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The thing is, that most people look at the FPS issue as a visual one - they do not understand that the real issue is not the visuals, it is the underlying things that can't be seen, the fact that EVERYTHING in the game is tied to the FPS - quests, timelines, NPC behavior, the AI, etc. And, any deviations from what is expected by the game is applied each time the screen refreshes - the greater the amount that you exceed 60 FPS by, the faster the errors accumulate.
The game is not designed to exceed 60 FPS. Issues will occur - even if you do not see them. Exceeding 60 is done at your own risk and is not supported. Should you encounter problems with your game, we will not be able to help.
All that being said, there is nothing to stop you from using settings that allow you to exceed 60 FPS - the game is yours to play and/or break as you wish.
As to 4K textures, it is not recommended that you use them in Oldrim. It has absolutely nothing to do with your graphics card and everything to do with the game's inherent memory cap of 3.1 GB due to its 32 bit engine. While you can have some individual textures at 4K, if you try to run with too many, the game will not be able to handle it due to the inherent memory limitations. For Oldrim, a maximum of 2K is recommended.
If your PC can meet the requirements of SSE, definitely get SSE for the best possible modding experience and effects.
(Though the FPS cap of 60 still applies - as that is due to the Havoc engine the game uses.)