The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ver estadísticas:
JohnJSal 26 AGO 2020 a las 12:08 a. m.
What enchants should I put on my final set of armor?
I finally reached Enchanting and Smithing 100 today, so I'm ready to make my final set of armor! It's very exciting!

Anyway, I use light armor with a two-hander, and I'm pure melee, so no magic at all. I'm thinking these are the obvious choices:

Fortify Health
Fortify Healing Rate (?)
Fortify Stamina
Fortify Stamina Regen (?)
Fortify Two-Handed
Fortify Light Armor (?)
Resist Magic (?)
Muffle (?)

I also plan to map out which enchants go on which pieces of armor, since I know they require certain slots. I don't want to mess it up by not having a plan first.

Thoughts and suggestions are welcome!

Edit: My thoughts on the two regen enchants are that health regen would be nice after combat, but I already have the Light Armor perk for stamina regen, so that one may not be necessary. During combat I doubt the regen is of much use for either one.

For Light Armor, it may not be necessary if I get close to the armor cap without the enchant. It's 567 without a shield, and I think I'll come pretty close to that with The Lord Stone, although I haven't crafted my final set of armor yet so I'm not quite sure.

Resist Magic only seems to go to 20%, but that would be 40% total on a ring and necklace. Probably good, right?

Muffle seems useful, but probably not necessary.
Última edición por JohnJSal; 26 AGO 2020 a las 12:19 a. m.
< >
Mostrando 1-15 de 15 comentarios
Rez Elwin 26 AGO 2020 a las 12:50 a. m. 
Fortify Two-Hand is always a good choice, if you're not exploiting the system to get a very OP weapon then doing more damage it always good. I know that goes on gloves for sure but not quite sure what else (I have a mod that lets any piece be enchanted by anything), On my character I used 2 fortify one handed enchants and I was pretty satisfied with the damage, same thing with the bow, 2 seems pretty good.

I'm guessing since you didn't mention it you're not using alchemy on the combo? I use fortify enchanting potions to raise the magic resist to about 40ish percent allowing just two pieces to reach the cap. You are definitely going to want to reach the cap, with the lord stone and two 20's that is 65%, good but could be better. Mages are the biggest threat late in the game.

You shouldn't need fortify light armor to reach the cap, depending on the armor it should be easy with 100 in smithing.

Muffle is sorta useless at a certain point, if you're planning on sneaking it can be useful but once sneak is leveled it has perks that do the same thing. It will help a lot if you plan on leveling sneak though.

Regen is also not that good because of how slow regen becomes during combat, outside it it could help but so does waiting and hour or potions/food.

Really if you're not going stealth or magic at all the only ones I see being useful are Fortify Two Handed, Resist magic, and Fortify health.
Capt. Carrot 26 AGO 2020 a las 1:23 a. m. 
I always include Fortify Carry Weight in my list of enchantments. nothing worse than dungeon diving and having to pick and choose what loot to take.
TheFir3Crack3r 26 AGO 2020 a las 4:09 a. m. 
I'd say Magic Resistance is very useful, it includes damage from all dragon breath attacks. I've tested it thoroughly on Legendary with my Warrior and it works very well and dragon meele attacks is the biggest threat.
Fortify Healing Rate only works in non combat and is semi useful. I myself prefer using Restoration spells, in combo with Fortify Restoration and Fortify Health on my Chestplate.
I never use Muffle/Sneak and is only useful if you like to sneak and be stealthy.
Use Stamina/Stamina regen if you like to use power attacks, but it's pretty useless otherwise in my opinion.
And you cam never go wrong with Fortify Two/One-Handed/Foritfy Archery, which I have on neclace, ring, gauntlets, helm and mask (modded)
Bomb Bloke 26 AGO 2020 a las 5:10 a. m. 
Publicado originalmente por JohnJSal:
I finally reached Enchanting and Smithing 100 today, so I'm ready to make my final set of armor! It's very exciting!

What about Alchemy? Also, have you gathered the Notched Pickaxe, The Sallow Regent, and Ahzidal's armour? All of these contribute to the power of the equipment you can make. There are others, depending on whether you're willing to take advantage of certain exploits.

In terms of the enchantments to pick: armour offers no protection against magic on its own, so Resist enchants are the most important.Resist Magic stacks additively up to 80%, which is nice, but you can do better by throwing in Fire/Ice/Lightning resist as well. These each also cap out at 80%, but they then stack multiplicatively with Magic Resist, allowing you to bring the overall protection level up to 96% (with only 20% of 20% actually getting through).

Note that all "elemental" damage is considered "magical" by the game engine. Eg Resist Magic kicks in alongside Resist Fire regardless as to whether you're standing in burning oil, or getting fried by a wizard.

You'll seldom feel the need for Resist Poison, as pretty much the only enemy that deals any serious damage of that type is the Falmer Warlord. Still, a cure potion or two doesn't take up a lot of weight.

Fortifying your armour skill is wholly unnecessary (as a crafter, you should be able to get even fur to 567 no problems without it). On the other hand, the weapon fortification buff has no such cap, so taking that is a definite advantage.

Muffle's effect is very useful to have, but it's also granted by Sneak's Silence perk.

You'll seldom feel a need for health regen in your "final" armour suit - you'll either be taking scratch damage, or enough force to justify bringing out the healing potions. Given that you're not casting (and hence presumably aren't taking advantage of the very useful Respite perk from the Restoration school), stamina regen might be nice to have, though.

Even if you do want to avoid spell casting, you should consider casting-fortification enchants. Doing so not only reduces casting costs of that school, but enchantment consumption as well.

For example: you can put a maximum-duration paralyse enchant on your sword. Sure, it'll only have a few charges... but with a 100% Alteration buff on your armour, you won't actually be spending those charges when you hit things with it.
alexander_dougherty 26 AGO 2020 a las 10:37 a. m. 
Alchemy can be made into a set of gear that you keep at one of the homes, where the alchemy table is.

I generally have a resist magic enchantment or two, maybe a resist fire/resist ice echantment to help deal with the occassional dragon's breath....
Mr. Monday 26 AGO 2020 a las 11:30 a. m. 
I'd switch out the Muffle enchantment for one that increases carry weight. Everything else I'd change deals with magic which you said you're not built for.
JohnJSal 26 AGO 2020 a las 2:13 p. m. 
Thanks for the suggestions! Plenty to think about! Muffle is out the window. Doesn't really fit my character anyway.

As for Alchemy, it doesn't seem to be as easy to level as Enchanting and Smithing, so I've sort of neglected it. I don't necessarily need to max out everything anyway, but the ability to get more Resist Magic with potions is tempting.
Siddha 26 AGO 2020 a las 2:19 p. m. 
If you use vegetable soup you could free up the stamina slots
Mr. Monday 26 AGO 2020 a las 2:34 p. m. 
Publicado originalmente por JohnJSal:
Thanks for the suggestions! Plenty to think about! Muffle is out the window. Doesn't really fit my character anyway.

As for Alchemy, it doesn't seem to be as easy to level as Enchanting and Smithing, so I've sort of neglected it. I don't necessarily need to max out everything anyway, but the ability to get more Resist Magic with potions is tempting.

For those three skills what I've done was make a set of clothes just for when I was doing those skills, and leave them with where I stored my raw materials. That way there I wouldn't be running into battle wearing armor with a wasted enchantment slot for fortifying alchemy (or whatever).
JohnJSal 26 AGO 2020 a las 3:14 p. m. 
Holy cow, my new armor rating is already over 700! Definitely don't need the Light Armor enchantment! I wonder if I should ditch The Lord Stone as well.

And yeah, I did a separate set of clothes for smithing and alchemy, not my main armor.

I need to look into this vegetable soup trick! But I also like to be rather self-sufficient (i.e. not rely on potions or food very much), which is why I tend to like regen effects too.
Rez Elwin 26 AGO 2020 a las 3:52 p. m. 
Publicado originalmente por JohnJSal:
Holy cow, my new armor rating is already over 700! Definitely don't need the Light Armor enchantment! I wonder if I should ditch The Lord Stone as well.

And yeah, I did a separate set of clothes for smithing and alchemy, not my main armor.

I need to look into this vegetable soup trick! But I also like to be rather self-sufficient (i.e. not rely on potions or food very much), which is why I tend to like regen effects too.

You won't need Lord stone for armor, the useful part about it is the magic resist. I do have a useful replacemenr suggestion though. Magic is the most powerful thing you will face, and nearly all affects count as magic. So the Atronach stone wound be very good. Since you don't use magic the stunted mana regen isn't an issue but the 50% Magic ABSORB (not resist) is pretty great. In case you don't know what absorb does it completely negates all magic damage abd converts it to magicka.
JohnJSal 26 AGO 2020 a las 7:14 p. m. 
Publicado originalmente por Rez Elwin:
Publicado originalmente por JohnJSal:
Holy cow, my new armor rating is already over 700! Definitely don't need the Light Armor enchantment! I wonder if I should ditch The Lord Stone as well.

And yeah, I did a separate set of clothes for smithing and alchemy, not my main armor.

I need to look into this vegetable soup trick! But I also like to be rather self-sufficient (i.e. not rely on potions or food very much), which is why I tend to like regen effects too.

You won't need Lord stone for armor, the useful part about it is the magic resist. I do have a useful replacemenr suggestion though. Magic is the most powerful thing you will face, and nearly all affects count as magic. So the Atronach stone wound be very good. Since you don't use magic the stunted mana regen isn't an issue but the 50% Magic ABSORB (not resist) is pretty great. In case you don't know what absorb does it completely negates all magic damage abd converts it to magicka.

Yeah, I was considering that too. But I'm thinking if I do Lord Stone plus 40% resist from enchants, 65% is pretty good. It's more consistent than a 50% chance to avoid all damage. I'll see how that goes first.

The good thing is that the magic resist is on necklaces and rings, so those are easy to replace if I want to, rather than having to craft new armor.
Bomb Bloke 26 AGO 2020 a las 7:21 p. m. 
Publicado originalmente por JohnJSal:
I need to look into this vegetable soup trick!

Basically you can do power attacks so long as you have any amount of stamina. Normally, the amount of time it takes before your stamina starts to regenerate depends on how far into the "negatives" the attack would've taken you (maxing out at five seconds).

However, stamina regen from food or potions overrides this timer, essentially giving you unlimited power attacks.

Vegetable soup is notable in that its regenerative effects last for twelve minutes. There are other stamina-regen foods that have the same duration, although the availability of their ingredients varies.
Siddha 26 AGO 2020 a las 8:16 p. m. 
Venison and beef stew as well I think
JohnJSal 27 AGO 2020 a las 1:52 a. m. 
Publicado originalmente por Bomb Bloke:
Publicado originalmente por JohnJSal:
I need to look into this vegetable soup trick!

Basically you can do power attacks so long as you have any amount of stamina. Normally, the amount of time it takes before your stamina starts to regenerate depends on how far into the "negatives" the attack would've taken you (maxing out at five seconds).

However, stamina regen from food or potions overrides this timer, essentially giving you unlimited power attacks.

Vegetable soup is notable in that its regenerative effects last for twelve minutes. There are other stamina-regen foods that have the same duration, although the availability of their ingredients varies.

Nice! I thought you had to have the proper amount of stamina in order to do a power attack at all!
< >
Mostrando 1-15 de 15 comentarios
Por página: 1530 50

Publicado el: 26 AGO 2020 a las 12:08 a. m.
Mensajes: 15