible, but it sounded like a no go.
Dima807 Oct 23, 2016 @ 7:47pm 
I had the Alternate Start mod, but the flipping still happened, so i deleted it to see if that would work, but it didnt
velvetsanity Oct 23, 2016 @ 7:49pm 
Odd, I've only once had the flipping when using ASLAL, and that's because I loaded a save in the cell, then immediately talked to the statue and used the bed without giving scripts a minute to be loaded and settle down.
Dima807 Oct 23, 2016 @ 7:49pm 
I dont think fps is my problem though. I think its the mods
Dima807 Oct 23, 2016 @ 7:51pm 
Originally posted by cfs111:
Start the game with no mods enabled, then once outside the Helgen cave add your mods in a few at time.

or

Alternate Start - Live Another Life 3.1.5 by Arthmoor
http://www.nexusmods.com/skyrim/mods/9557/?

I dont really see any other "solution" besides deactivating all mods, then adding in a few one at a time.
Nayroy Oct 23, 2016 @ 7:51pm 
Originally posted by BIG BOSS:
Originally posted by Nayroy:
That's incorrect, you meant to say, if you have more than 60 fps.
I think he got the point and ur medal is in the mail
I wouldn't know, as I am not able to read minds, there was also no item(s) in my mail. You should know, hz is the frequency at which your monitor can display, fps is well, your fps.
Somaner☘ Oct 23, 2016 @ 7:56pm 
Nayroy good for you, now stop clogging up his discussion and with that I am out
Last edited by Somaner☘; Oct 23, 2016 @ 7:56pm
Nayroy Oct 23, 2016 @ 7:59pm 
Originally posted by BIG BOSS:
Nayroy good for you, now stop clogging up his discussion and with that I am out
How am I clogging it? You were giving out misinformed information and I corrected you.
Dima807 Oct 23, 2016 @ 9:48pm 
Originally posted by grimus:
From RW2's readme: ("Realistic Water Two Optionals.txt" file.)
RealisticWaterTwo - Legendary.esp
-Requires Dawnguard and Dragonborn. This is a merged file of the “RealisticWaterTwo - Dawnguard.esp”, “RealisticWaterTwo - Dragonborn.esp”, “RealisticWaterTwo - Waves.esp” and “RealisticWaterTwo - Waves - Dawnguard.esp” files. You may uninstall those files if this legendary addon is installed.
You don't need:
57 39 RealisticWaterTwo - Waves.esp
62 3e RealisticWaterTwo - Dragonborn.esp
65 41 RealisticWaterTwo - Waves - Dawnguard.esp
67 43 RealisticWaterTwo - Dawnguard.esp


Maybe double-check mod descriptions of these for compatability. From what mod is RSkyrimChildren.esm from?

7 7 RSkyrimChildren.esm
26 1a RSChildren - Complete.esp
76 4c NonEssentialChildren.esp
77 4d RSChildren_PatchNEC.esp
66 42 KhajiitChildren.esp

I didn't see Lanterns of Skyrim listed.
103 67 Vivid Weathers - Lanterns of Skyrim Preset.esp

So i fixed the Realistic Water Two plugins, and there were no compatability issues for the children mods. I have lanterns of skyrim installed, but the plug-in doesnt seem to be showing up.

Anyways i think the plug-in that is causing the cart flips is
42 2a Hothtrooper44_ArmorCompilation.esp
This plugin is probably from the Immersive Armors mod.
velvetsanity Oct 23, 2016 @ 9:51pm 
Immersive Armors has been known to trip up the cart ride, yes, for the same reason it trips up Touring Carriages (which, btw, IIRC has a fix for that in the optional files)
Dima807 Oct 23, 2016 @ 9:55pm 
Originally posted by velvetsanity:
Immersive Armors has been known to trip up the cart ride, yes, for the same reason it trips up Touring Carriages (which, btw, IIRC has a fix for that in the optional files)
what is IIRC? pardon me for my uknowing-ness
Last edited by Dima807; Oct 23, 2016 @ 10:21pm
ChaOsDement3d Oct 23, 2016 @ 10:48pm 
You can try using this patch. It helped me with the same jumping and spinning prisoner cart during the intro. http://www.nexusmods.com/skyrim/mods/65538/?
GrimCat Oct 24, 2016 @ 2:03am 
Originally posted by Dima806:
Originally posted by velvetsanity:
Immersive Armors has been known to trip up the cart ride, yes, for the same reason it trips up Touring Carriages (which, btw, IIRC has a fix for that in the optional files)
what is IIRC? pardon me for my uknowing-ness
IIRC = If I Remember Correctly.
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Date Posted: Oct 23, 2016 @ 7:39pm
Posts: 18