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Een vertaalprobleem melden
Its not that hard to get your total 'mod' count to over 300 if you want. In reality though, its hard to do that anymore due to seemingly every mod conflicting. Nobody likes making smaller scale mods anymore; all anyone wants to make are dreamgirl mods and dlc-like mods. On the other hand, its a bit surprising we don't seem to be getting any new bikini armors (I was seriously getting sick of seeing those anyway).
If the tool @Alex as suggested does the same, it would not only be good for space saving but can help avoid conflicts as in mods overwriting one another.
Merging big mods is not advisable, though. It's better to use Wrye, or Mator to create a bashed patch.
Merging Plugins
https://steamcommunity.com/app/72850/discussions/0/2263565850578451380/
(from PINNED TOPIC Helpful Links and References, Section 4, Modding the Game)
Though for some of us merging plug-ins is not a problem, it does require experience using xEdit to do properly (it is far more than just running the merge plugin script, it is also ensuring that everything in your build is completely stable and as conflict free (meaning all detrimental conflicts have been rectified) as possible. As with anything involved in using xEdit, if in doubt, then don't.
Also, using Wrye Bash or Mator to merge plugins is strongly NOT recommended, as they get so many things wrong. Wrye Bash should really only be used for adjust Leveled Lists (and even there it needs to be checked manually, as it routinely misses anywhere from 25 to 33% of things that should be included in the Bashed Patch (the larger your build, the worse it does - though for small build it may work extremely well - but still needs to be checked), and as for Mator smash, it leaves out a significant number of records, or forwards the wrong ones, when used for merging - definitely should NOT be used for merging plug-ins - or anything other than patching (and possibly not even that).
As far as mods that do not have a plugin, there is theoretically no limit.