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First you need to learn the enchantment from a magic item at the enchatment table, then you can apply it to any acceptable item. The higher ypur enchanting skill and better Soul gem, the higher the % will be for Magic resitance on the item.
At full 100 enchanting skill you can even put 2 enchantments on a single item. So using magic resistance with whatever attack skill enchantment you are using really can make you OP
Enchanting is my highest skill (like, ever - I'm entirely baffled it got so high), it's already at like 96 or 97. So that's not too shabby. Double enchanting, here I go.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.
But the various elemental resistances also cap at 85%, so with dual enchantment perk you can get nearly 98% resistance to a spell, you just need the Resist Fire/Resist Shock/Resist Frost enchantments.
Obviously you can't have 98% for each element, so if you are getting hit with multiple elements you need to balance the resist enchantments to maximize your chances of surviving all the spells.
Isnt Solitude faster? Much more people in the area.
For magic resistance as a breton?
25% racial
25% lord stone
15% mara's gift
2 levels of 10% in that alteration perk
Then have 3 enchantments of 77% in each of fire, shock and frost, however you really don't need this, it is complete overkill.
Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask... Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.
Oh that section was meant just for followers, that you can give them one of each enchantment of fire, frost and shock with a minimum of 70%, then give otar, and they will pretty much be immune for any elemental damage cause they don't have an 85% cap. It is absolutely broken.
Then you need the following:
Book of sallow regent (and switch between the boost in thief and mage abilities)
Ahzidal's relics, for the boost in enchanting
Alchemy gear.
Potions of enchanting.
Make a few potions of enchanting to make alchemy gear, then make better potions of enchanting and make new alchemy gear. Of course switch between buffs with the book of sallow regent in between. After a few upgrades you are left at a spot where you no longer make better potions. Use those potions of enchanting to make those 77% enchantments or so of shock, frost and fire.