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Докладване на проблем с превода
Merge Plugins xEdit Script - https://www.nexusmods.com/skyrim/mods/37981
Also, use xEdit to merge - NOT zEdit. There are many who state you should use zEdit, but none of them have my experience or knowledge of the subject of merging. When it comes to merging plugins, I am the final authority regarding it. That may sound egotistical, but it is just a plain statement of fact.
For more information on merging plugins, see:
Merging Plugins
https://steamcommunity.com/app/72850/discussions/0/2263565850578451380/
Also, you do not state what kind of experience you have as regards modding Skyrim in general, and the fact that you do not know how to launch programs through MO2 would seem to indicate a lack of that necessary experience (and I do not mean to be insulting or salty, so please don't take it that way), so I will reiterate the very first sentence in that post:
"WARNING! Merging plugins requires experience - a LOT of it! If you are unsure of something - DON'T DO IT. And if you lack experience, then keep things small."
As to helping, yes, I will help those who may need it, but only if a person already has all the prior experience necessary, and it is just a matter of answering a few specific questions about specific issues and/or to clarify certain specific things - I cannot teach experience - which is the thing that is most needed and most essential when it comes to properly merging plugins. And most of the basic info is already contained in the Merging Plugins discussion which I linked (along with the best tutorial vids).
Finally, just take your time and don't try to do more than your experience allows you to. A full and complete grasp of how to use xEdit is necessary if you intend to merge many mods - and if you are intending to merge many mods, a full and complete knowlege and a lot of experience in just modding and creating completely stable, non CTD builds is necessary - for which knowledge of how to use xEdit is also essential. If you do not already have that base to build upon, then your first task is to establish that base of experience and knowledge.
As stated, I will help where I can - but the actual learning and gaining of experience falls very much upon your shoulders. Good luck!
(And, once again, I apologize if that all comes off as being really salty - it is not meant or intended to be.)
Also, if you removed any mods midplaythrough, except for purely graphic mods (texture/meshes) or mods which only use vanilla assets or spawns, and then continued playing, those subsequent saves are all borked, the only options being to go back to a save made before the removed mods were installed or start a new game. For full info on this, see:
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/
(also a good read if you are suffering from insomnia and cannot fall asleep)
Bottom line - once a save is corrupted or broken in any way, there is no fixing it. Your only option is to reload an earlier save.
Try reloading an earlier save - that, for most things with Skyrim, is usually the first and best option.
Good luck - I hope that reloading an earlier save works!
As to merging, as I said, just take your time - try merging just a few plugins at first, just till you get the hang of it. Also, check out how to use xEdit for conflict resolution - the larger the build, and the larger the merge, the greater the importance of this - though it is good to know even for smaller builds.
By the way, this is something that we do see a lot of in the forums - especially for Special Edition - very large builds that exceed an individual's modding experience - and modding Skyrim is really quite unlike modding most other games, so prior experience in modding other games, while helpful, does not necessarily translate to Skyrim.
And, as to troubleshooting, that is a major pain in the butt, and the larger the build, the worse it is - another reason to cut back a bit.
My advice is to reduce the number of plugins to a more manageable level. Also, I would recommend taking a look at this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=647933000
Even if you don't follow it, it may give you some good ideas.
And, please keep asking if you have further questions - even is I do not respond right away, there are others who will. The most important thing for many of us who help in the forums is to enable people to enjoy their game without issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=929828423
Modded Skyrim SE or How to Add [xxx] Mods (discussion thread for above)
https://steamcommunity.com/app/489830/discussions/0/1796278072844650690/
https://www.sinitargaming.com/skyrim_graphics.html
Is this not a very good guide? I'll try the one you gave me just now. Also, if there is a mod that I really want but it's only made for LE, I'm guessing there isn't really anything I can do?
As to mods made for Oldrim, it is possible to convert them to be used in SSE (but not the reverse), though some simply do not work, even when converted for use with SSE. For the most part though, almost all the major mods that are available for Oldrim have already been ported. And for those that have not, there is usually a very similar type mod available for SSE.
As to that guide, I would strongly recommend against it. Have seen a lot of people in the forums who have had issues with it, and furthermore, you would be basically limiting any support for potential issues to that site.
That guide for SSE by cfs 111 is really good - and cfs is always around and ready to help with any questions as well (not to mention myself and quite a few others, as well).
A good reference resource in the SSE forum is the pinned topic Helpful Links and References - https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/
Not something to necessarily sit down and read, but good to look through as a source of links to guides, tutorials, vids, and other important information
In that guide, see Section 3a. Installing xEdit and Cleaning the Master Files
For MO2, cfs in the go to person in SSE; and for Vortex, vlad254 is the foremost person.
And, if xEdit could not find the proper path, then the edits are likely not being recorded properly for use in the game.