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Incoming people telling you to get mods in order to fix it. Not really an excuse for a bad game but it should solve your problem.
In this game you're either too OP and wreck everything (stealth archer meme here) without even trying or you're too underpowered (anything having to do with the destruction school) and still wreck everything without even trying. Did I mention that it doesn't really matter? The combat in this game is so bad you can easily cheese through it with the worst spell you have on legendary.
It's true, if you want Skyrim to truly shine you have to mod the crap out of it. Bethesda has become extremly lazy and rely on the modding community too much imo.
I don't include Enchanting since it's not really magic, but more crafting. It's always good though.
hell if i'm going to stand still for 5 seconds to channel up an aoe spell that does mediocre damage at best.
With the right echants you can get 100% reduction on spells(or close enough) and spam duel casting stun destrution spells. 100% in duel destruction/restoration makes you impossible to beat but you still have to put a hundred spells into every enemy...
vs 1 stealth arrow or a 30x extra damage dagger that can instakill even dragons, it's meh.
Yes.
Other magic?
No.
Destruction magic: cost alot of mana to stunlock an enemy.
Require's tricks to make destruction magic free to cast.
Conjuration:
Raise corpses as meatsheild's, summon elemetals and deadra as meatsheilds, have deadric weaponry that ways nothing, can steal souls and instantly banishes any summoned enemy(Note many npc's elementals and deamora dont count as summoned)
Illsion:
Need perks to work at higher level but is a simple version of mind control.
And mind control is overpowered as can be.
Clam: free backstab, able to walk everywhere.
Fear: run away from the near dead high elf who we could easly slay.
Rage: attack nearest person i dont care if you are my wife or child.
Courage: make allies even better.
I love using courage on my npc bodygaurd and see them wreck things for me.
You can play on legendery right from the get go if you are willing to let npc do the fighting for you.
Resoration:
Only the most diehard roleplayers will have never use the healing spell you start with.
For myself the real strenght in healing is heal other.
I kept entire armies alive(or atleast most of them) just by healing.
And the perks increase mana and stemina regenration aswhile as have a 1 per day instead 250 heal when near death.
Alteration: worthless from day 1.
Shouts: ancient powerfull magic that require dragon souls and alot of exploring.
And because for some reason you cant using magic without a free hand(like you could in oblivion) shouts have the added bonus of not taking up space.
Rant:
Magic doesnt suck in skyrim it sucks in all videogames.
And the reason for this is that videogame magic is just an other tool to be used by the player.
The player will never be able to summon entire armies(outside an rts and in rts most people can "build" armies anyway so it is just a flavor)
You know spell healing light wounds will heal 1d4 + spellcasting modifier.
I dont know a single game that allows the player to singlehandedly destroy entire planets with a snap of there finger's.
Because when i think of strong magic i think of drowning armies, sound wave's of undead fire elemntal's, blessing weapons with armor penetration and sheilding everything.
Rip a castle into the skype and use it as personal transport to the next group of idiots who thing swords and guns will let them survive metoar storms and lava monsters.
Any game where magic is powerfull the idiot wielding a big piece of metal will be irilivant.
And they dont like that.
Think about it:
In stories the bad guy can do some interesting stuff with magic the player can never copy.
Sorry for coming off as a pr*ck but I'm honestly kinda salty that you would speak less of other games simply because Skyrim is sh*t.
When i think of magic i think of summoning storms, command armies of undead, elementals, etc, have spells that open door for you, travel between dimentions, basicly godlike power in the body of a mortal(fun fact: the goal of most magic uses is inmortality because being a godlike mortal that will one day die suck's :P)
Most games the biggest power i get is trowing a slightly large fireball.
This is because giving the player godlike power means it becomes impossible to control the player experiance.
After all if the player can just teleport wherever he pleases how do you get him into an ambush?
How can you programe a spell that allows a player to teleport whereever he wants?
How many summon can your avarge pc handle?
20?
20 is not an army that is a sqaud.
And if you give a player 20 fire elementals how is anything a thread to them?
Most wizardly badguys pay for there awesome power with there low health.
It is why they prefeer to avoid fighting the heroes themself because while.....most of them dont have discovered the means you to come back from death, prevent death also a blade in your chest hurt like hell.
And that is where the problem lies.
To give a player the power i consider magic to have.
They have to make it so that it can break the game.
A few simple example's:
The spell i missed most from oblivion is open lock.
It isnt even an offensive spell and it is for some reason not in skyrim(thank god for mods)
Or waterbreating, conjure armor.
Stuff that does nothing in combat but is simply handy to have.
In sims 3 supernature the wizard magic can upgrade appiance, fix stuff, raise the dead, heal, etc.
In D&D the wizard has dimnetional door's, raise small sqauds of undead, have fireball's that will murder or heavly damage everything in the room.
In movies wizard's can transmute nearly anything.
In games you are lucky if you can do flesh to stone(D&D).
Buldar's gate has a horrible combat system but the ability to see the entire map via spell is awesome.
Most recent games however threat magic as just an other from attack.
Gone are the days of magic being magic.