The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Blitz4 Sep 27, 2018 @ 10:54pm
First Person vs Third Person
Did the devs publish how many people use First vs Third person or has anyone taken a poll?
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Showing 1-15 of 55 comments
Grumpy Sep 27, 2018 @ 11:05pm 
why to choose when you can use booth? o.O
Tacosupreme Sep 28, 2018 @ 12:14am 
Originally posted by Grumpy:
why to choose when you can use booth? o.O

good question cause i was wondering the same.
{FU}TheForgeryTTV Sep 28, 2018 @ 12:28am 
I think this question is better suited for Cyberpunk 2077.



Given how I've seen so many people flipped out when it wasn't going to be a third-person shooter game.
Eternie Sep 28, 2018 @ 12:32am 
In skyrim each person can play as they like, personallly I prefer 3rd person for combat but first person for dialogue. No need to choose, just do what you prefer, and why would anyone want to do a poll on that?
Breastie Sep 28, 2018 @ 12:57am 
I seriously hate third person views and in fact, it's a reason for me to not try certain games. I gotta give props for Bethesda to simply make it a keybind toggle to quickly switch them on the go. Only negative things I have to say about both modes is that first person has no body, when you look down and third person animations are not exactly too top-notch at least for my taste. Luckily there's variety of mods to suit it for your preferences.
Blitz4 Sep 28, 2018 @ 2:53am 
You have to choose one.
You can't use them simultaneously.

If I pulled some numbers out of my ass, I'd say the playerbase is over 80% first person, less than 20% third person and almost 100% first person during combat.
Why? Mainly as Rullisi mentioned, cause of the animations and the input lag.

Still curious what the real numbers would show.


Originally posted by =H$=TheForgery:
I think this question is better suited for Cyberpunk 2077.
I'm not questioning the decision of putting both camera views in the game, I'm questioning what camera view players prefer.

Cyberpunk is mostly a FPS. It has guns, a FPS in the traditional sense.

https://www.youtube.com/watch?v=P99qJGrPNLs

The blades that comes out of your arms, as featured in the teaser video above, in first person, they can nail the animations of the blades to make any use of those blades look great. But in third person, with the player in control of the camera, they'd likely have to add something like a kill cam with bullet time, as Bethesda did. I'm sure they'll have other melee weapons and some gun-butt attack. I just hope they spend more time designing & testing the melee combat system in this game than their previous one.

Fortnite may be a popular game, but I'm not a fan of third person shooters.
DrNewcenstein Sep 28, 2018 @ 3:34am 
Where first-person fails is that every FPS puts your weapons straight out in front of you, blocking almost half the screen so you can see the entire weapon. Lowering your weapon when not actively using it is a relatively new concept, but for the most part, you hold them with arms outstretched and blocking your view.

Storing/drawing animations are always slower than they should be, and if you're playing an action game, putting your weapons away when you're in an area with a high probability of enemy contact makes no sense.

At least with Skyrim, if you put your sword in your left hand and a spell in the right, you draw your sword instantly, to match the speed of equipping a spell.

The problem with 3rd person is the aiming - to get the best view of the area, you usually end up looking down and towards one side, and aiming projectile attacks like magic follows the camera angle, and not the player-character's actual direction.
Blitz4 Sep 28, 2018 @ 3:38am 
I thought this interesting.
https://www.youtube.com/watch?v=ij_stQ3SIPU
Breastie Sep 28, 2018 @ 3:46am 
Maybe Skyrim should've used a method, where crosshair isn't on the screen but it would be directly where your character is aiming at, attached to the surface where the magic spell or arrow would hit, but scaled accordingly to distance from camera and no geometry could go over it. Accurate crosshair.
Grumpy Sep 28, 2018 @ 3:47am 
personally I like in most situation the third person, why else would I play a female char? :steammocking:

except bow combat thats kinda weird with third person.

in general, It heavily depends on the game what I prefer and like.
I play third person, it allows me to see when I'm getting attacked from behind easier.
I get why people play first person, but I personally leave First person for shooters, which despite it's lack of depth this game isn't.
DrNewcenstein Sep 28, 2018 @ 4:15am 
Originally posted by Grumpy:
personally I like in most situation the third person, why else would I play a female char? :steammocking:

except bow combat thats kinda weird with third person.

in general, It heavily depends on the game what I prefer and like.

Bows definitely feel weird in 3rd person, but once you get the hang of it, it's just as easy as in 1st person.
{FU}TheForgeryTTV Sep 28, 2018 @ 4:23pm 
Originally posted by Blitz4:
You have to choose one.
You can't use them simultaneously.

If I pulled some numbers out of my ass, I'd say the playerbase is over 80% first person, less than 20% third person and almost 100% first person during combat.
Why? Mainly as Rullisi mentioned, cause of the animations and the input lag.

Still curious what the real numbers would show.


Originally posted by =H$=TheForgery:
I think this question is better suited for Cyberpunk 2077.
I'm not questioning the decision of putting both camera views in the game, I'm questioning what camera view players prefer.

Cyberpunk is mostly a FPS. It has guns, a FPS in the traditional sense.

https://www.youtube.com/watch?v=P99qJGrPNLs

The blades that comes out of your arms, as featured in the teaser video above, in first person, they can nail the animations of the blades to make any use of those blades look great. But in third person, with the player in control of the camera, they'd likely have to add something like a kill cam with bullet time, as Bethesda did. I'm sure they'll have other melee weapons and some gun-butt attack. I just hope they spend more time designing & testing the melee combat system in this game than their previous one.

Fortnite may be a popular game, but I'm not a fan of third person shooters.

I'm not a fan of third-person styled games either, and I think the gaming industry is a bit oversaturated with it. A lot of third-person games I had to play or see, I get nauseous when the camera awkwardly tries to adjust to a new angle, and usually, the player character blocks the middle of the screen. In my opinion, the worst insults of this were Resident Evil: Umbrella Corps and Drake of the 99 Dragons (the latter possibly did everything wrong with a third-person shooter game).

To be fair, there are other games similar to Cyberpunk and have guns too (without the heavy sci-fi content). Metal Gear Solid V, GTA V, etc. I was happy to learn Cyberpunk 2077 was not going to be a third-person game for the most part, but I was surprised so many people got salty over that fact and even wanted to boycott the game. Just disgusting to see how toxic the gaming fanbase is at times.

I agree with you that the developers might add like a kill cam in the future and maybe an option to play the game at third-person since so many people are asking for it. We'll see though as I too want CD Projket to polish the game as much as possible that a lot of developers like Bethesda usually don't do. I can wait this time around as I've seen rushing games don't end well.
Grumpy Sep 28, 2018 @ 4:52pm 
CDPR choose first person because of immersion and story telling reasons, I doubt they will change that because some crybabies dislike a whole game because of a camera perspective.
shoopy Sep 28, 2018 @ 5:45pm 
I switch between the two every few minutes really. Especially outdoors I like to zoom out far so I can see more stuff.
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Date Posted: Sep 27, 2018 @ 10:54pm
Posts: 55