The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Alucard † 4. mars 2019 kl. 2.00
Unusual water flickering bug after fast traveling..
https://www.youtube.com/watch?v=HhvtVZKv734

Suddenly i've been getting this issue ^
My monitor is 60hz , FPS is capped to 60.

This started happening like 40-50 hrs into this playthrough worked fine before. It started recently when i went doing DB questline (coincident, most likely but still the cause of this bug seems unknown to me).

Has like 25-50% chance of happening now when i fast travel couple times to any areas where water is.
Either one patch of water gets broken like this or entire water in the area breaks like this.
Fixes itself for a while after reloading save or restarting untill i go fast traveling again.

Oh btw i didn't add any custom textures or landscape models or anything like that.
Haven't changed anything in the settings or in my mods.

My load order is as follows:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SkyUI.esp
UnenchantedTGArmors.esp
NightingUnenchMaskStuff.esp
ChaosRing.esp
MilktoButter.esp
MiscCrafting.esp
foodoverhaul.esp
skymergedpatchboi.esp

Most of these mods are my simple crafting recipes or stat changes or simple additions to leveled lists that i've been using for quite some time now.
the merged patch one is to nulify any conflicts with USLEEP and its leveled list changes.

That's it i doub't anything from these mods could cause this behavior and like i said i havent changed anything in these mods and it worked fine before this water bug just came out of nowhere.

It kinda looks like 2 water textures are overlapping the low res distant one that should unload as i approach and the normal higher quality one.

Anyone knows perhaps what might be the cause and how to fix this?
Sist redigert av Alucard †; 4. mars 2019 kl. 5.18
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Alucard † 4. mars 2019 kl. 12.44 
This is really weird cause when googling the problem everyones says its because Skyrim going above 60 fps solution is to force Vsync and cap FPS to 60

This is not the case here and it feels more like LOD not unloading properly.
This is first time i ever had this issue..
Sist redigert av Alucard †; 4. mars 2019 kl. 12.47
John 4. mars 2019 kl. 12.56 
Like you said, normally it is when the game goes above 60fps. Water is pretty buggy in general like when you dive underwater and everything is going green, even below 60 fps i still had that. Shot in the blue maybe install the patch which fixes that?, i know it sounds ridiculous but i have had mods fixing or messing with things it shouldn't do anything for.

Besides, you could always uninstall it again

https://www.nexusmods.com/skyrim/mods/14007/
Sist redigert av John; 4. mars 2019 kl. 12.57
Alucard † 4. mars 2019 kl. 13.40 
Thanks for the suggestion its unlikely that it would help with this specific issue but who knows CK engine is weird ^^
Eternie 4. mars 2019 kl. 13.50 
Have you tried DynDoLod to manage your Lods?

Like you I've had the water flickering at times, I seem to be able to fix it by changing location going indoors and reloading a save in there. Which would be like unloading previous lods loaded.

I've also tried doing less Fast travel or basing more on carriage travels.
Alucard † 4. mars 2019 kl. 14.26 
Opprinnelig skrevet av Eternie:
Have you tried DynDoLod to manage your Lods?

Like you I've had the water flickering at times, I seem to be able to fix it by changing location going indoors and reloading a save in there. Which would be like unloading previous lods loaded.

I've also tried doing less Fast travel or basing more on carriage travels.

Havent even heard about DynDoLod till now but damn doesn't sound like something i'd be comfortable to use.. I don't like or trust mods that rely on "exes / auto patch generators"

I'm doing "fast travel only with a horse or carriage and never to spots where horse can't otherwise reach" kind of thing in my current playtrough so i don't fast travel too much, within reason.

but still it started happening after the DB questline for some odd reason coincident or not.
Worked fine before this for quite long time in this playthrough.

Welp anyways thanks for the suggestion too i will use this as last resort perhaps tho i'd still prefer my playthrough to be lightweight without such mods :fsad:
Sist redigert av Alucard †; 4. mars 2019 kl. 14.29
Alucard † 6. mars 2019 kl. 10.39 
Huh it seems to have fixed itself..
Can't reproduce this bug anymore either via normal play or fast traveling many times on purpose.

I swear this engine feels like its self aware sometimes.
Creating weird unknown problems that appear for no reason and go away on their own.
Sist redigert av Alucard †; 6. mars 2019 kl. 10.39
John 6. mars 2019 kl. 12.49 
Yeah, game has weird things going on every now and then, few days ago all my mannequins just disappeared, no matter what save i loaded they were all gone, even the ones from completely different characters. Simply restarting the game fixed it, no idea how that happened.
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