The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Justice Oct 29, 2016 @ 9:12am
How do you see NPCs and enemies level?
This still bugs me that I can't see enemies lvl and go to the fight against enemies way above me. Also many magic spells tells what lvl of targets these spells works on. BUT HOW THE ♥♥♥♥ DO I KNOW WHAT LVL OPPONENT IS IF THERE IS NO WAY TO CHECK IT?!!! :steamsad:
Last edited by Justice; Oct 29, 2016 @ 9:13am
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Showing 1-15 of 15 comments
Docsprock Oct 29, 2016 @ 9:24am 
There isnt any way. Never has been in any Elder Scrolls. It sort of defeats the purpose of a 'game'.
ARmodder Oct 29, 2016 @ 9:25am 
Oblivion didn't do that, and neither did Morrowind, generally speaking this game is meant to be immersive and open world, not arcady and like WoW and other MMORPG games where you can see the enemies level displayed over them.
Enemies scale to you, so tough enemies are at your level or a few higher, and weaker enemies are probably a few levels below.

But every enemy type has a cap beyond which they don't advance.
Justice Oct 29, 2016 @ 1:23pm 
Originally posted by Docsprock:
There isnt any way. Never has been in any Elder Scrolls. It sort of defeats the purpose of a 'game'.



Originally posted by ARmodder:
Oblivion didn't do that, and neither did Morrowind, generally speaking this game is meant to be immersive and open world, not arcady and like WoW and other MMORPG games where you can see the enemies level displayed over them.



Originally posted by alexander_dougherty:
Enemies scale to you, so tough enemies are at your level or a few higher, and weaker enemies are probably a few levels below.

But every enemy type has a cap beyond which they don't advance.

It doesn't help or explain why is there is information on spells that written their max lvl range of the target that the current spell can be used if I would not able to know either way. It's seems useless to me
Originally posted by Revenge:
It doesn't help or explain why is there is information on spells that written their max lvl range of the target that the current spell can be used if I would not able to know either way. It's seems useless to me
Not totally useless, if you base it off YOUR current level, and assume that a few enemies will be stronger. Then you have a rough idea what level the enemy will be. But only a very rough idea.
Justice Oct 29, 2016 @ 6:01pm 
Originally posted by alexander_dougherty:
Originally posted by Revenge:
It doesn't help or explain why is there is information on spells that written their max lvl range of the target that the current spell can be used if I would not able to know either way. It's seems useless to me
Not totally useless, if you base it off YOUR current level, and assume that a few enemies will be stronger. Then you have a rough idea what level the enemy will be. But only a very rough idea.
Everywhere all enemies, animals, npc's are different levels and have different strenghts and weaknesses. Not to mention just because you are stronger or weaker doesn't always tell you accurate what lvl they actually are. You litterly have to research entire Skyrim wiki to figure out for each one what lvl they are. In short: your advice isn't very helpfull.
Spectre Oct 29, 2016 @ 6:10pm 
There is a way.

If you use ~ to bring up the console and click on an enemy, one of the pieces of information displayed will be their level.

Of course, by and large yu should always be roughly matched to the enemies your fighting since, as others have noted, the enemies scale based on the character. It works in theory, but becasue all skills contibute to your level and may nit make you inherrently stronger, it can make you mismatchedly weak.
Justice Oct 29, 2016 @ 6:21pm 
Originally posted by Spectre:
There is a way.

If you use ~ to bring up the console and click on an enemy, one of the pieces of information displayed will be their level.

Of course, by and large yu should always be roughly matched to the enemies your fighting since, as others have noted, the enemies scale based on the character. It works in theory, but becasue all skills contibute to your level and may nit make you inherrently stronger, it can make you mismatchedly weak.
That's very nice tip with console command! But as for enemies scaling with my lvl is not always true. There is some dungeones where way above or a lot weaker. On surface there is many animals that don't scale or as much. It's especially hard to figure out what lvl my enemy if it's a unique quest boss with the name.
ARmodder Oct 29, 2016 @ 8:24pm 
Originally posted by Revenge:
Originally posted by Spectre:
There is a way.

If you use ~ to bring up the console and click on an enemy, one of the pieces of information displayed will be their level.

Of course, by and large yu should always be roughly matched to the enemies your fighting since, as others have noted, the enemies scale based on the character. It works in theory, but becasue all skills contibute to your level and may nit make you inherrently stronger, it can make you mismatchedly weak.
That's very nice tip with console command! But as for enemies scaling with my lvl is not always true. There is some dungeones where way above or a lot weaker. On surface there is many animals that don't scale or as much. It's especially hard to figure out what lvl my enemy if it's a unique quest boss with the name.
Then just assume that everyone who is hostile towards you is a level or two higher, and just know that bosses are going to make you fight tooth and nail just to survive, and will be up there in strength/damage resistance and health.
k_y_o_t_e_e Oct 29, 2016 @ 8:48pm 
There is a spell, in Apocalypse Spell Package I believe, that lets you cast at an enemy which reports back to you his/her/its stats.
Vonlindner Jul 19, 2018 @ 8:52am 
You could also download Mods that will display level, health, magicka, stamina, name, race, and much more.
Alucard † Jul 22, 2018 @ 3:41am 
Originally posted by Docsprock:
There isnt any way. Never has been in any Elder Scrolls. It sort of defeats the purpose of a 'game'.

Yea there is a way:

open console > click on enemy till you see its ref id > type: getlevel

not a legit way but there is a way .. saying there isnt ANY is wrong
draumkved Oct 9, 2019 @ 3:58pm 
I know this is an ancient topic, but I consider this one of the worst design flaws of skyrim. They have spell descriptions that make it impossible, without researching the internet, to make informed decisions on whether or not to build into them.

This takes away from the immersion they're supposedly aiming for, and I hope future game designers take note of this when designing single player immersive games.
Last edited by draumkved; Oct 9, 2019 @ 4:00pm
why you should see the lvl ? in real life you dont see how dangerous someone is too :lunar2019deadpanpig: learn to trust your feelings i you should attack or not

edit : wow :o old topic well i am here :3
Last edited by AoFA | FightDrug *-* [GER]; Oct 9, 2019 @ 4:53pm
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Date Posted: Oct 29, 2016 @ 9:12am
Posts: 15