The Elder Scrolls V: Skyrim
Crash after new game. Quick look? Anyone who can help?
Brand new game. Fresh load order. Scripts all managed by moving modlist into place in sync with loot load order (Using mod organizer). Starts up. Gets passed the racemenu when you create you character. Scene happens. Alduin comes and lands on the tower and shouts. Crashes seconds after and sometimes before. Always gets to that moment though and does.

Any ideas?

Last bit of Papyrus log:
[12/12/2016 - 10:25:17PM] [ (7302749E)]._APBPlaceWoodpeckers.PlaceWoodpeckersFL01() - "_APBPlaceWoodpeckers.psc" Line 95
[12/12/2016 - 10:25:17PM] IP: 0 Instruction: 0 Line: 95
[12/12/2016 - 10:25:17PM] [::NoneVar]: None
[12/12/2016 - 10:25:17PM] [::temp20]: False
[12/12/2016 - 10:25:17PM] [::temp21]: False
[12/12/2016 - 10:25:17PM] [::temp22]: 0
[12/12/2016 - 10:25:17PM] [::temp23]: False
[12/12/2016 - 10:25:17PM] [ (7302749E)]._APBPlaceWoodpeckers.OnUpdate() - "_APBPlaceWoodpeckers.psc" Line 22
[12/12/2016 - 10:25:17PM] IP: 252 Instruction: 9 Line: 22
[12/12/2016 - 10:25:17PM] [::temp0]: True
[12/12/2016 - 10:25:17PM] [::temp1]: 0
[12/12/2016 - 10:25:17PM] [::temp2]: True
[12/12/2016 - 10:25:17PM] [::NoneVar]: None
[12/12/2016 - 10:25:17PM] VM is thawing...
[12/12/2016 - 10:25:17PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] triggered by [Actor < (0002BF9E)>]
[12/12/2016 - 10:25:17PM] Error: Unable to call UnregisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].RRR_Shockwave_InCombat_Script.UnregisterForAnimationEvent() - "<native>" Line ?
[None].RRR_Shockwave_InCombat_Script.OnEffectFinish() - "RRR_Shockwave_InCombat_Script.psc" Line 26

Load order:
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Dawnguard - Textures.esm
HearthFires - Textures.esm
Dragonborn - Textures.esm
SGHairPackBase.esm
ETaC - RESOURCES.esm
SexLab.esm
SexLabAroused.esm
SpartanV10.esm
actorEvents.esm
All Geared Up.esp
JH_Companion.esp
UIExtensions.esp
AddItemMenu.esp
ArmorOfIntrigue.esp
dD - Realistic Ragdoll Force - Realistic.esp
Immersive Torchbugs - Increased Spawns.esp
AMB Glass Variants Lore.esp
HDTPhysicsWeaponSling.esp
Differently Ebony.esp
DarkFallingGrave.esp
AdditionalNPCFollwerVoices.esp
JH_dragonborn.esp
12FemaleBrows.esp
EnhancedLightsandFX.esp
SGHairPackAIO.esp
FasterArrows100.esp
OrdinaryWeapons_ENG.esp
OrdinaryWeapons_RUS.esp
FloppySOS.esp
Imperious - Races of Skyrim.esp
ImmersiveSpells.esp
InigoMCM.esp
Ixums_tattoos1.esp
Doomstones Reimagined Z.esp
KS Hairdo's.esp
KS Hairdos - HDT.esp
KrittaKitty_horses_uniqueFrost.esp
MLPSoulGems.esp
FNIS.esp
NoNakedComments.esp
ELFX - Dragonborn.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
Presets 2-3.esp
jh_ELF.esp
RaceMenu.esp
RaceMenuPlugin.esp
SexLab_SOS-Stapon.esp
SAM - Dawnguard Patch.esp
SAM - Shape Atlas for Men.esp
SGEyebrows.esp
SOSRaceMenu.esp
UWEC.esp
SkyUI.esp
Dual Sheath Redux.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
SleepTight.esp
SwordplayFinishers.esp
Tamriel Reloaded HD.esp
3DNPC.esp
ETaC - Complete.esp
Skyrim HD Tribute - Roads.esp
Tamriel Reloaded Trees.esp
CollegeOfWinterholdImmersive.esp
ELFX - Dawnguard.esp
TheEyesOfBeauty.esp
VioLens.esp
Dragon Combat Overhaul.esp
WetandCold.esp
AOS.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
Lozenge S130 Longsword.esp
Friendlier Taverns.esp
Book Covers Skyrim.esp
QuieterDogs.esp
dD - Enhanced Blood Main.esp
Modern Brawl Bug Fix.esp
Unique Uniques.esp
When Vampires Attack.esp
XPMSE.esp
dD-Reduced Wound Size.esp
biggergiants.esp
iHUD.esp
RealisticWaterTwo.esp
Skyrim Immersive Creatures.esp
ELFXEnhancer.esp
CWIELnFXPatch.esp
ELE_Legendary_Lite.esp
iwil_uselessshopoverhaul.esp
Draco's Enchantment Overhaul Mod With Vendor.esp
RevertUSKPFortifyRestoration.esp
RevampedExteriorFog.esp
ENB Snow FX.esp
AOS2_RealisticWaterTwo Patch.esp
ETaC - Complete ELFX Patch.esp
Immersive Orc Strongholds.esp
Rebirth Monster.esp
Rebirth Monster - SIC Patch.esp
SLO_StoneWalls.esp
Thunderchild - Epic Shout Package.esp
Skyrim Immersive Creatures - DLC2.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
AFT_NoFriendlySpellDamage.esp
Skyrim+ALLDLC(Cheat).esp
DragonFire - Voice of the Dragon.esp
ksnpcoverhaul.esp
jh_dawnguard.esp
banditfemale.esp
masser Size x3.0.esp
skyBirds - Airborne Perching Birds.esp
83Willows_101BUGS_V4_LowRes.esp
Immersive Whiterun.esp
SFO - Expanded Diversity.esp
fairy.esp
SOTGenesisMod.esp
Genesis Dragonborn Patch.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
Windfull Skyrim.esp
Immersive Solstheim.esp
corneroftheskyrim.esp
Ysmir's Fury.esp
RealisticWaterTwo - Legendary.esp
Skyrim Better Roads and Bridges - All In One - Merged.esp
AmazingFollowerTweaks.esp
Inigo.esp
Dogs-of-Skyrim.esp
THMeeko.esp
Run For Your Lives.esp
ETaC - Complete ELE Patch.esp
jh_people2.esp
AFT_ManagedFollowerBoost.esp
Populated Forts Towers Places.esp
UniqueBorderGates-All.esp
Populated Lands Roads Paths.esp
RealisticWaterTwo - Waves.esp
Immersive Patrols II.esp
SFO - Dragonborn.esp
Colorful_Magic.esp
DeadlyDragons.esp
ogDiverseDragons.esp
AOS2_DD Patch.esp
Populated Cities Towns Villages.esp
ETaC - Dragon Bridge South.esp
SexLab Romance.esp
bathhouse.esp
Book Covers Skyrim - Lost Library.esp
RabbitsPlus.esp
Animallica.esp
FalkreathHuntersCabin_HEARTHFIRE_v111.esp
ELFX - UselessShopOverhaul patch.esp
AdultAccessoriesForMen.esp
ring_of_nocturnal_by_fpsquadrasnipar.esp
KissEmAll.esp
Osare Culort Outfit.esp
darius.esp
WheelsOfLull.esp
RealisticWaterTwo - Dragonborn.esp
Catsofskyrim.esp
Dogsofskyrim.esp
♥♥♥.esp
KFollowers.esp
Magic of the Magna-Ge.esp
Enchantments Upgraded.esp
Gifts of Akatosh.esp
Skyrim_Ice_Shader_Fix.esp
LoversComfort.esp
Whiterun Dragon.esp
Mehrune's Razor Remodeled.esp
Nithhogg Dragon.esp
Pirsing.esp
Populated Skyrim Prisons Cells.esp
RealisticWaterTwo - Waves - Dawnguard.esp
RealisticWaterTwo - Dawnguard.esp
Immersive Whiterun - Verdant Patch.esp
vMYC_MeetYourCharacters.esp
ReyneFlameswordONEHANDED.esp
dovahkiinrelax.esp
zhanshen.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

Modlist:
# This file was automatically generated by Mod Organizer.
-Rocking Stones Parallax for ENB - 2k BROWNISH
+Familiar Faces Chacters
+VMYC MOVED FILES
+New vMYC
+Presets
+FNIS 23
+Fores New Idles in Skyrim - FNIS (Creature Pack)
+YY Anim Replacer - Mystic Knight
+Water texture
+Vindsvept Music Replacer
+BAD NEWS BEARS - 2K Enhanced Textures
+True Wolves of Skyrim - Textures Only - SkyTEST Realistic Animals and Predators - 2k
+Fox textures
+Better Goats
+Better Cows
+swearing mudcrabs mod
+Skeletons of Daggerfall
+ShowRaceMenu Precache Killer
+Serpentine Dragon HD Retexture - Dragonborn
+RUSTIC DRAGON CORPSE
+RUSTIC CLUTTER COLLECTION
+RUSTIC ANIMATED POTIONS and POISONS
+RUSTIC GARGOYLE
+RUSTIC ELDERSCROLL fx
+RUSTIC ELDERSCROLL
+RUSTIC CLOTHING - HEARTHFIRES
+RUSTIC CLOTHING - DAWNGUARD
+RUSTIC CLOTHING - SKYRIM - 2K
+Ren's HD Shrines by Rengel
+Ren's HD Flame Atronach by Rengel
+Real Bows
+Capeless Nightingale
+Nightingale Prime HD
+Necromancy
+JContainers
+Imprefvicticious Alduin
+Increased Bounty Rewards
+Fix Lip Sync
+Enchantment Reload Fix
+A Lot of Dual Sheath Redux Patches
+Dragon Animation Replacer standing
+Dragon Animation Replace
+Deadly Dragons Script Patch
+Bellyaches Dragon Texture Replacer
+Auriels Shield - HD Retexture
+aMidianBorn Whiterun
+aMidianBorn Solstheim Landscape
+aMidianBorn Imperial Forts
+aMidianBorn Ebonymail
+aMidianBorn Caves and Mines
+All Shouts
+3DNPC Vampire Meshes
+[MUTABLE] SAM - HDT BBB Bounce (global) v1.1
+SSA-Afendors-Dragonborn-DLC-Refits
+SSA-Afendors-Dawnguard-DLC-Refits
+SSA-Vanilla-Skyrim-Refits
+3DPhair for SSA
+HD Samson SSA textures
+Pubes by Ixum for SSA - Shape Atlas for Men
+FAR no glow
+FAR males
+SSA-Textures-HD
+DCE - Realistic Male Face (Smooth Dark Elf)
+DCE - Realistic Male Face
+Fine Face Textures for Men by Urshi Less Shiny Specular Maps
+Fine Face Textures for Men by Urshi Vampire Grey Face Patch
+Fine Face Textures for Men by Urshi Detailed Diffuse Maps
+Fine Face Textures for Men by Urshi Black Subsurface Maps
+Fine Face Textures for Men by Urshi
+FAR eyes
+FAR females (Anaconda)
+FAR females
+Coverkhajiits female
+Coverkhajiits male
+2k Superior Lore-Friendly Hair - HD textures
+High Quality Eyes
+Troll.by.Kajuan
+Frost Atronach HD Retex
+Improved NPC Clothing - High Res
+aMidianBorn Book of Silence - Creatures
+aMidianBorn Book of Silence - Dragonborn DLC
+Weapon Retexture Project - WRP
+LeanWolf's Better-Shaped Weapons - All in One Installer
+Skyrim Effects Project
+Ultimate HD Fire Effects
+Spell Rune Retexture
+Dust Effects
+Detailed Rugs
+High Definition Ivy
+HD Moons Replacer
+Bryce Nebula - Skyrim galaxy replacer
+Inside the Nebula - Forge Nebula
+Rocking Stones Parallax for ENB - 2k grey
+Wakened Winterhold Statue
+Stunning Statues of Skyrim
+Fuz Roh D'oh ini
+Dualsheathreduzpatch.esp 25
-DualSheathReduxPatch.esp 25
-DualSheathReduxPatch.esp 23
+Bashed 25
-Bashed Patch 24
-Bashed 23
+zhanyi 0 1
+Dovahkiin Relaxes Too
+The Sword of the Eternal Phoenix - Unique Legendary Sword (One handed)
+Familiar Faces
+Expanded Towns and Cities Grass Patch
+Populated Skyrim Prisons Cells Reborn
+Piercing
+Nithhogg Dragon
+Mehrune's Razor Reborn
+Whiterun Dragon
+FurtherLoversComfort
+Gifts Of Akatosh
+Enchantments Upgraded 1.5
+Spectraverse - Magic of the Magna-Ge
+KFollowers
+Follower Goes on a Trip
+Pets of Skyrim (Essential Patch)
+Pets of Skyrim
+Wheels of Lull 2.0-58672-2-0
+Darius
+Osare Culort Outfit - UNP
+KissEmAll
+Ring of Nocturnal
+Adult Accessories for Men v1 HDT
+ELFX and The Useless Shop and Interior Overhaul patch
+Falkreath Hunting Cabin
+Animallica - Skyrim Wildlife Overhaul
+HD Rabbits Plus
+Book Covers Skyrim - Lost Library
+Solitude Public Bathhouse
+SexLab
+Populated Cities Towns Villages Reborn
+Diverse Dragons
+Deadly Dragons wo DM
+Colorful Magic
+Skyrim Flora Overhaul dragonborn add on
+Immersive Patrols
+Populated Lands Roads Paths reborn
+UniqueBorderGates-All
+Populated Forts Towers Places reborn
+AFT ManagedFollowerBoost
+Run For Your Lives
+True Meeko
+INIGO
+AmazingFollowerTweaks
+Skyrim Better Roads
+Ysmirs Legacy
+Corners of Skyrim
+Windy Skyrim
+Dark Dungeons for Skyrim - Dawnguard - Dragonborn
+Genesis - Dynamically Increased Enemy Spawns and Enhanced Loot db
+Genesis - Dynamically Increased Enemy Spawns and Enhanced Loot
+Fairies
+83Willows 101BUGs V4 1 LowerResolution
+skyBirds - Airborne Perching Birds
+Nightsky via Silver
+KS Hairdos Female NPC Overhaul
+DragonFire - Voice of the Dragon
+Dragon Shouts Overhaul With no cool down on any shouts
+AFT NoFriendlySpellDamage
+Thunderchild
+Skyrim Landscape Overhaul - Stone Walls
+Revenge of the Enemies
+Expanded Towns and Cities Misc Patch
+Custom Snow FX and ENB Particle Patches
+Revamped Exterior Fog
+Revert Fortify Restoration Fix of the Unofficial Skyrim Patch
+Dracos Enchantment Overhaul with Enchantment Vendor
+Useless Shop Overhaul
+ELE - Lite
+Skyrim Immersive Creatures
+Realistic Water Two - ENB Textures
+Perfect Water
+Realistic Water Two
+Immersive HUD - iHUD
+Bigger Giants
+When Vampires Attack
+Unique Uniques
+Modern Brawl Bug Fix
+Enhanced Blood Textures
+Dogs of Skyrim
+Book Covers Skyrim
+Friendlier Taverns with Baths useless shop
+Friendlier Taverns with Baths
+Lozenge S130 Longsword
+ULTIMATE LUSH OVERHAUL Summer
+Verdant - A Skyrim Grass Plugin
+Skyrim Flora Overhaul
+Audio Overhaul for Skyrim 2
+Wet and Cold
+Dragon Combat Overhaul
+VioLens - A Killmove Mod
+Enhanced Lights and FX - Dawnguard
+Immersive College of Winterhold
+Tamriel Reloaded Trees
+Skyrim HD - Terrain Parallax Tribute - Mesh Fix
+Skyrim HD - Terrain Parallax Tribute - Roads 2k
+Skyrim HD - Terrain Parallax Tribute - 2k
+Expanded Towns and Cities Update Patch
+3DNPC
+Tamriel Reloaded HD
+Swordplay Finishes
+Sleep Tight
+All of Mindflux's patches (Summer)
+Dual Sheath Redux
+SkyUI 5.1
+Unlimited Weapon Enchantment Charges
+XP32 Maximum Skeleton Extended (Newer Version
+SSA-Core-2.011.19
+RaceMenu v3-4
+Character Presets
+PC Head Tracking and Voice Type
+Enhanced Lights and FX - Dragonborn
+No Naked Comments
+Fores New Idles in Skyrim - FNIS
+MultiLayer Parallax Soul Gems
+Realistic Primitive Horse Breeds
+KS Hairdos - Renewal
+Doomstones Reimagined
+Tattoos for Same Shape Atlas
+InigoMCM
+Immersive Spells and Light - Spells emit light
+Imperious - Races of Skyrim
+FloppySOS
+Ordinary weapons for Skyrim
+Faster Arrows
+Enhanced Lights and FX
+Additional NPC Follower Voice Types
+WhirlWind V1.1_ DarkFallingGrave_ Destruction_
+HDT Equipment - Craftable Weapon Sling
+aMidianBorn Book of Silence - Armors
+1. NSM.HD - Full.2K v.3.2.0
+Matso Immersive Sun
+Skyrim HD - 2K Textures
+Immersive Torchbugs
+Realistic Ragdolls and Force
+Armor Of Intrigue
+Female mods
+HDT Physics Extensions
+BodySlide 2 and Outfit Studio
+KS Hairdos - HDT Physics
+Fuz Ro Doh
+All Geared Up
+actorEvents
+Spartan Army
+SexLabAroused V27a
+SexLabFramework v161b FULL
+Expanded Towns and Cities
+SG 350
+Optimized Vanilla Textures
+Dragonborn.esm (Cleaned)
+Hearthfires.esm (Cleaned)
+Dawnguard.esm (Cleaned)
+Update.esm (Cleaned)

SKSE memory log last values:
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB

297 195

Last bit of HDT physics extension log:
[12/12/16 22:24:58]INFO: Add character 000aaf99
[12/12/16 22:25:01]INFO: 000654f0 no longer in cell, release it
[12/12/16 22:25:02]INFO: Add character ff001795
[12/12/16 22:25:08]INFO: 0002bfa2 no longer in cell, release it
[12/12/16 22:25:12]INFO: 000198ba no longer in cell, release it
[12/12/16 22:25:12]INFO: 000654f6 no longer in cell, release it
[12/12/16 22:25:12]INFO: 000654f5 no longer in cell, release it
[12/12/16 22:25:12]INFO: 000654f7 no longer in cell, release it
[12/12/16 22:25:12]INFO: 000aaf99 no longer in cell, release it
[12/12/16 22:25:13]INFO: 000aaf9a no longer in cell, release it
[12/12/16 22:25:13]INFO: Cell changed...
[12/12/16 22:25:13]INFO: Add character 00106b85
[12/12/16 22:25:13]INFO: Add character 00105ee3
[12/12/16 22:25:13]INFO: Add character 0001b131
[12/12/16 22:25:13]INFO: Add character 000654ee
[12/12/16 22:25:13]INFO: Add character 000654ef
[12/12/16 22:25:13]INFO: Add character 000654f0
[12/12/16 22:25:13]INFO: Add character 00000014
[12/12/16 22:25:13]INFO: 00106b85 now invalid, release it
[12/12/16 22:25:13]INFO: 00105ee3 now invalid, release it
[12/12/16 22:25:16]INFO: Add character 0002bf9e
[12/12/16 22:25:17]INFO: Add character 000f94b7
[12/12/16 22:25:17]INFO: Add character 000f94b3
[12/12/16 22:25:17]INFO: Add character 000d5693
[12/12/16 22:25:17]INFO: Add character 000f820e
[12/12/16 22:25:17]INFO: 000d5693 now invalid, release it

Help. x.x
Отредактировано Entrohm; 12 дек. 2016 г. в 22:39
< >
Сообщения 115 из 37
Papyrus log is useless for diagnosing crashes, and there are a couple of questionable mod combinations, but the first thing I see is you haven't added the SKSE.ini memory patch. Block one should be 768 at minimum, and 1024 would be preferred.

If you haven't done it yet ... add an SKSE folder in the data folder, and create an SKSE.INI file. (careful not to create a text file calles skse.ini.txt)

This should be the contents of the skse.ini

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=1024
scrapHeapSizeMB=256

Try that first ... Also if you are running an ENB or ENBoost make sure you edit the ENBlocal.ini in the game folder to set "ExpandSystemMemoryX64=false" or you will get an imediate faceplant.

If you aren't running enboost you should be ... This should help

http://steamcommunity.com/sharedfiles/filedetails/?id=815662314
Left panel requires some extra work.

  • XPMSE should be among last files in your MO left panel resources. It must win all conflicts.

  • You have Bashed Patch in the middle of your mod list. It should be grouped among last files, with your other Output data folders. Speaking of witch:

  • I don't see any Output Data mods in your mod list. Where are you storing stuff coming from FNIS, DSR, SKSE plugins and BodySlide? Overwrite folder should always remain clean. See Ouput data folder reommendations from the linked post.

    Load order and resource priority basics
    http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Since the basics have been missed a few times..
You did actually sort that load order with LOOT?
Not accidently forget and then just copy the order?

Which has happened a few times....
Game is also missing USLEEP. I just noticed.

Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team
http://www.nexusmods.com/skyrim/mods/71214/?
Hi Bushi :) I don't know why I alway forget to start at square one with MO users LOL. Good point and thanks.
Автор сообщения: avrie05
Papyrus log is useless for diagnosing crashes, and there are a couple of questionable mod combinations, but the first thing I see is you haven't added the SKSE.ini memory patch. Block one should be 768 at minimum, and 1024 would be preferred.

If you haven't done it yet ... add an SKSE folder in the data folder, and create an SKSE.INI file. (careful not to create a text file calles skse.ini.txt)

This should be the contents of the skse.ini

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=1024
scrapHeapSizeMB=256

Try that first ... Also if you are running an ENB or ENBoost make sure you edit the ENBlocal.ini in the game folder to set "ExpandSystemMemoryX64=false" or you will get an imediate faceplant.

If you aren't running enboost you should be ... This should help

http://steamcommunity.com/sharedfiles/filedetails/?id=815662314

SKSE memory patch is included.
This is my SKSEini file settings

"[NotPlacebo]
GiveFirstBornToSheson=1

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1

[Display]
iTintTextureResolution=2048

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256"

Both blocks in the vanilla game are actually 256mb, so mine is up to 512. I don't set it more than that because it crashes and I don't know why.

""ExpandSystemMemoryX64=false"" mine was set to true. I will try it and if it works, I'll conclude this post. I doubt it will though because I've had it set to that before and had crashes. I actually changed it because someone on the enb forum told me it needed to be true.

---------------------------------------------------------------------------------------------------------- Next response

Автор сообщения: Ilja
Left panel requires some extra work.

  • XPMSE should be among last files in your MO left panel resources. It must win all conflicts.

  • You have Bashed Patch in the middle of your mod list. It should be grouped among last files, with your other Output data folders. Speaking of witch:

  • I don't see any Output Data mods in your mod list. Where are you storing stuff coming from FNIS, DSR, SKSE plugins and BodySlide? Overwrite folder should always remain clean. See Ouput data folder reommendations from the linked post.

    Load order and resource priority basics
    http://steamcommunity.com/app/72850/discussions/0/523890681419356033/

Output Data? I don't know what you mean. In my modlist Bashed/bashed patch and etc with numbering are the files that came out of making a bashed patch. They are numbered because I have remodded the game several times over the years for new play throughs. FNIS is the same (E.G. FNIS 25 would be the output folder I guess for the files that came from runnin FNIS through mod organizer).

I noticed while going over that question that FNIS 23 happened to also be installed, which is shouldn't have been because it had animations from another moded playthrough entirely. I removed it and it made no difference though.

XMPSE and Bashed are in the middle of the modlist, yes. There is nothing overwritting them. In fact the modlist is carefully organized so that all mods with esps come first, in the order of the load order, and then after DualSheathReduxPatch 25 which is the last one with an esp, all the mods after that are mostly just texture replacers and such. There are no conflicts with the skeleton, and it has overwrite priority. All conflicts are ahead of it. Same with bashed, although there are no conflicts with it.

------------------------------------------------------------------------------------------------------------- Next response

Автор сообщения: 武士猫 ( Bushi Neko )
Since the basics have been missed a few times..
You did actually sort that load order with LOOT?
Not accidently forget and then just copy the order?

Which has happened a few times....

What basics were missed? I did use Loot. I did correct 4 of them by hand based on what was on the modder's page (DLC and textures, ingo after amazing follower tweaks, 3dnpc before etac, and modern bug brawls after enhanced blood textures which contains the old bug brawls in it. I did also move actor events as the last esm because it crashes automatically otherwise (Not sure why. It just has to be there or the game won't start. I've been doing this with it since I installed it). Accidentally forgot and then just copy the load order?? What???

Not sure what you meant by a lot of that.

------------------------------------------------------------------------------------------------------------- Next response

Автор сообщения: Ilja
Game is also missing USLEEP. I just noticed.

Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team
http://www.nexusmods.com/skyrim/mods/71214/?

I don't use usleep because some of it's contents like the enchantment/alchemy "fix" interfere with a few mods I have. Not to mention I get face texture problems with it. The 3-4 homeless people in esberns hide out also become unkillable for some reason with it installed, and it breaks the game when trying to do the main quest. I have had decently stable playthroughs without it. I don't use it because it's been bothersome.

------------------------------------------------------------------------------------------------------------------- Next response



Автор сообщения: avrie05
Hi Bushi :) I don't know why I alway forget to start at square one with MO users LOL. Good point and thanks.

I wish I understood what you 2 meant.

----------------------------------------------------------------------------------------------------------------------

I honestly don't know what's happening with it. It shouldn't be having any problems. I'm like 99.99.99% sure all that is in place. It just started doing this after I switched equiping overhaul out for all geared up with dual sheath redux and started a new game actually. I removed them though to see if it was either, and it still happens with a new game. I'm convinced something is up with the load order. I don't know what. x.x

HEEEEEEEEEEEEELLLLLLLLLLLLLP ;w;

I should also say for clarification, as you're seeing the modlist and load order, the load order is with lowest priority top, highest priority bottom, while the mod list is the other way around. This is just how the files are. In case that was confusing to anyone at all.
Отредактировано Entrohm; 13 дек. 2016 г. в 19:12
Use alternate start if the beginning of the game crashes for you (if this is indeed your problem).

For me personally after redownloading and creating the perfect mod load order (many many times - for me) + ENB the game still crashes every 1-2 hours. I learnt to live with it as i have never figured it out.
Отредактировано Zef; 13 дек. 2016 г. в 19:11
Автор сообщения: Caelistas
Use alternate start if the beginning of the game crashes for you (if this is indeed your problem).

For me personally after redownloading and creating the perfect mod load order (many many times - for me) + ENB the game still crashes every 1-2 hours. I learnt to live with it as i have never figured it out.

Same. This configuration though is after one with alternative start included. When I orginally did this configuration, I was using alternative start, and it also crashed immediately after character creation. I took that mod out, looted it, remade the bash patch, and remade the FNIS and dualsheathreduxpatch file, and that's what this configuration is.

Actually, that brings me to something that might be crucial to this situation. The crash occures ON POINT, every single time, right when the "Unbound" quest finishes.

I also tried loading an other save because of this, which is my usual clean fresh start save that I start from instead. The save is basically from playing through vanilla game, up to date and everything, and right after exiting the cave with the bear after the helgen scene. I always load a new modded play through from that point, so it's a clean brand new vanilla save, without the complication of going through the helgen scene because some mods require being installed and loaded after, because they don't do well when starting up, and that mean reconfiguring the load order, FNIS, and bashed patch if you install them that way which might potentially cause problems, especially because dualsheathreduxpatch is sensitive to load order changes and needs to be changed every load order change according to step, which might alter things with the save if you start a new game from the menu and go through the scene and then save and change things and continue, so I just start my modded playthroughs from that point on a clean vanilla save.

With this configuration, on that save though, the first quest completes, and it's time to follow Hadvar down the hill, and it will suddenly crash, even after the unbound quest, yet just as the notification for helgen quest completing comes up. The crash is occuring right now though (On a new game started the game from the menu since alternative start and that save don't work) on the moment everytime alduin shouts, and then you get up from the headsman block to run over to the tower ulfric is hiding in, yet right there when you get up and it completes the unbound quest, it crashes. So a hint maybe as to what it is, is that it's largely tied into something with that main first quest and/or the unbound quest.
Отредактировано Entrohm; 13 дек. 2016 г. в 19:37
"ExpandSystemMemoryX64=false" Did not repair it.

x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x
Отредактировано Entrohm; 13 дек. 2016 г. в 19:54
The Unbound quest doesn't complete until you exit the cave after sneaking past the bear and you see Alduin flying off into the distance. So it's not that.

Let's see...you have two Ordinary Weapons .esps, each for a different language...

Realistic Water Two's Dawnguard, Dragonborn, and Waves plugins aren't needed, they're all included in the Legendary plugin.

Have you made the .ini edits that EBT requires? If they're not listed on the mod page, check cfs111's guide, section 6 part 1.

You appear to have multiple plugins affecting both dragons and shouts. Have you verified they're all compatible with each other?

There's a bird mod that some people have found to be problematic, I don't remember if it's skybirds (which is in your load order) or not.

If you don't have anything actually requiring actor events, it's just eating script time and should be pulled.
Отредактировано velvetsanity; 13 дек. 2016 г. в 21:40
Автор сообщения: velvetsanity
The Unbound quest doesn't complete until you exit the cave after sneaking past the bear and you see Alduin flying off into the distance. So it's not that.

Let's see...you have two Ordinary Weapons .esps, each for a different language...

Realistic Water Two's Dawnguard, Dragonborn, and Waves plugins aren't needed, they're all included in the Legendary plugin.

Have you made the .ini edits that EBT requires? If they're not listed on the mod page, check cfs111's guide, section 6 part 1.

You appear to have multiple plugins affecting both dragons and shouts. Have you verified they're all compatible with each other?

There's a bird mod that some people have found to be problematic, I don't remember if it's skybirds (which is in your load order) or not.

If you don't have anything actually requiring actor events, it's just eating script time and should be pulled.

So that's why I have always had 2 different sets with different names for those weapons... Lol
Thank you. I never caught that. That's just how it came though I guess. Crash still there now though.

The update of realistic waters requires usleep I think and there's no way to install that without compatibility issues with my enchantment mods, so I'm using the old version.

I will double check if the shouts and dragons are compatible, yet yes, I did check before when I installed (If you're refering to deadly dragons, dragon combat overhaul, and voice of the dragon. Not sure how the others might conflict with dragons.).

... ... ... Did not... Thanks. I should probably look into updating this. I started this build 3 years ago and haven't updated some of it. That wasn't needed before. I am using the newer version now, so that should've been done.

Skybirds I don't think skybirds is the conflictor because I've used it and gotten passed the scene before. I will try removing it and seeing.

Actorevents is needed for one of the loverslab mods.
Output Data is indeed data coming from Overwrite folder. I asked, because I do not see folders for SKSE and BodySlide at all.

Is there a reason why you are numbering old folders? Are you using them for something? I just clear them and/or make profile specific versions of them.

Now I understand your ordering. The reason why I always recommend having Output folders last is to keep up with running order for tools. It always needs to be:
  1. Bashed Patch
  2. SkyProc (DSR patcher, etc.)
  3. FNIS

Order is always strict between Bashed Patch and SkyProc. Wrong order can lead to crashing. Order is often strict with FNIS as well. Keeping them in this order and grouped together also reminds to run tools in this order. Of course, you may remember to always do that anyway.

About USLEEP: Did I get this right: you are avoiding the most important list of bug fixes, because it fixes an oversight that caused basically a useless exploit for the game?

Unmodded and unexploited game allows you to have maximum 80% damage resistance, 85% magic resistance and 100% magic reduction to chosen school. Numbers that exceed values causing these caps are just for show: they do not have any effect in the game.

Your other issues are not coming from USLEEP. They might be coming from conflicting mod records with it. If mod authors do not care to carry over USLEEP changes, or patch them, then either those mods are abandoned by the author or should be abandoned by the player.

USLEEP is pretty much considered as a standard. The long list of porblem it fixes - including potential exponential save bloat from unclear vanilla quest entries - is a lot more important than some exploit.

I would recommend ditching mods that do not carry over USLEEP changes. Those files are likely very old, or mod authors just careless.

Your game and your call.
Отредактировано Ilja; 14 дек. 2016 г. в 2:54
Автор сообщения: avrie05
Hi Bushi :) I don't know why I alway forget to start at square one with MO users LOL.

Ignore this ... it was basically just a comment ... as in; I didn't ask if you used loot, matched left to right, Etc. (the basics) we were just getting to know you / system, and I had already made assumptions based on your mod manager. I can see why it wouldn't be understood, it also isn't important.

Setting the ExpandSystemMemoryX64=false should allow you to run the increased initial heap without crashing (taken from MEH321 crash fix mod) it does work so something else is going on there. (check the rest of the enblocal against my guide if you would ... more is going on there as well.)

I would definitely update all you mods, there have been a lot of small changes that have raced through the modding community. Like the brawl bug patch being updated, and forcing updates to mods that include the patch. There were also recent updates to the Papyrus Utilities, and FISS that affect some of the SL mods you have. You would probably find it helpful to start by just taking the time to update them all. At least you could remove it from your thinking.

Quite a few of those updates I mentioned running through many mods have to do with changes between USKP and USLEEP being included. Like Ilja said, your game, your call, but I would seriously think a bit on not including usleep.

good luck
Отредактировано Avrie; 14 дек. 2016 г. в 3:55
Автор сообщения: SplinterCellX360
Actorevents is needed for one of the loverslab mods.
Ok, now I'm curious. I've only seen one mod that required it and it was only in my modlist for a short time, just long enough to get a look at how it affected gameplay. Which one is it? Romance? Lover's Comfort? Something else?
Автор сообщения: Ilja
Output Data is indeed data coming from Overwrite folder. I asked, because I do not see folders for SKSE and BodySlide at all.

Is there a reason why you are numbering old folders? Are you using them for something? I just clear them and/or make profile specific versions of them.

Now I understand your ordering. The reason why I always recommend having Output folders last is to keep up with running order for tools. It always needs to be:
  1. Bashed Patch
  2. SkyProc (DSR patcher, etc.)
  3. FNIS

Order is always strict between Bashed Patch and SkyProc. Wrong order can lead to crashing. Order is often strict with FNIS as well. Keeping them in this order and grouped together also reminds to run tools in this order. Of course, you may remember to always do that anyway.

About USLEEP: Did I get this right: you are avoiding the most important list of bug fixes, because it fixes an oversight that caused basically a useless exploit for the game?

Unmodded and unexploited game allows you to have maximum 80% damage resistance, 85% magic resistance and 100% magic reduction to chosen school. Numbers that exceed values causing these caps are just for show: they do not have any effect in the game.

Your other issues are not coming from USLEEP. They might be coming from conflicting mod records with it. If mod authors do not care to carry over USLEEP changes, or patch them, then either those mods are abandoned by the author or should be abandoned by the player.

USLEEP is pretty much considered as a standard. The long list of porblem it fixes - including potential exponential save bloat from unclear vanilla quest entries - is a lot more important than some exploit.

I would recommend ditching mods that do not carry over USLEEP changes. Those files are likely very old, or mod authors just careless.

Your game and your call.

Did not know that was the order, although I guessed it correctly because I have been doing them in that order. Will keep that in mind
I'm keeping them numbered because I have my old playthrough saves backed up with different profiles so good loads don't change if I want to replay them, and I know whiched bashed, fnis, and such go for which one.

It's not just the alchemy fix. I mentioned the main quest becomes unplayable with usleep, and I don't know why. The 4 homeless people in esberns ratway hide out are immortal and unhurtable whenever it's installed. Also, neck seems problems occure when using it.
My body textures are all new and up to date. I don't understand why the neck seam problem occures when it's present. I do intend to use it. I'm just waiting for them to update it. When it doesn't bug the main quest I will use it. I tried installing it and starting a new game, and crash still there though. Didn't make a difference.
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