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Frost magic is useful against many types of enemies because it drains stamina and slows their motion. Fire and shock are better against most undead.
Magic in this game can be difficult because it requires an in-depth knowledge of the adversaries' strengths and weaknesses. I haven't tried playing as a mage that focuses on one school of magic. I know many NPC mages are listed in that fashion but it never made much sense to me except for necromancer but even then my character relied on every school.
Yeah, i was thinking about going with conjuration as a backup originally, as it seemed like a good idea + summons are a good distraction.
One reason why i wanted to try to play as a frost mage was exactly that, as frost spells do slow pretty massively on successive hits which can be downright crippling for melees since it's very hard to get into melee range without dying if the hits keep coming.
My old install has Skyrim Redone, which at the later destruction skill stages gives you the option of specializing in one element at the expense of the other ones, hence the early focus on frost to see how viable it really was.
Also if a dragon is using fire breath, then he is vulnerable to frost spells, but if the dragon uses frost breath you need to use Fire spells.
But generally I find you need destruction spells from all three elements, that way you can always do some damage to the enemy.
A pure sword character cannot fight a flying dragon, after all. If you want to be hyper specialized, go for it, but there will be drawbacks. Specialization is good but don't take it to an extreme.
Oh well, it was a neat concept that i hoped would be somewhat viable, but i suspected it wouldn't work against certain foes and this proves it, since losing access to fire and shock spells when midgame rolls around makes things too bothersome since only option would be to use melee/ranged weapons (which i dont really want to do since aiming to be a pure mage) or rely entirely on summons.