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Now that really is a dream mod! LOL
I'd love to see a mod that moves you into a real first person point of view. You can look down and see your own feet. Team it with actual reflective surfaces so you can see yourself in a mirror. Have the normal vision of roughly 140-160 degrees in front of you instead of the current much narrower view. IE some of that catch that movement out of the corner of my eye moments type thing going on. Currently I switch to 3rd person when outdoors since the narrow field of view lets so many things sneak up and blindside you. Like SABRE CATS!!!!
When they could just release it as a "seperate" game and charge a full $60 for it? That's what us players really want
As you make choices it affects other things in the game.
Things like:
- Thieves guild is only offered if you have stolen a certain amount of stuff (or of a great enough value)
- after a certain level or 'fame' the guards actually respect you, or chat about more of the things you have done
- if you buy a home within a city the townsfolk have slightly cheerier diaogue as though you are neighbours
- If you are wearing the gear of a guard or Stormcloak / Imperial, then you are treated as one of them
- certain choices, actions or quests open new quests up, or deny you quests (eg. sneaky townsfolk may want to hire a known pickpocket while certain followers may not want to follow a thief or murderer, maybe joining the companions means you get some free beer from townsfolk in the taverns, maybe certain Nords don't like you after you 'desecrate' a Nord tomb, ...)
- If you are wearing a fine robe or dress you are treated differently by Jarls or certain townsfolk
- you can give beer to a guard or homeless person to get info
- if you sell enough to an innkeeper they become friendlier, offer quests, or offer you the ability to "buy into" their business (you provide goods, they have the storefront, together you make money)
- certain otfits can earn you nicknames
- followers act more casual when inside your home or a tavern, interacting with people or chairs and things.
- if you are in the bard's college and carry an instrument on you, you get some sort of bonus
etc, etc
I also would love a dream home and (plottable) farm in Rorikstead.
(One character is ready to retire!)
With an alchemy / enchanting / blacksmithing bonus at those stations. Lots of storage! A friendlier, more interactive Steward. Animals (with milkable cows / goats and chickens that lay eggs). Fire pit & stove in kitchen with labeled storage for food & drinks. bookshelves, shrine or two, forge, armor & weapon displays. An extra room at the front of the house that acts as a storefront, with a merchant who lives in the house and interacts with the house when not 'working'. Rooms for me, follower (or three), the steward & kids (merchant sleeps in back of 'store' room. Plantable pots inside around the house, a greenhouse of sorts, and lots of plantable land outside on a farm plot. wood chopping station & mill. a map marker.
Honestly, half of these SHOULD have been already been in the game in the first place. Why do guards treat you like garbage even after you've saved THE ENTIRE WORLD?!
Would be nice if we had some kind of hidden title that got affixed to us by different stuff that changed how everyone reacted to you, which I feel isn't THAT difficult of a system for Bethesda to have included, and that alone could have let half of your suggestions be implemented. Stealing a set value of items nets you a hidden title that disallows you from joining the Imperials, or knowing more than 4 spells labels you as a mage and allows you to join the college, noble clothes give you the title of noble, etc.
This is one very nicely done home right outside of Whiterun that I am currently using as my main house:
https://www.nexusmods.com/skyrim/mods/82557
Just a quick skip to the Whiterun Stables and the carriage that can take you to any of the hold capitals. I use that alot when I don't want to bothered with horses and them trying to get into the battles and dying all the time.
The rest of all that would definitely be a nice addition to the game and even if Big B won't put it in, maybe some of the modders can create those additions.
Athletics and Acrobatics skill reintroduced with appropriate perks (stamina height if jumps, etc)
Staffs as combat weapons, with skill and perk tree, and drained spell staffs default to this.
All as one mod.
It's even worse with unarmed combat, because it feels like every mod that attempts to rectify it go too far and making unarmed combat too godly, or not far enough and making it pointless. Perkus Maximus also introduces weapons like Katar and Knuckles, but they unfortunately use one handed weapon animations, and I have no idea how to change that. Slicing someone side to side using a knuckle looks dumb
Edit: Actually nevermind it wasn't Perkus Maximus that added those, it was one of my weapon mods, no idea why I said PerMa