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I'm guessing since you didn't mention it you're not using alchemy on the combo? I use fortify enchanting potions to raise the magic resist to about 40ish percent allowing just two pieces to reach the cap. You are definitely going to want to reach the cap, with the lord stone and two 20's that is 65%, good but could be better. Mages are the biggest threat late in the game.
You shouldn't need fortify light armor to reach the cap, depending on the armor it should be easy with 100 in smithing.
Muffle is sorta useless at a certain point, if you're planning on sneaking it can be useful but once sneak is leveled it has perks that do the same thing. It will help a lot if you plan on leveling sneak though.
Regen is also not that good because of how slow regen becomes during combat, outside it it could help but so does waiting and hour or potions/food.
Really if you're not going stealth or magic at all the only ones I see being useful are Fortify Two Handed, Resist magic, and Fortify health.
Fortify Healing Rate only works in non combat and is semi useful. I myself prefer using Restoration spells, in combo with Fortify Restoration and Fortify Health on my Chestplate.
I never use Muffle/Sneak and is only useful if you like to sneak and be stealthy.
Use Stamina/Stamina regen if you like to use power attacks, but it's pretty useless otherwise in my opinion.
And you cam never go wrong with Fortify Two/One-Handed/Foritfy Archery, which I have on neclace, ring, gauntlets, helm and mask (modded)
What about Alchemy? Also, have you gathered the Notched Pickaxe, The Sallow Regent, and Ahzidal's armour? All of these contribute to the power of the equipment you can make. There are others, depending on whether you're willing to take advantage of certain exploits.
In terms of the enchantments to pick: armour offers no protection against magic on its own, so Resist enchants are the most important.Resist Magic stacks additively up to 80%, which is nice, but you can do better by throwing in Fire/Ice/Lightning resist as well. These each also cap out at 80%, but they then stack multiplicatively with Magic Resist, allowing you to bring the overall protection level up to 96% (with only 20% of 20% actually getting through).
Note that all "elemental" damage is considered "magical" by the game engine. Eg Resist Magic kicks in alongside Resist Fire regardless as to whether you're standing in burning oil, or getting fried by a wizard.
You'll seldom feel the need for Resist Poison, as pretty much the only enemy that deals any serious damage of that type is the Falmer Warlord. Still, a cure potion or two doesn't take up a lot of weight.
Fortifying your armour skill is wholly unnecessary (as a crafter, you should be able to get even fur to 567 no problems without it). On the other hand, the weapon fortification buff has no such cap, so taking that is a definite advantage.
Muffle's effect is very useful to have, but it's also granted by Sneak's Silence perk.
You'll seldom feel a need for health regen in your "final" armour suit - you'll either be taking scratch damage, or enough force to justify bringing out the healing potions. Given that you're not casting (and hence presumably aren't taking advantage of the very useful Respite perk from the Restoration school), stamina regen might be nice to have, though.
Even if you do want to avoid spell casting, you should consider casting-fortification enchants. Doing so not only reduces casting costs of that school, but enchantment consumption as well.
For example: you can put a maximum-duration paralyse enchant on your sword. Sure, it'll only have a few charges... but with a 100% Alteration buff on your armour, you won't actually be spending those charges when you hit things with it.
I generally have a resist magic enchantment or two, maybe a resist fire/resist ice echantment to help deal with the occassional dragon's breath....
As for Alchemy, it doesn't seem to be as easy to level as Enchanting and Smithing, so I've sort of neglected it. I don't necessarily need to max out everything anyway, but the ability to get more Resist Magic with potions is tempting.
For those three skills what I've done was make a set of clothes just for when I was doing those skills, and leave them with where I stored my raw materials. That way there I wouldn't be running into battle wearing armor with a wasted enchantment slot for fortifying alchemy (or whatever).
And yeah, I did a separate set of clothes for smithing and alchemy, not my main armor.
I need to look into this vegetable soup trick! But I also like to be rather self-sufficient (i.e. not rely on potions or food very much), which is why I tend to like regen effects too.
You won't need Lord stone for armor, the useful part about it is the magic resist. I do have a useful replacemenr suggestion though. Magic is the most powerful thing you will face, and nearly all affects count as magic. So the Atronach stone wound be very good. Since you don't use magic the stunted mana regen isn't an issue but the 50% Magic ABSORB (not resist) is pretty great. In case you don't know what absorb does it completely negates all magic damage abd converts it to magicka.
Yeah, I was considering that too. But I'm thinking if I do Lord Stone plus 40% resist from enchants, 65% is pretty good. It's more consistent than a 50% chance to avoid all damage. I'll see how that goes first.
The good thing is that the magic resist is on necklaces and rings, so those are easy to replace if I want to, rather than having to craft new armor.
Basically you can do power attacks so long as you have any amount of stamina. Normally, the amount of time it takes before your stamina starts to regenerate depends on how far into the "negatives" the attack would've taken you (maxing out at five seconds).
However, stamina regen from food or potions overrides this timer, essentially giving you unlimited power attacks.
Vegetable soup is notable in that its regenerative effects last for twelve minutes. There are other stamina-regen foods that have the same duration, although the availability of their ingredients varies.
Nice! I thought you had to have the proper amount of stamina in order to do a power attack at all!