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once she has been spawned by the game you're stuck with the bro walk.
I always found my own edit in the ck to work fine as long as it was installed before she
shows up in game.
I am the person, who made the "false announcement", because I did not read the post fully through first.
Any global replacement should deal with Lydia as well, despite if you had met her before.
Character targeted would be another matter. Skyrim settings are either global or race specific. Targeting a specific character would require that the mod either adds and "token" to that character, or creates a separate race for the character. I would advice against both, because token would have to make cell checks - which adds to Papyrus stress - and custom races are always a pain.
However, I am not familiar with the mods you mentioned. If they know how to store character targeted data without cell checks (plausible), then they might be good to go. Cell checks as such are not a problem. Just the frequency and amount of such mods you have. The standard check is done during cell change and a lot of mods may use that. Depending on your mod selection, it may (or may not) cause problems in your game.
I suppose will be tutorials in google about creation kit.
- Left top corner: "Load Plugins and Master Files." Select Skyrim.esm and Update.esm. Click OK.
- Creation Kit will give bunch of warnings while it loads. Select "Yes to all" or "Ignore", until it is done.
- Actors > Actor > HousecarlWhiterun
- Right click. Select "Edit." First page: Traits.
- Unselect option "Opposite Gender Anims."
- Save. Creation Kit will create a new ESP file. Add it to your game and set it active. Make sure it loads after other ESP files editing Lydia.
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This process should not cause "gray face" problem, where character FaceGen data is missing. If it does then that creates another problem.
- Open your mod in Creation Kit.
- Actors > Actor > HousecarlWhiterun
- Do NOT right click to edit. Highlight the record and click CTR+F4. This will por the FaceGen data, which needs to be loaded in to game.
If this step is required, then you may wish to pack both the ESP and the FaceGen data for Lydia in to Zip file and install it like any mod you install from your hard drive.
1) First get her to unfollow you using the "let's part ways" dialogue option (this step took the longest to figure out because it was the last thing I tried).
2) Make a hard save, and quit the game, (and back up the save file just in case).
3) Edit the save file with TESV ESS Editor, click on "Change forms", and find the row with form ID "4A 2C 8E". Delete it, and save the save file and then load the game back up.
She should have the correct animations and you should be able to get her to follow you again and have all the spousal options still available.
If you didn't do step 1) you'll notice that her dialog options are all messed up and missing the spousal options. That took me forever to figure out.