Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Best looking one I could find. There's a link to a video of him jumping in the mod's description page.
The flip jump is popular in most of the jump animation mods, but is in my opinion orders of magnitude worse than the vanilla bowlegged jump.
Super player!
Open up the console, and type player.setgs followed by the jump setting.
(This is the default value)
player.setgs fJumpHeightMin 76
player.setgs fJumpFallHeightMin 600
player.setgs fJumpFallHeightMult 0.1
player.setgs fJumpFallVelocityMin 700
example: player.setgs fjumpheightmin 500
Ps. don't set the jump height above 500 without also adjusting the fall velocity and multiplier,
anything above 500 seems to cause damage otherwise. Setting it to 600 seems to be max, because if you set it too high there is some kind of jump ceiling which will stop you from going any higher. There used to be a command to increase the player speed but that breaks the game now i can confirm :/