The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Asenath Sep 29, 2021 @ 12:18pm
Does sse meshes,textures work in oldrim?
There are a few mods for sse that only contain mesh and texture folders but the mod was never made for oldrim one mod being the annoying Tentacle Whip begone by darkconsole?
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Showing 1-8 of 8 comments
Misuune Sep 29, 2021 @ 1:42pm 
SE NIFs will require conversion back to LE supported version and texture compression used for DDS files will also require conversion and that could cause further compression artifacts if you're not using the original source textures.

For conversion you can simply use Cathedral Assets Optimizer.
Asenath Sep 29, 2021 @ 2:38pm 
Originally posted by Ralof:
SE NIFs will require conversion back to LE supported version and texture compression used for DDS files will also require conversion and that could cause further compression artifacts if you're not using the original source textures.

For conversion you can simply use Cathedral Assets Optimizer.
Ok then I guess I can not because I have no knowlage of converting files I don't even have noob knowlage of this.
Master Talon Sep 29, 2021 @ 3:35pm 
Actually converting from Oldrim to SSE really isn't that hard when I first did it I didn't think I had the knowledge to do it and I'm not even that computer literate and it didn't even take that much time to do it either
Misuune Sep 29, 2021 @ 3:42pm 
Originally posted by DigitalChaos:
Originally posted by Ralof:
SE NIFs will require conversion back to LE supported version and texture compression used for DDS files will also require conversion and that could cause further compression artifacts if you're not using the original source textures.

For conversion you can simply use Cathedral Assets Optimizer.
Ok then I guess I can not because I have no knowlage of converting files I don't even have noob knowlage of this.
Cathedral Asset Optimizer provides a simple to understand user interface that just requires picking a profile aka a game to convert assets to, ticking on boxes on what do you want to do like pack a BSA, process meshes/textures, select a directory you want convert files from and just hit run. Doesn't take a genius to operate a software like that so you don't have to worry.
Asenath Sep 29, 2021 @ 3:48pm 
Originally posted by Ralof:
Originally posted by DigitalChaos:
Ok then I guess I can not because I have no knowlage of converting files I don't even have noob knowlage of this.
Cathedral Asset Optimizer provides a simple to understand user interface that just requires picking a profile aka a game to convert assets to, ticking on boxes on what do you want to do like pack a BSA, process meshes/textures, select a directory you want convert files from and just hit run. Doesn't take a genius to operate a software like that so you don't have to worry.
Well seeing that no one has done it yet I have no other choice since this tenticle whip is one of the most hated/annoying parts to this game I'll give it a try thanks.
Master Talon Sep 29, 2021 @ 8:17pm 
hardly took me a few munites to convert Arissa The Wandering Rogue from Oldrim to SSE and she don't have a download for SSE also some mods don't need to be converted as well
258789553873 Sep 29, 2021 @ 8:23pm 
I tried to use Cathedral Assets Optimizer to back-port a mesh, and the result kept giving my crashes in-game. I don't think its possible to back-port meshes, and I chose to play it safe by first doing this to a mesh that was ported from LE!

That said, no, meshes aren't compatible between the two versions. They will display in-game, but using a mesh for the wrong version will give you relentless crashes.

The only files that I know of that work in both versions are texture and sound files. That's it.

For mods that I have back-ported, actually, I don't do this with the original file. I just open it up in TES5Edit (yes, you can do that with SE esps) and just make another mod with identical edits. That's the only backporting I've ever gotten to work. Though now I hear there's a plugin for TES5Edit that can backport esps for you, but I have yet to try it out. And no, you can't just re-save it in the creation kit. The LE creation kit can't convert plugins like the SE version can apparently.

For now, just stick to mods that only contain texture and sound files. Ignore everything else. If you really want to backport a mod that is just a simple esp, you can technically do that, though it requires a bit of knowledge about TES5Edit to pull it off. You could try that TES5Edit script I mentioned. Sadly, I can't remember the name of the link myself, and sadly the mod is in French. Doing an English search may not turn up anything.
Master Talon Sep 29, 2021 @ 8:30pm 
Originally posted by IXBlackWolfXI:
I tried to use Cathedral Assets Optimizer to back-port a mesh, and the result kept giving my crashes in-game. I don't think its possible to back-port meshes, and I chose to play it safe by first doing this to a mesh that was ported from LE!

That said, no, meshes aren't compatible between the two versions. They will display in-game, but using a mesh for the wrong version will give you relentless crashes.

The only files that I know of that work in both versions are texture and sound files. That's it.

For mods that I have back-ported, actually, I don't do this with the original file. I just open it up in TES5Edit (yes, you can do that with SE esps) and just make another mod with identical edits. That's the only backporting I've ever gotten to work. Though now I hear there's a plugin for TES5Edit that can backport esps for you, but I have yet to try it out. And no, you can't just re-save it in the creation kit. The LE creation kit can't convert plugins like the SE version can apparently.

For now, just stick to mods that only contain texture and sound files. Ignore everything else. If you really want to backport a mod that is just a simple esp, you can technically do that, though it requires a bit of knowledge about TES5Edit to pull it off. You could try that TES5Edit script I mentioned. Sadly, I can't remember the name of the link myself, and sadly the mod is in French. Doing an English search may not turn up anything.
I honestly never used it, Cathedral Assets Optimizer I mean.
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Date Posted: Sep 29, 2021 @ 12:18pm
Posts: 8