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It's more just there to add low level items to the game, making it seem like it's harder to level.
Yeah true. I think it's nice to have pointless items in games sometimes. For some reason it adds depth and scale to what is strong and what isn't...
By the way it usualy dont last for 1 Hit, there is even a perk that gives you more of it - But till you get that you have anyway a hundert times better Ones
Maybe if, for some reason, you're doing a strong sneak and pickpocket build and want to put it in people's trousers to kill them. Which is just going to take longer than wacking them with a pointy stick.
You've obviously never tried using a Paralyze poison. If anything, that one is overpowered. Almost every enemy in the game will be affected, including Giants.
Yes I have. And . . . it knocks them down so I can beat on them with my pointy stick. Which I was already doing. Doesn't kill them any faster, just makes it *slightly* safer for me to do so with my maxed out armor rating, massive health bar, and 5000000000 elk steaks in my inventory.
Oh yeah! Two I like even better:
I love the damage magicka regen potions against spellcasters - once they empty their magicka reserves they're useless against you, and 20-30 seconds is enough to kill them. It's also really easy to do simple combinations that also damage health or magicka along with the magicka regen.
Slow is almost as good as paralyze, IMO, because fewer can resist it, and you can just dance in and out of melee range and keep hitting them while dodging. It's also really easy to get a damage health+slow effect - Deathbell, Salt Pile, and (I think) Imp Stool, all really common elements, and the combined effect also levels your alchemy skill faster when crafting them.