Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Remember why she cursed the back stabbing, false god preying curs.
And do not tell me other "gods" do not throw down curses on who ever they see fit.
Something to think about...
I'm still going with a mace.
Azura cursed the Chimer not the Dunmer.
She also cursed The Tribunal.
"When this Tribunal of new living gods showed no remorse to Azura, she cursed them and all Chimer..."
Get it right or try to learn.
She curses the Chimer to have grey skin just like their enemies, the dwarves, because they are worshipping false gods just like the dwarves. The same level of heresy as the Dwemer who would create their own god.
She curses the Tribunal for their betrayal.
The reason she cursed them is because the Tribunal betrayed both her and Nerevar, they killed him and stole the power of Lorkhans heart, a pact they made with her to not do. Technically she cursed the Chimer which became the Dunmer which is why some still worship her, they believe that she is the creator of their race. The power of the heart which gave the Tribunal Divinity is the only reason they resisted the curse.
That's...not QUITE how it happened.
Here's the chain of events, as we know them.
1. Battle of Red Mountain: Chimer vs. Dwemer.
2. At the battle's climax, Lord Indoril Nerevar, the field commander of the Chimer forces, is murdered by somebody. At the same time, the Dwemer vanish, all of them.
3. Vivec, Almalexia, and Sotha Sil put the blame on Dagoth for Nerevar's death, and he puts the blame on them.
4. Vivec, Almalexia, and Sotha Sil use the Heart of Lorkhan to make themselves into god-like beings, the Tribunal.
5. Event #4 angers Azura, who shows up and curses all the Chimer, making them into the Dunmer.
She's essentially punishing them because they screwed up a really long time ago. Punishing your kids when they do bad things, in order to teach them right from wrong, is one of the things a loving mother should do. The game's plot is her method of showing the Dunmer that she forgives them, even if it's going to take them a while to realize that.
I know...I know Azura different...she never punished anyone.
I played Morrowind hundreds of time and saw thousand of pictures of Vivec, Almalexia and Sotha Sil. I never saw a grey skin Vivec, Almalexia or Sotha Sil. I know...I know...I am wrong...they were punished. (Now that they had the Heart of Lorkhan Azura didn't have the power to do anything to them.)
(All these people coming after me...and I bet not one of them took the time and looked at the video I posted nor read my comments where I said ' I neither like or dislike Azura. I also love how they skip part of me asking why did she punished the Ash tribes they never followed the Tribunal and were 2000% loyal to her...I know...I know...I know...she's a good daedra)
I still going with a mace.
Members of the IRL clergy in knights and chivalry times were forbidden from drawing blood... so when they waged war, beating their enemies to death with a stick was somehow okay with the church.
Priests typically weren't warriors. Knights in the medieval ages were actually a part of the nobility. Simply put, a noble would choose one of his sons to be his heir, and the rest would be sent off to be trained as knights. They even owned their own estates like nobles did, and also had the same rights that came with nobility, such as the privilege to hunt. A lower-class person couldn't become a knight, as its often depicted today, it was a title only someone of noble birth could take. The D&D 5e book somewhat hints at this, encouraging paladin characters to take the 'noble' background.
And no, the crusaders, whom paladins are partially based on, weren't priests either. They were mundane soldiers like everyone else. I mean, one of their generals of the first crussade overthrew a Christian city-state by 'befriending' its elderly and heir-less ruler, and then having him assassinated after the man made him his heir. That same man btw became the first ruler of Christian Jerusalem. That man made it overwhelmingly obvious he was no priest, or even a decent individual of any sort.
As for actual priests, they were forbidden from participating in combat in any form. Its why the vikings raided monasteries so much, because the monks would never do anything to fight back. People back then thought this was motivated by religion, but in reality monks just made too easy of targets. Monks the middle ages were NOTHING like those martial artist monks you see in the far east. European monks didn't do martial arts, and were opposed to participating in violence in any shape or form. Heck, they didn't approve of anyone doing it really. Oblivion somewhat botched this by depicting the monks of this one abbey having swords on site, and even using them when they fell under attack. That would NOT have been tolerated in medieval Europe. The Vatican did have its own guards, but they weren't part of the priesthood, they were just more soldiers like everyone else, except they worked to protect the Vatican.
And no, medieval Europe was nothing like the worlds of fantasy games today. People weren't fighting all the time, very few people ever encountered a bandit in their entire lives, and in fact most of the population never travailed more than a few miles from the spot they were born (long-distance travel was something only the ruling class could afford, and besides, it was dangerous, because you'd often run into diseases that you had no immunity to because travel was so rare they simply didn't get around much). Oh, and nations back then normally didn't have standing armies (because even the ruling class couldn't afford it). Normally they would just draft peasants and commission as many knights as they could find whenever a war started. After it ended, everyone would just go back to being peasants, and the knights would go back to hunting on their estates (it was one of the most popular past times for the upper classes back then). Cities didn't have guards patrolling all the time. Government buildings may have guards, but entire cities would not. That's something that only came about in the modern era with the finances you see today. In the middle ages, even the upper classes were poor. In fact, being upper class primarily just meant you could afford a home (peasants were essentially homeless people who were allowed to live on a lord's estate in exchange for making money for him, typically through farming). Beyond that though, being a noble wasn't much different from being a peasant, minus that you got a lot of privileges that weren't given to peasants. In fact, it actually wasn't that hard for a peasant to get enough money where they could live like a noble, because there was just so little of a wealth gap between the upper and lower classes. Of course, to do this a peasant would have to run away from his lord's estate and hide out in one of the major cities for the rest of his life, but it was do-able, and near the end of the middle ages it was actually quite common. Let's just say the hordes of peasants finally got fed up with being treated like trash one day, to keep this story short.
And the Chimer forced her hand when she cursed them, they betrayed her and she was forced to act.... moral of the story don't betray a god.
Music video using clips from video games - Sabaton - 7734
Paladins use sword and shield or 2H sword (although sometimes other weapons allowed if favoured by their god etc, as for all 'holy' persons). Knights, holy or not, kill in the service of their 'lord' but unfallen paladins take their knightly tenets of mercy and compassion more seriously.
Clerics use maces - non-drawing of blood point above. Again favoured weapons can come into it. Quick disabling self-defence, not intentional killing, although that tends to happen in the chaos of fighting for one's cause.
Priests use clubs and battle staves - non-blood, less harmful and better at disabling rather than killing.
Monks same as priests or, more usually, unarmed - always towards defensive disabling responses never killing attacks.
Of course, it's your PC, your fantasy, let him/her use whatever you want, within reason of course. Can hardly see a paladin using a Gatling/machine gun/semi-automatic although some 'holy' warriors have done so and continue to do so.
Once had a halfling paladin who was too small to handle 2H let alone 1H & shield. Had to use 1H as a 2H and kept dropping/tripping over it. Completely useless. Chucked the damn thing away and went totally healing magic with dagger and stick of wood as parrying tool (no Oakenshield this one, but any piece of wood that happened to be lying around at the time). Often parried with a torch in crypts etc. Healing magic harms undead so he got to destroy the dead abominations what don't die. Later realised he was in the completely wrong discipline and switched to monk, developed unarmed and disabling knee-bites and eventually after a long and successful career lived on in many a tome of legend and barsong. A true servant to his god to the end, and a much worthy halfling non-burglar/thief role-model for a change, although he was known to pick the occasional lock, just to keep his hand in, so to speak...