The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Caele Aug 1, 2021 @ 1:32am
this is my mod list and i keep ctd near riverwood. how do i fix this?
GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
HearthFires.esm=1
SexLab.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
hdtHighHeel.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
SkyUI.esp=1
Bijin Wives.esp=1
Bijin Warmaidens.esp=1
Bijin NPCs.esp=1
Serana.esp=1
Valerica.esp=1
PAN_NPCs.esp=1
PAN_NPCs_DG.esp=1
UD_Serana.esp=1
SeranaDialogAddon.esp=1
SDA_SLPatch.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
Astral.esp=1
PC Head Tracking - MCM.esp=1
YOT - Your Own Thoughts.esp=1
ZIA_Complete Pack.esp=1
TimingIsEverything.esp=1
RM Classical Unicorns.esp=1
PrvtIRoyalArmory.esp=1
garm_black.esp=1
SkyrimReputation_S2011.esp=1
tcbm.esp=1
Goodstormcloaks.esp=1
goodbrother.esp=1
FISS.esp=1
College of Winterhold NPC Impovement.esp=1
CollegeOfWinterholdImmersive.esp=1
CWICWNPCImprovPatch.esp=1
Males of Skyrim.esp=1
ICW-Bijin-Males Patch.esp=1
Ordinator - Perks of Skyrim.esp=1
CWIOrdinatorPatch.esp=1
Wintersun - Faiths of Skyrim.esp=1
SkyrimReputation_S2011_Wintersun.esp=1
Andromeda - Unique Standing Stones of Skyrim.esp=1
AMatterOfTime.esp=1
Alternate Start - Live Another Life.esp=1
WM_WidgetMod.esp=1
Alternate Start -- New Beginnings.esp=1
InigoPerkPointGiver.esp=1
hmkLockOn.esp=1
ImmersiveInteractions.esp=1
fortdawnguardimmersive.esp=1
LegacyoftheDragonborn.esp=1
FDILOTDPatch.esp=1
SkyHUD.esp=1
XPMSE.esp=1
Simple Potion Drinking Animation by loop.esp=1
Castle Volkihar Rebuilt.esp=1
PaarthurnaxQuestExpansion.esp=1
NPC_Overhaul_V_3_.esp=1
ESFCompanions.esp=1
Thuum.esp=1
Skyrim Romance Animated.esp=1
HPBishop.esp=1
Elder Souls - sweep attack standalone.esp=1
DSer360MovementBehavior.esp=1
Hellblade - Timed Block.esp=1
(SGC) SkySA.esp=1
FreckleMania2.esp=1
FMS_FemaleMakeupSuite.esp=1
el_Brows.esp=1
FNIS.esp=1
UIExtensions.esp=1
AddItemMenuLE.esp=1
CalienteVanillaArmorTweaks.esp=1
RaceMenuMorphsCBBE.esp=1
[Dint999] KSH's HDT.esp=1
[dint999] HairPack.esp=1
[dint999] HairPack02.esp=1
DX Dark Knight Armor.esp=1
DX Witch Hunter Armor.esp=1
AyleidCrystalSword.esp=1
DM BDOR Eclipse by Team TAL.esp=1
IceBladeOfTheMonarch.esp=1
Schlongs of Skyrim - Light.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
TheEyesOfBeauty.esp=1
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Showing 1-15 of 16 comments
Ilja Aug 1, 2021 @ 3:03am 
Is XPMSE winning all resource priority conflicts for your game? I don't recognize all the mods. It is possible that one of them could include custom skeleton files that override XPMSE, causing crash on animation error.
258789553873 Aug 1, 2021 @ 3:14am 
You could check them through TES5Edit to see which ones modify the cells around Riverwood.

Alternatively, do what I suggested in your previous post and disable half your load order at a time. Instead of loading your current saves, press the ~ key from the main menu and type in the follower:

coc HonningbrewMeaderyExterior01

Now, walk towards Riverwood. If you get a crash, the issue is in one of the mods still enabled. If they vanish, then its in one of the ones you disabled. Run the test again, but with only half the mods from the group with the problem mod enabled. Do this over and over and you should find the problem. This shouldn't take long at all to do with your short load order.

On the other hand, it may be a compatibility error. In which case, the above method may not work. You could alternatively disable each mod one at a time, and run each test with all of them enabled. If you get a crash, then the mod you disabled can't be responsible. This may seem tedious, but with your short load order it shouldn't really take that long. Besides, assuming the crashes happen reliably around Riverwood, each test shouldn't take you long. If you want to speed things up, you could just teleport yourself directly to Riverwood with the following command:

coc Riverwood

I wouldn't do that though, since doing this may allow you to go to Riverwood without crashing (the issue could be caused by you crossing specific cell borders, thus teleporting would prevent the crash from happening). On a side note, do you get a crash if you try to fast travel to Riverwood? If so, can you fast travel to other places?

Did you never try that NVAC mod I suggested? That thing works miracles, and I'm far from the only witness to this.
Master Talon Aug 1, 2021 @ 5:23am 
"press the ~ key from the main menu and type in the follower:

coc HonningbrewMeaderyExterior01"
How do you do that without loading a save if it teleports you?
you can't teleport without loading the save
Last edited by Master Talon; Aug 1, 2021 @ 5:24am
Caele Aug 1, 2021 @ 10:50am 
yes i do use nvac but the skryim version and it isn't fixing the problem.
Last edited by Caele; Aug 1, 2021 @ 10:50am
258789553873 Aug 1, 2021 @ 10:59am 
Originally posted by Master Talon:
"press the ~ key from the main menu and type in the follower:

coc HonningbrewMeaderyExterior01"
How do you do that without loading a save if it teleports you?
you can't teleport without loading the save

Uh huh, then explain why I do it all the time? In fact, I've been doing it over the past few minutes trying to get a mod to work. Anyone can try it themselves and see that it works.

Back on topic, if NVAC isn't working, then you have to test your mods using one of the two methods I suggested to find the problem. That's something mod users have to do all the time. As stated, you can use console commands from the main menu to skip the intro sequence. I chose the specific location I recommended in my last post because its not that far from Riverwood. If you want to get there a bit faster though, you can use the console command:

player.setav speedmult 200

This will double your movement speed. You can increase the number to go even faster (base speed is 100, so 300 is triple speed, 400 is 4x speed, etc...). Note that you'll have to sprint before the speed change will apply.
Ilja Aug 1, 2021 @ 11:02am 
Originally posted by Elessara:
yes i do use nvac but the skryim version and it isn't fixing the problem.

And XPMSE? Does it win all conflicts against other mods?

I am not talking about load order, but resource priorities. I asked about the mod manager.
- If you are using NMM, then XPMSE needs to be installed last and telling "Yes to All."
- If you are using Vortex or MO2, XPMSE should be last file in mod priority list, so that it's skeleton will win all other conflicts.

This might not be your problem, but it sounds like it could be. Best to make sure that this isn't the case.
Caele Aug 1, 2021 @ 11:41am 
um i completely uninstalled xpmse. and still didn't fix it
Last edited by Caele; Aug 1, 2021 @ 12:01pm
Ilja Aug 1, 2021 @ 12:19pm 
Uninstalling XPMSE from ongoing game isn't supported. It's cloak script will remain active and spam Papyrus. Same happens with all mods that have custom scripts: they can not be safely removed from ongoing game.

I didn't say that XPMSE was the problem itself. It is usually the solution. I was after a chance that old obsolete skeleton file from another mod could be winning conflicts against it and that could have caused your issues.

Have you previously uninstalled scripted mods from this game and does the crashing happen with a new game?
Last edited by Ilja; Aug 1, 2021 @ 12:19pm
Caele Aug 1, 2021 @ 1:57pm 
no i only ever add armor/hair/weapons mods after starting a new game
John Aug 1, 2021 @ 2:56pm 
Is this at the start of the game?, where you go to Riverwood? Close to Riverwood you take a turn right and while taking that turn to pretty much face Riverwood it crashes?

With me that happened with some incompatibility issues between mesh improvements and flora improvements. No idea why, i made sure they were separate mods changing different things. But as usual, you can't trust most mod descriptions.
smr1957 Aug 1, 2021 @ 6:50pm 
First, you load order is wrong - you need to sort your load order and apply the results using either LOOT, or Vortex's or MO2's built in versions of LOOT. For LOOT, see:
Load order and resource priority basics by Ilja
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
(from pinned topic Helpful Links and References, Section 3, Tools, Load Order, and Mod Cleaning)

Doing so should also correct the fact that the DLCs are in the wrong order - it should be:

Dawnguard
Hearthfire
Dragonborn

Also, since you have the HighRes Texture Pack installed, you should also install the Unofficial High Resolution Patch by Unofficial Patch Project Team - http://www.nexusmods.com/skyrim/mods/31255/?

Your initial load order should therefore be:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
[Your other ESM files]
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
[The rest of your mods]
Last edited by smr1957; Aug 1, 2021 @ 6:52pm
Master Talon Aug 2, 2021 @ 4:42am 
Originally posted by IXBlackWolfXI:
Originally posted by Master Talon:
"press the ~ key from the main menu and type in the follower:

coc HonningbrewMeaderyExterior01"
How do you do that without loading a save if it teleports you?
you can't teleport without loading the save

Uh huh, then explain why I do it all the time? In fact, I've been doing it over the past few minutes trying to get a mod to work. Anyone can try it themselves and see that it works.

Back on topic, if NVAC isn't working, then you have to test your mods using one of the two methods I suggested to find the problem. That's something mod users have to do all the time. As stated, you can use console commands from the main menu to skip the intro sequence. I chose the specific location I recommended in my last post because its not that far from Riverwood. If you want to get there a bit faster though, you can use the console command:

player.setav speedmult 200

This will double your movement speed. You can increase the number to go even faster (base speed is 100, so 300 is triple speed, 400 is 4x speed, etc...). Note that you'll have to sprint before the speed change will apply.
Weather if that works or not Console commands isn't the recommended solution since it could mess up the game. So I try better safer methods than what you are suggesting. I'm amazed your LE works still at all.
Last edited by Master Talon; Aug 2, 2021 @ 5:14am
Ilja Aug 2, 2021 @ 4:52am 
Question

Does this crash happen persistently in same spot, or in same distance from Riverwood, if you approach it from another direction?

Got some sleep, some coffee and short day at work: now my brains are somewhat functioning again.
Master Talon Aug 2, 2021 @ 5:18am 
Originally posted by Ilja:
Question

Does this crash happen persistently in same spot, or in same distance from Riverwood, if you approach it from another direction?

Got some sleep, some coffee and short day at work: now my brains are somewhat functioning again.
That is exactly what I had to do in Fallout 4 and the different approach worked. :) Don't know if it's the same thing for Skyrim but still it worked for me
Ilja Aug 2, 2021 @ 5:26am 
What I am getting at is this.

If you can approach the area from another direction without crash, then issue is most likely related to scripts. Something gets tangled, or fails to load due to Papyrus spam. Game might be fine after that has been dealt with, but that is of course still a worrying sign.

If the game persistently crashes on same distance from target, despite where you are coming from, then the issue is very likely related to broken or corrupted mesh. It may also be a mistake from mod author part, which no one had noticed before. I have dealt with few of those in past and helped mod authors to isolate the problem. Mod might be new, or just recently updated. Mesh isn't applied correctly and it crashes the game when it begins to load. Even SMIM once had one of these cases and game persistently crashed on same spot behind Whiterun.
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Date Posted: Aug 1, 2021 @ 1:32am
Posts: 16