The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Juicy Lime Mar 3, 2019 @ 1:37pm
Headless, Naked, T-posing enemies.
Forsworn and bandits are either normal or slide across the ground T-posing while headless and naked, and don't attack.
Here's my load order
GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Campfire.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Dark Fantasy Overhaul.esp=1
Red Eagle Reborn.esp=1
Inigo.esp=1
MortuusVeritas.esp=1
Frostfall.esp=1
MiraakFollower.esp=1
the scorched hammer expanded.esp=1
PathOfSorcery.esp=1
FNIS.esp=1
BonemoldLightArmor_KN.esp=1
HearthFire Display Case Fix.esp=1
EternalTorch.esp=1
SMEssentialPlayer.esp=1
SMEssentialPlayerDawnGuard.esp=1
ReturnToSender.esp=1
Enhanced Familiars.esp=1
Call of Valor.esp=1
KDC - kevinsterable - Deadly Stronger Poisons.esp=1
telekinesisgrip.esp=1
TelekineticPush.esp=1
SkyUI.esp=1
MainMenu.esp=1
brawlbug-plugin.esp=1
SOSRaceMenu.esp=1
XPMSE.esp=1
CarlottaValentiaHappyEnding.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuMorphsUUNP.esp=1
anyonefollows2.esp=1
riften jail test 2.esp=1
Violent_Alduin_Hard.esp=1
Equipping Overhaul.esp=1
buildingmaterialsgodchest.esp=1
VLWD.esp=1
SpellTomeResurrectDead.esp=1
DrainLife2-1.esp=1
Better Vampires.esp=1
BetterVampireLord.esp=1
NoMoreUglyVampireLord.esp=1
Supreme Fog.esp=1
SpellChargingFramework.esp=1
SpellComboV2.esp=1
Alternate Start - Live Another Life.esp=1

A lot of what's in it is old disabled workshop mods I have yet to unsubscribe/remove.
So I took the liberty to remove them from the list.
Any replies are welcome, I'd prefer to have normal bandits than whatever the heck these monstrosities are.
Last edited by Juicy Lime; Mar 3, 2019 @ 1:38pm
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Showing 1-7 of 7 comments
smr1957 Mar 3, 2019 @ 2:07pm 
Did you continue using the same save after you removed the mods? Because that would more than likely be your problem right there. If that is so, you will have to start a new game. And unless you have a save made before those removed mods were installed, there are no other options. In addition, you need to run FNIS each time you add or remove an animation, not doing so will result in the T-pose.
Last edited by smr1957; Mar 3, 2019 @ 2:09pm
Juicy Lime Mar 3, 2019 @ 3:53pm 
Originally posted by smr1957:
Did you continue using the same save after you removed the mods? Because that would more than likely be your problem right there. If that is so, you will have to start a new game. And unless you have a save made before those removed mods were installed, there are no other options. In addition, you need to run FNIS each time you add or remove an animation, not doing so will result in the T-pose.
No, I haven't used any of those mods on this characters saves.
John Mar 3, 2019 @ 3:57pm 
If you're using the workshop, it might be possible that a bunch of leftover files have remained in your steam files. You could have a those, or perhaps do a clean install.
Juicy Lime Mar 3, 2019 @ 4:00pm 
Originally posted by John:
If you're using the workshop, it might be possible that a bunch of leftover files have remained in your steam files. You could have a those, or perhaps do a clean install.
I don't understand what you mean since there are no activated esps from workshop mods but one, and none of the workshop mods I have function without one enabled. But I'll gladly humor myself if you'd tell me, where those files are?
[SGT]KELLAR Mar 3, 2019 @ 4:10pm 
why you isn´t use another save slot? i mean you can use an save slot before the broken file and maybe repair but don´t trust only on some works try with other metods
Juicy Lime Mar 3, 2019 @ 5:26pm 
Originally posted by Khal Drogo:
why you isn´t use another save slot? i mean you can use an save slot before the broken file and maybe repair but don´t trust only on some works try with other metods
what.
Last edited by Juicy Lime; Mar 3, 2019 @ 5:28pm
Coffee Mar 3, 2019 @ 8:03pm 
Honestly. This isn't gonna probably be what you want to read. But, sounds like an uninstall+delete skyrim folder+reinstall is in order. It be a ton quicker than finding all the leftover skyrim workshop files, even if have to restart your game (which you will anyway).

Install one mod? New game. Remove one mod? New game. Saves break removing mods, even if its a tiny mod, even doing that is gonna cause errors no matter how tiny or insignificant, it'll add up over time. Mod organizer has separate profiles for saves though, as a "fix" for that. And mod organizer is super easy to uninstall mods, and keep skyrim vanilla folders at a "default" state so you don't need to reinstall skyrim over and over and over if break the game through modding.

Few things though

Skeleton pose and sliding animation is a bad FNIS install, no FNIS installed or didn't install FNIS properly. Any time an FNIS mod (any animation that uses FNIS) is installed OR uninstalled you need to re-run FNIS

Skyrim steam workshop=bad for large amounts of mods, much better to use mod organizer and manually download off nexus. With that said, there are SOME mods I've gotten off workshop and they worked great, but I would never uninstall/unsubscribe. Which as a heads up, if mod author deletes their mod on workshop (or gets their mod deleted) your game will become broken. I've played many steam workshop mods that get deleted/removed and it is stupid it then deletes it from the computer as well.

Though, as a "trick", just make a backup copy of the workshop mods you get (for whatever game) and you'll forever have them no matter what mod is removed.

headless bodies sounds really broken, and could be very hard to fix. Depending how broken, even mods that replace heads won't make them reappear (my experience with missing hands or feet for example in my early days of modding, they'd just permanently be gone no matter what I downloaded or did. The most annoying bug I ever encountered (the missing feet/hands) during modding, cause it was impossible to fix no matter what file I deleted or installed+new saves obviously+even tried skyrim repair thing through steam. nothing made hands/feet reappear, resulting in a forced reinstall).

With removing so many skyrim mods from workshop though is the next major issue besides headless bodies and a much bigger one. There is gonna be a ton of leftover files you'll need to find and manually delete (more so if you got big mods for skyrim on workshop). I'd reinstall at that point myself, cause who knows what file is where and what from.
Last edited by Coffee; Mar 3, 2019 @ 8:08pm
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Date Posted: Mar 3, 2019 @ 1:37pm
Posts: 7