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also Dawnguard War Axe has additional 10 points against vampires but Rune Axe has additional points ONLY against undeed, not encluding vampires, correct?
With Dawnguard weapons I prefer the Dawnguard Rune hammer with the ability to place a fire rune whilst Blocking which needs no recharging and trains destruction.
Vampires are usually also undead. That's why the ax should also have an effect on vampires.
The explosion of Dawnbreaker definitely has a negative effect on Serana. I've seen it several times before
So the rune ax must also damage vampires, undead Npc and Skeletons.
Whether you take the sword or the ax is a matter of opinion. The sword is faster and still has fire damage to normal NPC's.
But you can enchant the rune ax.
However this abbility wherr damage points are incresing in parallel with killed undead looks pretty awesome.
And thanks for hint. And It makes sense. Would be strange if rune axe had no bonuses against vampires.
Because of such projects like Beyond Skyrim and Skyblivion it will live long enough even after its release (which was in 2011, oh my god, cant believe that).
Dawnbreaker:
Sword, which means fast swing.
Unique cool look, and has more kill animations because swords, if your other hand is empty or equiped with magic, including staffs. Funny thing because it glows, it somewhat affects sneaking.
Burns 10pts of all enemies, chance to explode when killing undead (ghost and reanimated are undead too), explosion staggers and burn undead in range+chance to kill instantly while apply fear, benefits from fire augment and necromage perk. Note that the explosion burn+fear only affects undead, but still stagger regular enemies. The explosion has a chance to proc even the Dawnbreaker didn't deliver the killing blow, as long as the undead dies within 10 sec of your Dawnbreaker hit. Side note that if you are a vampire you are undead, this explosion WILL burn you, and even instakill you.
No smithing perk benefit (unofficial patch benefits from daedric smithing)
Easy to get.
Rune axe:
Axe, which means slower swing but benefits from bleeding perk, higher base damage with steel smithing, less perk hungry, quite effective.
Fairly unique cool look, kill animation is limited due to it's an axe. Meaty sound effects though.
Deals 10+n sun damage to all enemies, undead eat triple of that. n is the number of undead you kill with it, caps at 100. The additional power will reset every sunrise, however if you smith it the power will lock in *needs verifying* potientially making it extremely powerful. Note sun damage works differently with different spells and weapons, Rune axe and Auriel's bow deal normal sun damage to non-undead targets, while dealing triple damage to undead. Sun fire and Vampire's bane, Stendar's aura ONLY works on undead. IMPORTANT: Sun damage is restoration school, NOT destruction school.
No recharging, kill wards with one hit. These effects are more useful than you think.
Hard to get because the quest is radiant AND random. To be fair it's not really hard, just more of a chore to get.