The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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eddy5star Jan 5, 2020 @ 12:41am
How On Earth Do I Download A Texture Mod And Make It Work
I've been trying for hours to download the 4K Texture pack by Pfuscher. I have tried everything i can think of, Nothing Works. :steamsad:

Its not just That Texture Pack Either, Everything i've tried does the same thing.

I Use Mod Organizer 2, it says its installed, yet when i load the game the textures are Vanilla.

any advice would be greatly Appreciated.
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Showing 1-13 of 13 comments
ProtoTypeRaavyn Jan 5, 2020 @ 1:07am 
Are you using SKSE? Are you launching with SKSE?
Ilja Jan 5, 2020 @ 5:27am 
I don't know how well you know modding practices of the game.

If you are using MO2, then did you also installed the mod and set it active from left panel? I haven't checked this mod, but usually textures are direct replacement textures. If resources and plugin (if any) are active in MO2, then they should automatically replace original textures from the game.

Are the files appearing and selected active in left panel and right panel?

And are you running the game through MO2? It uses virtual Data folder, so nothing is actually installed in to Data folder. What gets loaded is based on the profile (you can have many) in MO2 folder, which manages resource folders at left panel and load order at right panel.
eddy5star Jan 5, 2020 @ 11:33am 
I've been launching it through MO2 using SKSE.

mod will appear on the left panel and i can activate it. however nothing appears in the right hand.

should i try running it without MO2?
Ilja Jan 5, 2020 @ 11:58am 
Originally posted by eddy5star:
I've been launching it through MO2 using SKSE.

mod will appear on the left panel and i can activate it. however nothing appears in the right hand.

should i try running it without MO2?

Try reinstalling the mod. Does it give green "Looking Good" text with manual opiton?

I am at the cabin, so I can't really check the mod right now. I presume it is not FOMOD, because FOMOD should set folders correctly automatically - unless mod author botched the XML.
Siddha Jan 5, 2020 @ 12:55pm 
Maybe there isnt an esp
Many texture mods dont have one afaik
Ilja Jan 5, 2020 @ 1:31pm 
For texture mods plugin file is usually only required to load the archive containing replacement textures.

Mod does not need a plugin, if files are distributed as loose files.

Such files do slow up the game a bit. That is why many players archive loose files themselves and associate them with a custom plugin file.
Siddha Jan 5, 2020 @ 3:32pm 
Thanks for explaining that Ilja
I had a look at some of Pfuscher's textures on Nexus and I did not see a plugin in those I looked at; just dds files. I think the OP needs to check if the particular texture mod he is using uses a plugin...it may not.
Last edited by Siddha; Jan 5, 2020 @ 3:33pm
Ironfist Jan 5, 2020 @ 5:02pm 
Originally posted by eddy5star:
I've been launching it through MO2 using SKSE.

mod will appear on the left panel and i can activate it. however nothing appears in the right hand.

should i try running it without MO2?
If mod have not .esp or .esm it will not appear on right panel.
Check mod archive. It need contain Data folder or texture/meshes/etc folders which is usually in data folder.
Check load order on left panel, maybe some mods rewriting your texture mod. Try put it down.
eddy5star Jan 5, 2020 @ 5:07pm 
Originally posted by Siddha:
Thanks for explaining that Ilja
I had a look at some of Pfuscher's textures on Nexus and I did not see a plugin in those I looked at; just dds files. I think the OP needs to check if the particular texture mod he is using uses a plugin...it may not.

It Doesn't Use a Plugin, its just textures and Meshes.
eddy5star Jan 5, 2020 @ 5:10pm 
Originally posted by Ilja:
For texture mods plugin file is usually only required to load the archive containing replacement textures.

Mod does not need a plugin, if files are distributed as loose files.

Such files do slow up the game a bit. That is why many players archive loose files themselves and associate them with a custom plugin file.


How Would I go about associating them with a custom plugin file?
eddy5star Jan 5, 2020 @ 5:12pm 
Originally posted by Ilja:
Originally posted by eddy5star:
I've been launching it through MO2 using SKSE.

mod will appear on the left panel and i can activate it. however nothing appears in the right hand.

should i try running it without MO2?

Try reinstalling the mod. Does it give green "Looking Good" text with manual opiton?

I am at the cabin, so I can't really check the mod right now. I presume it is not FOMOD, because FOMOD should set folders correctly automatically - unless mod author botched the XML.

I Did install it manually and i did get it to give me the "Looking Good" text yet i could see no changes in the textures.
eddy5star Jan 6, 2020 @ 12:23am 
Sorry for Wasting anyone's time. i ended up just downloading a bunch of seperate mods to make it look better, it worked too.

thank you for the help.
Ilja Jan 6, 2020 @ 2:03am 
Originally posted by eddy5star:

How Would I go about associating them with a custom plugin file?

With Creation Kit. 32bit version is a free application here on Steam, under Tools.

I would actually recommend reading few CK instructions (it has it's own wiki) and maybe watch few videos about it's base functions, before trying to do anything real with it. CK is weird and crashes easily.

CK is often used alongside with xEdit (TES5Edit for Skryim). You can do plugin only mods with xEdit and edit records with it. Often you do not even need to pop CK open, when you are working with mods.
Last edited by Ilja; Jan 6, 2020 @ 2:04am
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Date Posted: Jan 5, 2020 @ 12:41am
Posts: 13