Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now, the first 2 are compatible, the 3rd isn't, it's best to put that one at the bottom of the 3 like this in your loadorder:
Palaces Castles Enhanced.esp
Unique Shops and Stores.esp
Enhanced Interiors (any modules you installed, look for the correct order for those on the loadorder section of that description page).
When you have activated these mods in the correct loadorder, fire up xEdit, and then right-click one of the mods in your list (which one you click on does not matter) and choose 'Apply Filter to show Conflicts' at the top.
Now you will probably see some red coloured sections, this means a mod changed something from what was used in the base (vanilla) game, but another mod changed a part of the same record to something else. Like the author explained you can now pick and choose which changes you want to keep. When you open a section of the mod on your left, (Cell will probably be the only category conflicting) you will see the conflicting records on your right. The lower mod in the loadorder 'wins' the conflict, since here the order is displayed horizontally the conflict winner is the one on the far right.
Browsing through the Cell subsections (blocks) on the left of the screen, the names of the cells they edit should give you an indication which interiors they belong to. Like the author explained in the part I quoted, if you want a cell to contain changes from one of the other 2 mods, you can remove the entire record from Enhanced Interiors by right-clicking the far right .esp's name and the choose 'remove', and notice the colour changes from red to yellow.
In case you like the changes from Enhanced Interiors better, you don't need to remove the records of the 'conflict losing' mods that are loaded before this one, the game only uses the last (lowest/most right) entire record. In some cases you might want to combine differences between records (simple changes like an item name, value, etc. or merging additions to leveled lists) but in this case (Cell edits, in general), don't combine edits but only pick an entire record you want to keep.
When you're done, click on the 3 horizontal stripes in the top left of the screen and Save. Make sure you tick the option 'Backup plugins' at the bottom so you can always revert to an earlier version of the files if you're not happy with the changes you made.