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UESP usually has answers for everything Elder scroll related.
https://en.uesp.net/wiki/Skyrim:Armor
If you give armor to an NPC that npc only gains a the benefit of that armor based on their skill in that armor class. So although they would get some protection from armor they need to get hit a lot to increase that armor skill to gain more protection.
However to what extent they can gain additional protection I haven't actually tried testing that.
Example: I use the "getav damageresist" console command on say, a bandit and it returns a value of 68. My sword deals say 40 damage. I swing my sword and the bandit doesn't block it or anything. It's not a power attack either and the enemy has no perks to resist damage. The sword hits and deals 40 damage, the armor seemingly doing nothing.
Why is this?
Edit: Okay that's odd. I uninstalled "Armor Rating Redux" and messed around a bit, then reinstalled it. The armor on enemies seems to be functional again, but is only following the mod's Linear formula despite me using Hyperbolic. I'm assuming for the moment that's intended.
Does it increase tho?
I am pretty sure all NPC skills are static and they dont improve from normal use as Player ones do
same rules apply to them aswell
Doesn't matter what you give them they cannot level up their skills on their own via normal use (like getting hit in a armor won't level up their armor skills).
Only way to raise NPC skills is to give them skill boosting enchanted gear or via console.
But i'm sorry i won't hijack your thread anymore
Whereas all other Npcs have static skills and levels probably close to Level 1 - 4.
Modded followers can level with you at least to Level 100 depending on your game level.
The UESP that I linked earlier for Armor shows the way the game calculates damage resistance. which is a bit beyond my capabilities to understand. I know UESP has info relating to damage resistance vs armor rating ... info on followers and NPCs. It's the most updated info on any Elder scroll game. With hints and tips