The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Captain Keen Apr 3, 2021 @ 12:30am
Help me get max magic resist
So - I don't know the mechanics.

My character is, what, a breton? The race that get's the MR bonus. I have the perk. And I know the enchant. What I want to do is get all 8 dragon priest masks, and historically, I've lost patience with that because they do enough magic damage to handily one-shot me. With all the potions and protections I can find - still a one-shot.

So Imma try again, gods dammit! And this time, I intend to laugh at their pitiful magics while I carve them into ribbons, and weave a blanket for my fireplace from their dry, dessicated skin.

So, this is my question: How high can I push MR, and what works? If I have the enchants, do potions even add anything? Does MR and stuff like Resist Cold potions stack?
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Showing 1-15 of 22 comments
MaximumEffort Apr 3, 2021 @ 12:52am 
I think it caps 85% and you can get there by enchanting items with the Resist Magic enchantment.

First you need to learn the enchantment from a magic item at the enchatment table, then you can apply it to any acceptable item. The higher ypur enchanting skill and better Soul gem, the higher the % will be for Magic resitance on the item.

At full 100 enchanting skill you can even put 2 enchantments on a single item. So using magic resistance with whatever attack skill enchantment you are using really can make you OP
Captain Keen Apr 3, 2021 @ 1:07am 
Oh .... really?!

Enchanting is my highest skill (like, ever - I'm entirely baffled it got so high), it's already at like 96 or 97. So that's not too shabby. Double enchanting, here I go.
Geek Apr 3, 2021 @ 1:56am 
Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.

Resist Magic caps at 85%.
But the various elemental resistances also cap at 85%, so with dual enchantment perk you can get nearly 98% resistance to a spell, you just need the Resist Fire/Resist Shock/Resist Frost enchantments.

Obviously you can't have 98% for each element, so if you are getting hit with multiple elements you need to balance the resist enchantments to maximize your chances of surviving all the spells.
Poil Apr 3, 2021 @ 2:20am 
Originally posted by Geek:
Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.
Don't forget about the 10/20/30 from alteration perks (need a skill of 30/50/70). Super easy to level up by casting detect magic at the Riften marketplace if you don't mind exploiting a little.
MaximumEffort Apr 3, 2021 @ 2:45am 
Originally posted by Poil:
Originally posted by Geek:
Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.
Don't forget about the 10/20/30 from alteration perks (need a skill of 30/50/70). Super easy to level up by casting detect magic at the Riften marketplace if you don't mind exploiting a little.

Isnt Solitude faster? Much more people in the area.
Poil Apr 3, 2021 @ 3:06am 
Riften is more compact so you hit the entire city. Not sure if it reaches the entire Solitude but if you do it's possible.
Last edited by Poil; Apr 3, 2021 @ 3:06am
Rez Elwin Apr 3, 2021 @ 3:21am 
Telekinesis levels alteration faster than Detect life, you could even use both at the same time.
John Apr 3, 2021 @ 4:10am 
Without the use of glitches, i believe you can obtain like 77% resistance in just one enchantment in fire, shock or frost.

For magic resistance as a breton?
25% racial
25% lord stone
15% mara's gift
2 levels of 10% in that alteration perk

Then have 3 enchantments of 77% in each of fire, shock and frost, however you really don't need this, it is complete overkill.

Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask... Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.
Last edited by John; Apr 3, 2021 @ 4:13am
Originally posted by John:
Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask... Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.
Not immune, the 30% from Otar is applied to what is left after resist magic has been removed, so it's closer to 90% overall, but that's still an improvement from 85%, which is the point I was going for.
Captain Keen Apr 3, 2021 @ 2:11pm 
So Mjoll can also reach high MR? Hm, good to know. I have her enchanted for Heavy Armor skill, but that's not much use against the dragon priests.
John Apr 3, 2021 @ 3:55pm 
Originally posted by alexander_dougherty:
Originally posted by John:
Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask... Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.
Not immune, the 30% from Otar is applied to what is left after resist magic has been removed, so it's closer to 90% overall, but that's still an improvement from 85%, which is the point I was going for.

Oh that section was meant just for followers, that you can give them one of each enchantment of fire, frost and shock with a minimum of 70%, then give otar, and they will pretty much be immune for any elemental damage cause they don't have an 85% cap. It is absolutely broken.
Captain Keen Apr 4, 2021 @ 2:45am 
70% from one enchant does sound like a lot. Not sure I have quite the attitude required to achieve that =D
Last edited by Captain Keen; Apr 4, 2021 @ 2:45am
John Apr 4, 2021 @ 4:07am 
Not magic resist, believe the max for that legit without glitches is about 33 i believe. To obtain it you need all the perks which do something and of course lvl 100 in both alchemy and enchanting.

Then you need the following:
Book of sallow regent (and switch between the boost in thief and mage abilities)
Ahzidal's relics, for the boost in enchanting
Alchemy gear.
Potions of enchanting.

Make a few potions of enchanting to make alchemy gear, then make better potions of enchanting and make new alchemy gear. Of course switch between buffs with the book of sallow regent in between. After a few upgrades you are left at a spot where you no longer make better potions. Use those potions of enchanting to make those 77% enchantments or so of shock, frost and fire.
Last edited by John; Apr 4, 2021 @ 4:07am
Spirit Apr 4, 2021 @ 4:15am 
some gear with resistances + the alteration magic resist perks is usually more than enough
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Date Posted: Apr 3, 2021 @ 12:30am
Posts: 22