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raytracing is nothing you can add with an external mod or some fancy ENB effects. it is a fundamentally different approach to display the visuals on screen and therefore require an engine rework. maybe in TES 6, but definitively not in TES 5 or F04
geez now look what you've done... todd howard will now release Skyrim SE RTX everywhere!
including such products as
fallout 76 rtx edition and skyrim vr se rtx edition
lol Sure. :P
It does require heavy engine reworks? I been getting raytracing minecraft videos in yt suggested lately.. Not a minecraft fan but it does look amazing like a whole new game.
the shader development works different than ENB in skyrim. in minecraft you have the opportunity to write you own shaders with GLSL. the only way in Skyrim to add enhanced effects into the game is ENB. and while ENB, similar to SKSE, can change certain things up, it is not able to change the pipeline in itself.
and while the path tracing demo in Minecraft looks nice, the performance is not. with like ~60FPS on a RTX 2080. and now imagine a Skyrim scene where you have way more to calculate than in a minecraft scene.
Ah i see..
As for the performance
TBH Minecraft was always laggy from what i heard it has a lot of blocks to render at once in given biome/area and biomes are quite huge , Skyrim has many prefabs which ease up on the rendering , Minecraft everything is made up from small separate 3d shapes even if they are just squares with some low res textures on them its still is really heavy on the hardware to render like couple thousand of those.
So no wonder the framerate tanks considerably with this new effect.
Again tho i'm just speculating i never actually played Minecraft myself.