The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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What would you want as a mod?
Alright fellas, I have a question for you all. What's your dream mod? A mod that you would love to have that doesn't exist already, specifically. Doesn't matter how practical it is, or how possible it'd even be to implement. This isn't a mod request thread, it's just a fun discussion of things you'd love to see in this game, whether it be cool Katana animations, being able to build your own cities like Fallout 4, or even just having a 100% accurate recreation of New York City right next to Whiterun, whatever it is your modding spirit desires.

I would like a mod that makes it so every weapon type has it's own perk tree, and every single weapon type has their own specific animations tied to their mastery. If I'm a beginner at using something like a spear, I want my spear wielding to look clunky as hell, reflecting my low level spear mastery, but then the animation becoming much better as my character gets a higher spear level.



...Also I want to be able to kill Delphine and have everyone in Riverwood come out and applaud me. This one's actually far more important to me.
Last edited by Beautiful Ham Sandwich; Nov 16, 2018 @ 11:44pm
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Showing 1-15 of 30 comments
m0k Nov 17, 2018 @ 1:28am 
A properly working Bethesda game sold as a mod on Creation Cult.
a complete overhaul of how poison/scrolls/potions and magical staffs work in game.
Alliecienti Nov 17, 2018 @ 4:28am 
Originally posted by Mr. Sheffield:
A properly working Bethesda game sold as a mod on Creation Cult.

Now that really is a dream mod! LOL

I'd love to see a mod that moves you into a real first person point of view. You can look down and see your own feet. Team it with actual reflective surfaces so you can see yourself in a mirror. Have the normal vision of roughly 140-160 degrees in front of you instead of the current much narrower view. IE some of that catch that movement out of the corner of my eye moments type thing going on. Currently I switch to 3rd person when outdoors since the narrow field of view lets so many things sneak up and blindside you. Like SABRE CATS!!!!
Originally posted by Mr. Sheffield:
A properly working Bethesda game sold as a mod on Creation Cult.
You gotta dream bigger man. Why would you want a bug-free Bethesda game sold on the Creation Cult



When they could just release it as a "seperate" game and charge a full $60 for it? That's what us players really want
evenrocksgrow Nov 19, 2018 @ 10:48pm 
If I could mod I would make one called "Consequences"
As you make choices it affects other things in the game.
Things like:
- Thieves guild is only offered if you have stolen a certain amount of stuff (or of a great enough value)
- after a certain level or 'fame' the guards actually respect you, or chat about more of the things you have done
- if you buy a home within a city the townsfolk have slightly cheerier diaogue as though you are neighbours
- If you are wearing the gear of a guard or Stormcloak / Imperial, then you are treated as one of them
- certain choices, actions or quests open new quests up, or deny you quests (eg. sneaky townsfolk may want to hire a known pickpocket while certain followers may not want to follow a thief or murderer, maybe joining the companions means you get some free beer from townsfolk in the taverns, maybe certain Nords don't like you after you 'desecrate' a Nord tomb, ...)
- If you are wearing a fine robe or dress you are treated differently by Jarls or certain townsfolk
- you can give beer to a guard or homeless person to get info
- if you sell enough to an innkeeper they become friendlier, offer quests, or offer you the ability to "buy into" their business (you provide goods, they have the storefront, together you make money)
- certain otfits can earn you nicknames
- followers act more casual when inside your home or a tavern, interacting with people or chairs and things.
- if you are in the bard's college and carry an instrument on you, you get some sort of bonus
etc, etc


I also would love a dream home and (plottable) farm in Rorikstead.
(One character is ready to retire!)
With an alchemy / enchanting / blacksmithing bonus at those stations. Lots of storage! A friendlier, more interactive Steward. Animals (with milkable cows / goats and chickens that lay eggs). Fire pit & stove in kitchen with labeled storage for food & drinks. bookshelves, shrine or two, forge, armor & weapon displays. An extra room at the front of the house that acts as a storefront, with a merchant who lives in the house and interacts with the house when not 'working'. Rooms for me, follower (or three), the steward & kids (merchant sleeps in back of 'store' room. Plantable pots inside around the house, a greenhouse of sorts, and lots of plantable land outside on a farm plot. wood chopping station & mill. a map marker.
Originally posted by evenrocksgrow:
If I could mod I would make one called "Consequences"
As you make choices it affects other things in the game.
Things like:
- Thieves guild is only offered if you have stolen a certain amount of stuff (or of a great enough value)
- after a certain level or 'fame' the guards actually respect you, or chat about more of the things you have done
- if you buy a home within a city the townsfolk have slightly cheerier diaogue as though you are neighbours
- If you are wearing the gear of a guard or Stormcloak / Imperial, then you are treated as one of them
- certain choices, actions or quests open new quests up, or deny you quests (eg. sneaky townsfolk may want to hire a known pickpocket while certain followers may not want to follow a thief or murderer, maybe joining the companions means you get some free beer from townsfolk in the taverns, maybe certain Nords don't like you after you 'desecrate' a Nord tomb, ...)
- If you are wearing a fine robe or dress you are treated differently by Jarls or certain townsfolk
- you can give beer to a guard or homeless person to get info
- if you sell enough to an innkeeper they become friendlier, offer quests, or offer you the ability to "buy into" their business (you provide goods, they have the storefront, together you make money)
- certain otfits can earn you nicknames
- followers act more casual when inside your home or a tavern, interacting with people or chairs and things.
- if you are in the bard's college and carry an instrument on you, you get some sort of bonus
etc, etc


I also would love a dream home and (plottable) farm in Rorikstead.
(One character is ready to retire!)
With an alchemy / enchanting / blacksmithing bonus at those stations. Lots of storage! A friendlier, more interactive Steward. Animals (with milkable cows / goats and chickens that lay eggs). Fire pit & stove in kitchen with labeled storage for food & drinks. bookshelves, shrine or two, forge, armor & weapon displays. An extra room at the front of the house that acts as a storefront, with a merchant who lives in the house and interacts with the house when not 'working'. Rooms for me, follower (or three), the steward & kids (merchant sleeps in back of 'store' room. Plantable pots inside around the house, a greenhouse of sorts, and lots of plantable land outside on a farm plot. wood chopping station & mill. a map marker.
Damn, I don't think I found a single part of your dream mod(s) that I dislked, all of these would be great additions.

Honestly, half of these SHOULD have been already been in the game in the first place. Why do guards treat you like garbage even after you've saved THE ENTIRE WORLD?!

Would be nice if we had some kind of hidden title that got affixed to us by different stuff that changed how everyone reacted to you, which I feel isn't THAT difficult of a system for Bethesda to have included, and that alone could have let half of your suggestions be implemented. Stealing a set value of items nets you a hidden title that disallows you from joining the Imperials, or knowing more than 4 spells labels you as a mage and allows you to join the college, noble clothes give you the title of noble, etc.
Alliecienti Nov 20, 2018 @ 12:10am 
I do believe ther are a couple home mods that are farms/ranches and I KNOW I saw one located in Rorikstead although I haven't tried it to see how well it's done yet.

This is one very nicely done home right outside of Whiterun that I am currently using as my main house:

https://www.nexusmods.com/skyrim/mods/82557

Just a quick skip to the Whiterun Stables and the carriage that can take you to any of the hold capitals. I use that alot when I don't want to bothered with horses and them trying to get into the battles and dying all the time.

The rest of all that would definitely be a nice addition to the game and even if Big B won't put it in, maybe some of the modders can create those additions.
Kosolaper Nov 20, 2018 @ 12:47am 
Originally posted by Alliecienti:
Originally posted by Mr. Sheffield:
A properly working Bethesda game sold as a mod on Creation Cult.

Now that really is a dream mod! LOL

I'd love to see a mod that moves you into a real first person point of view. You can look down and see your own feet. Team it with actual reflective surfaces so you can see yourself in a mirror. Have the normal vision of roughly 140-160 degrees in front of you instead of the current much narrower view. IE some of that catch that movement out of the corner of my eye moments type thing going on. Currently I switch to 3rd person when outdoors since the narrow field of view lets so many things sneak up and blindside you. Like SABRE CATS!!!!
This -> "Immersive First Person View". Its not change fov, but you can see your body. And camera get litte bit wobbly.
An unarmed skill and perk tree.
Athletics and Acrobatics skill reintroduced with appropriate perks (stamina height if jumps, etc)
Staffs as combat weapons, with skill and perk tree, and drained spell staffs default to this.

All as one mod.
Originally posted by alexander_dougherty:
An unarmed skill and perk tree.
Athletics and Acrobatics skill reintroduced with appropriate perks (stamina height if jumps, etc)
Staffs as combat weapons, with skill and perk tree, and drained spell staffs default to this.

All as one mod.
Perkus Maximus introduces Battlestaves, but it's just not the same, it really would be nice if they had their own skill tree instead of just being lampooned into Heavy Weaponry, or at least have their own perks on one side of that tree over being lumped into blunt weaponry.

It's even worse with unarmed combat, because it feels like every mod that attempts to rectify it go too far and making unarmed combat too godly, or not far enough and making it pointless. Perkus Maximus also introduces weapons like Katar and Knuckles, but they unfortunately use one handed weapon animations, and I have no idea how to change that. Slicing someone side to side using a knuckle looks dumb

Edit: Actually nevermind it wasn't Perkus Maximus that added those, it was one of my weapon mods, no idea why I said PerMa
Last edited by Beautiful Ham Sandwich; Nov 20, 2018 @ 1:50am
вαтαк Nov 20, 2018 @ 5:23pm 
Making a actual Civil war mod were the Imperials wear the Union army clothes while the nords wear the confederate outfit.
Et tu, B? Nov 20, 2018 @ 5:40pm 
Originally posted by Rcam:
Making a actual Civil war mod were the Imperials wear the Union army clothes while the nords wear the confederate outfit.
Also, make there be smaller groups for both sides, kinda like Sons of Liberty.
Dwight Hut Pizza Nov 20, 2018 @ 11:21pm 
A mod like Open Cities. Though instead of removing the loading screen transitions from just cities it connects all cells that need a loading screen to get to. I know it literally is impossible with Skyrim's engine but I always though it would be immersive and fun to have a completetly open world without loading screens so you could just walk right into caves, dungeons, etc.
Last edited by Dwight Hut Pizza; Nov 20, 2018 @ 11:23pm
Originally posted by Rcam:
Making a actual Civil war mod were the Imperials wear the Union army clothes while the nords wear the confederate outfit.
Only if you do a Roundheads vs Cavaliers one too. (English Civil War...... Well pretty damn uncivil actually, much more brutal than the American Civil war)
Breastie Nov 21, 2018 @ 2:00am 
A proper Left 4 Dead 2 - like gore system. - one that's compatible with everything.
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Date Posted: Nov 16, 2018 @ 11:41pm
Posts: 30