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Dump your skills into 1-handed, block, heavy armor, and smithing. Craft tons and tons of iron daggers and put ranks into the heavy armor side of the smithing skill tree. Do this to craft your own sets of armor and upgraded weapons.
For level points, invest in Health and Stamina both 50/50.
If you want to splash in some magic, try restoration for some light healing.
The shield bash is very fun, and maybe a little OP.
For a quick game, pretty much no grinding, no crafting yet to experience a lot in the game, conjuration is the way to go. Sure in a perfectionist run nothing beats the combo of alchemy, enchanting and smithing, but it might also be the most boring thing for you to experience.
For race, Bretons have a permanent 25% magic resist. This is quite handy, especially against dragons. Further more, their active power will give them 50% spell absorption. If you have the atronach stone active btw, this means using the power will make you entirely immune to magic for its duration. Alternatively, you can do Nord or Imperial. Their active power is the most powerful fear and calm effect in the game. You can only use it once per day, but it can really save you. Another option is orc, whose racial power doubles your weapon damage and halves all damage you take for its duration. Its normally considered the most op effect in the game. You can only use it once per day of course, but honestly the best time to pop it is when you're finishing off a boss anyway. Besides, you can just use the wait command for 24 hours to reset the cooldown anyway.
For crafting skills, honestly, enchanting and smithing are useless until you get them to a high level. The only thing you can do with enchanting at the start is make an enchanted weapon. You can easily make an enchantment that hits for 5 damage at level 1. That may not look like much, but considering a one-handed weapon hits for around 10, that is quite a lot, especially since it ignores damage reduction from armor. If you really want to make your character tanky, put an absorb health enchant on your weapon. This is even better if you go two-handed; you can do a side-ways power attack that can hit multiple enemies, which will drain health from all of them. This can make you quite durable, obviously. If you go that route, put an absorb stamina enchant on the weapon too later on so you can do endless power attacks.
tldr:
Make a breton, wear heavy armor, use a shield and a one-handed weapon (swords are best), use restoration magic to keep you alive, and use bows when fighting dragons. This will make you as durable as possible.
Another option may be to go stealth. Obviously, you won't be taking too much damage if the enemies aren't even attacking you. For that, pick Khajiit, Argonian, Dunmer, or Bosmer. They all start off with a sneak bonus, which will make it easier to avoid detection early on (you only gain xp when you succeed, just so we know). Using a bow, you can easily one-shot just about everything in the game once you get the archery perk in the sneak tree. Of course, this strategy will mean you'll have issues if forced into open combat. Luckily, archery is the best for fighting dragons anyway. For everything else, you could invest into illusion and use invisibility to re-gain stealth. That strategy is pretty broken, btw.
So long story short: Khajiit, Argonian, Dunmer, or Bosmer, sneak a lot, attack things with a bow from stealth, and use muffle and invisibility spells. Stealth archer btw is known for being the most broken build in the game. If you want to make it more broken, go orc; you can use your racial power to make your sneak attacks hit for even more damage. And no, using it won't cause enemies to search for you; its completely silent despite the sound effect it comes with.
-So when do you have the max armor rating?, at 667 armor, every point above that is useless.
-Do know that a shield counts as well.
-Do know that every piece of armor equiped (no clothing) will give an invisible 25 armor, including a shield. So if you have 4 pieces of armor you technically only need 567 armor + 100 invisible. Including a shield you need 542 + 125 invisible.
If you go for heavy armor, i would suggest to go for the steed stone standing stone, somewhere north west of Solitude, this will reduce the weight of your armor to zero and doesn't give you any movement penalty.
If you go for conjuration and completed the master level conjuration quest, you can use the sigil stone on the atronach forge underneath the college of winterhold to create pre-enchanted daedric armor. This allows you to:
-Create an armor with 25% reduction is conjuration
-a helm with 25% reduction in conjuration
-Boots with, well whatever you'd like, i'd suggest an elemental resistance
-Gloves with either 40% archery (bound bow, 2 handed (bound battleaxe) or 1 handed (bound sword)... or you know, just get them all and switch around a bit.
You can also replace the helm with the Vokun dragon priest mask, 20% reduction in conjuration, alteration and illusion. Plus it's a heavy helm and dragon priest masks count as daedric helms, meaning it works with both Well fitted and the Matching set perks. Plus if you have the conditioning perk, you can replace the steed stone with the lord stone.
You can, without any smithing, get max armor
-lvl 100 heavy armor
-5 points in Juggernaut perk
-Well fitted perk
-Matching set perk
-Lord stone for 50 armor
-A simple stoneflesh alteration spell for 40 armor
This will give a total of 571 + 100 invisible armor = 671 = 80% damage reduction.
https://steamcommunity.com/sharedfiles/filedetails/?id=1868336179
(Good for original Skyrim, as well)
+ garlic + nordic barnical potions. these wil net more then an alchemist shop has in gold.
Samon roe can be catched from jumping salmon in rapits and falls OR by using the unrelenting shout on the ones just swimming around in shallow pools (best around the costal cities)
Barnicals are like clams and can be found on the coast mostly, near or in the water.
Garlic can be get from npc housesin the kitchens. (if you did a quest it might be legal to take it, even the quest like selling a potato to a farmer counts)
then i would recoment making damage health potions and some paralizing potions to deal with harder enemies. (dragons cant be paralized thou.)
Illusion is useful for stopping fights, scaring foes away or setting groups at each others' throats from a distance before you walk up and finish off the last weakened one. Can be easily leveled by throwing Courage/rally on guards, citizens, chickens ad nauseum...
Alteration is useful for so much more than the essential flesh spells.
The highest magicka regen robe you can find is essential along with any other clothes with it or magicka increase.
Learn to run to fight another day. Or develop sneak.
And carrying a bow comes in useful if you don't go the Conjuration route.
Atronach Stone is more useful than many maintain. Others' fixation on magic resistance tends to preclude using this, although the occasional piece of clothing does come in useful.
Get a pack mule that can also tank - useful but not essential.
Don't smith, enchant, use alchemy beyond very basic stuff until mid game.
Use staves for destruction and backup if you don't go the bow route.
Join the Mages Guild asap, and do the Librarian's two quests repeatedly for starters.
Most important of all, start learning mage PCs at a low difficulty and then raise it to Expert and Master once you've learnt the knack.
Alternatively, go the 1H or 2H Battlemage or Spellsword route and learn magic alongside swordplay. And yes, bashing foes with one's shield is utterly hilarious and very satisfying...
Edit; Forgot Restoration. Do it while running away or when foes are doing so. If you need it during a fight use potions (so broken it's laughable, but that's Skyrim for you). Simply develop the perks that buff the basic spells and boost regen rate unless you're going the Necro Conjuration route.