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Unofficial Skyrim Special Edition Patch (USSEP) - A Must Have - https://steamcommunity.com/app/489830/discussions/0/1741090847739345133/ , but apply to the original Skyrim Unofficial Patch, as well).
As for adding the patch midplaythrough, there is this, from Arthmoor:
"As far as installing [the patch] mid-game, the changelog marks anything that won't update with [NR] tags so you can look through those to see if you'll be missing anything. It's also perfectly normal for it to inform you of a variety of things on screen on the first run - those things are being fixed retroactively."
https://steamcommunity.com/app/72850/discussions/0/613956964579064476/?tscn=1572609881#c1640926712936186937
The following is an explanation from Arthmoor for a number of recurring and frequently mentioned issues.
Arthmoor:
"....The "Resto Loop" was not one specific thing. We got a submission from a dedicated user who went through all of the various spell and magic effects and corrected their spell school assignments. All of which we vetted as legitimate bugs before including his work. As it turns out, this apparently also stopped the exploit that was present along the way. So said exploit only existed due to numerous bugs that were present in the system. It was not something he set out to fix, or something we set out to fix, and we would not have focused an effort to do so directly. It just happened that way. IMO, I see it as proof that exploits are generally not intentional and when left behind are simply because nobody on the studio's QA team ran into it, and even if they did, there wasn't time enough to invest the money into fixing it themselves.
Necromage. It is pretty clear when one examines the effects and the comments in supporting scripts that it was not intended to benefit a player who became a vampire. I don't know why the rumor mill insists that the targeted fix we did for that specific issue has somehow become "restoration doesn't work on anything undead" because it's not true and never has been. Restoration spells designed to do things to damage or heal undead creatures all still work as designed. Maybe there's some argument to be made that player vampires should also benefit, but in the 7 years this fix has been in place (from before our team took over btw) nobody has been forthcoming with an evidence based argument for why we should remove the fix. Provide one and we'll listen - as we did with Ebony Blade. Don't just continue to spout off about it.
Translation issues. We'd love to be able to provide fully working included string translations for all of the languages that SSE currently supports. This even happened for a brief time back in the earlier LE days. The problem is nobody on our team knows these languages and Skyrim also has the unfortunate issue that it will CTD if a localized file is missing the string files to make it work. So we can't even just provide those languages for the ones who still do this sort of work. This is a technical limitation of the engine itself which cannot be addressed, so we're stuck with using the old ways. Someone who knows the language to be translated into makes a .esp file to accompany ours (or replace it, it depends) and Nexus has links back to the ones that get uploaded there. How those are put together and supported is out of our hands. We don't involve ourselves with it. Sometimes they work fine. Other times they don't, and it's often because the translation team in charge of a particular language is trying to quietly revert fixes we've done but doing it improperly or not completely.
Our general approach to exploits is exactly the same as Bethesda's. If we find one, or if it's reported to us, we will fix it. They have demonstrated clearly that upon finding them they will be dealt with as they have time to do so. They've even done so without saying they did. The only thing I find curious is how nobody ever complains when they do it, but we follow their lead, and we're the devil for it. I don't recommend anyone use any of those mods out there that revert the fixes we've made. I've checked all the ones I know about and every single one is badly made because the person does not understand what they're doing. You're more likely to have issues using those than if you just left it alone or cheated outright by using the console to do that stuff.
I used to have a saved post where I rattled off something like 30 major issues the game has that USSEP fixed, sometimes years ago while Bethesda was still actively patching LE. Apparently I lost that post during my last Windows reinstallation. So I'll just say this: The changelog is all you need. It has every major category of thing that could be broken and without fail, everyone who attacks our work counts on you ignoring our documentation entirely. Yes, it's a lot, but it's documented precisely because of people like that who enjoy bringing others down with lies and half-truths. We also have a bug tracker ( https://afktrack.afkmods.com/ ) where all of the initial reports and follow-up are done before the summary is included in the changelog. So I think we've done our due diligence in documenting our work. Don't let people who cherry pick selective quotes of unknown providence fool you. Our work is solid. This game really does have this many bugs.
Also I note that a lot of comments are referring to our old domain at afkmods.iguanadons.net. That domain has been shuttered and everything is now at www.afkmods.com instead. I know it's a lot to ask, but it would be helpful for search engine purposes if all of the links in various comments and other relevant posts are pointing to the right place.
On a final note: If you don't like the patch. Fine. Adopt the Nexus way - move on. You need not tell the world why you hate it and our team so much. Oh, and to whoever brought up the D&D thing (was that even here?) most of our team members have extensive RPG experience. We've played numerous other RPGs, we've played MUDs, some of us ran one of our own for over a decade, and nearly all of us have played D&D at some point in our lives whether it be the old gold box C-64 games, or God forbid, with actual pen and paper."
https://steamcommunity.com/app/489830/discussions/0/1741090847739345133/?ctp=20#c1627412171707760710
Disclaimer: If you chose not to use the patches that is up to you, but read the information first and make an informed decision based off technical evidence, do not make the decision off people who make subjective reports that they aren't needed with no evidence other then opinion. If you do run into issues, the first thing we will ask is if you have the patches because they are invaluable when it comes to a stable game.
If you take that risk yourself, and if you run into bugs, or save bloat, or broken quests after deciding you didn't need the USKP there will be little we can do to help.
Similarly if you have chosen not use the patches do not post "I've never noticed any bugs" and expect that to be taken as proof. Not all the bugs and glitches the patches fix are in your face obvious, and the ones that are may not appear or be as aparent due to playstyle, but when you look into the technical data of the game they are still there and there is no way around it. Further discussion of this point can be found in the comments.
All future posts of this nature will be ignored as I have no desire to be endlessly repeating myself, or to ask other contributors to the thread to do the same
Not saying it doesn't occur, but sound it doesn't like a vanilla bug to me.
I have never seen it either, but it is noted as a possible bug on UESP.
Well, that is good for you - and I am not being sarcastic - I played 400+ hours before putting ANY mod in. But really, 333 hours is nothing - as were the 400+ that I had at the time (and I did see glitches - even if they were not what 99% of people would ever realize were glitches). But, if you read what it fixes, you can see that it really is a necessity - and if you have frequented the forums for as long as some of us, you see all the issues that are caused by people not using the patch. Given that overwhelming weight of evidence, the few people claiming to not have issues are like a drop of spit in the ocean. And when it comes to giving advice in the forum, there is a major difference between what we may do in our own game and the risks we are willing to accept, and what we tell others - which is based upon our knowledge and experience of what is appropriate and necessary for the overwhelming majority of people.
Anyone who chooses not to use the patch for whatever reason needs to make that decision based upon the best available advice and evidence, and make it with eyes wide open as to the potential consequences, and with the knowledge that if they do run into a problem, they are completely on their own. As far as those of us who have long experience in the forum and with the game, and extensive knowledge of the game itself - not only through playing but as to studying the game mechanics and opening it up in xEdit so that we can see exactly what is what as far as the records are concerned, the considered opinion - based upon a combined total of literally over 100 thousand total hours - is that the patch is necessary and that it is essential.
Its not just a bug fixing patch anymore but rather a total conversion mod.
Aswell it can conflict with some mods depending what they change.
Its still worth it however but still be wary as you are not getting just a patch its a bit more than that.
I really want to start a new game and don't know if I should disable it for now until whatever issues it's having gets fixed or just leave it. Can anyone advise me?
Also is it generally OK to start a game without it and enable it later?
I'd wait but I have no idea if it will be a day or two, a week, a month or never.
Cheers everyone.
You can start a game without it and enable it later - though some bugs, if they occur, may not be retroactively fixed. It is also safe to update the patch midplaythrough. But, as with the majority of mods, it is NOT safe to remove midplaythrough.
Also, you are speaking about Special Edition - this is the original Skyrim forum. See the following:
ARE YOU IN THE RIGHT FORUM?
https://steamcommunity.com/app/72850/discussions/0/3481868187519146885/
As to the issue at hand of mods not appearing, there is this, from Arthmoor (author of the Unofficial Patch and team leader of the Unofficial Patch Team):
"It's an issue on Bethesda's end of things that they've just identified. A patch to fix it won't be out until early next week though. In the meantime, since it will be blocking the use of mods in general, I'd suggest finding something else to play until they fix this."
https://www.afkmods.com/index.php?/topic/6165-ussep-disappeared-from-load-order-but-all-its-content-seems-to-still-be-in-the-game/&do=findComment&comment=183973