The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
John Nov 13, 2018 @ 3:54pm
Problem with my dead thrall corpses
So getting good dead thrall corpses is always a nightmare, but there are ways to improve them and even make them permanent by simply giving a corpse a so called permanent item like a treasure map for instance. However, since a few days i have noticed it no longer works, i still have my old corpses, but if i want galmar now, no matter what item i give him he simply disappears after a few ingame days, other new corpses seem to disappear as well after a few days, which is rather annoying.

If anyone knows of any way to make an individual corpse permanent through the consoles that would be great, not all corpses to be permanent as that is a death wish on your game.

This is my load order, but i have nothing which should change corpse behavior.
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 Unofficial Skyrim Legendary Edition Patch.esp
06 TravellersOfSkyrim.esm
07 Guard Dialogue Overhaul.esp
08 SkyUI.esp
09 RLO - Interiors.esp
0A CollegeOfWinterholdImmersive.esp
0B RLO - Exteriors.esp
0C RealisticNeedsandDiseases.esp
0D GreenWaterFix_v2withDawnguard.esp
0E BarenziahQuestMarkers.esp
0F ESFCompanions.esp
10 SoS - The Dungeons.esp
11 SMIM-Merged-All.esp
12 Armored Skeleton.esp
13 TravellersOfSkyrim - Vanilla.esp
14 VioLens.esp
15 female mannequins.esp
16 female mannequins in homes.esp
17 CFTO.esp
18 Run For Your Lives.esp
19 Immersive Horses.esp
1A Immersive Horses - Hearthfire Patch.esp
1B plantablejarrinroot.esp
1C QaxeWinterholdRebuild.esp
1D The Paarthurnax Dilemma.esp

Edit fix: https://www.nexusmods.com/skyrim/mods/92814 which Zapharos recommended was a fix, however the bug was still persistent on current corpses, even the mod didn't work for those. But at least future corpses are functional again.
Last edited by John; Nov 14, 2018 @ 5:08am
Originally posted by Lord Zapharos:
Everything you need to know about permanent items can be found here[en.uesp.net]. But according to that source, permanent items do not always prevent corpses from disappearing, so that's a hit-and-miss strategy for preserving corpses.

A quick search suggests one mod that might solve your problem: https://www.nexusmods.com/skyrim/mods/92814.
< >
Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
Lord Zapharos Nov 13, 2018 @ 5:34pm 
Everything you need to know about permanent items can be found here[en.uesp.net]. But according to that source, permanent items do not always prevent corpses from disappearing, so that's a hit-and-miss strategy for preserving corpses.

A quick search suggests one mod that might solve your problem: https://www.nexusmods.com/skyrim/mods/92814.
Last edited by Lord Zapharos; Nov 13, 2018 @ 6:03pm
John Nov 14, 2018 @ 12:53am 
Originally posted by Lord Zapharos:
Everything you need to know about permanent items can be found here[en.uesp.net]. But according to that source, permanent items do not always prevent corpses from disappearing, so that's a hit-and-miss strategy for preserving corpses.

A quick search suggests one mod that might solve your problem: https://www.nexusmods.com/skyrim/mods/92814.

Oh no, it's not that some items don't work and some corpses disappear, nothing works and all corpses disappear, except the 5 i allready had before this bull started to happen. In previous save files i had the exact same corpses and others seemed to work just fine as well. It's like one of the mods did something which made it so new corpses just won't stay anymore even with a permanent item on it.

However i'll see if that mod works, seems like a very recent mod even. If a mod did something bad to your game, use another mod to fix it ;)
DedZedNub Nov 14, 2018 @ 1:35am 
Well, how long do the corpses stay before they disappear? Immediately, within minutes, or days?

I'd suggest the obvious. Whenever you started to note this issue, what were the most likely mods you just added before it started to happen. Or more exactly, which mods updated just prior to that first occurrence. Of course, consider when you last played, if you don't play often.

There are likely dates on the save files, if not in the game itself, the dates will be on the save files when looked at in the directory for those saves. That should give you a sense of when the saves went wrong.

Perhaps it even has to do more with load order, if you moved mods below other new mods to make them all work, one little feature might have taken precedence where it did not before.

I'm afraid I don't know enough about these specific mods to help on this.

Mannequin mods used to be problematic occasionally in this way, but you'd have to have a female then, per your mods, I guess.

Realistic Needs and Diseases may have something in there allowing for Vampire Blood creation and feasting, this would change how corpses are accessed to allow for that. A possibility if I remember correctly, which I can't be sure.

Is your thrall a skeleton? If so did you add Armored Skeletons recently? That might change skeletons and so they may be changed to die and show armor if those are accessible or not when they die. Corpse duration and accessibility might be partly changed in such a mod.

For some reason, I think I remember that Travelers of Skyrim may have, at one time, had to change a bit how some things spawned or got removed. Travelers may perhaps die, or their loot may have to decay. So it is a very outside possibility. Dunno, doubt it, but maybe.

1C and 1D, I don't know those at all. But they certainly are late in the load order, and they probably modify those original earlier Winterhold and Paarthumax related mods. Those are pretty large mods, those originals, so maybe those later mods to them, actually modify in some way the earlier mods in corpse accessibility or decay.

Keep in mind that I'm thinking here that certain mods can modify, optionally or by default, corpses because of the need to balance a feature with either Necromancy or Vampirism. I'm not sure if Winterhold mods or Paarthunax mods do any of that, just thinking out loud. I'm going to guess that Winterhold might allow for a variety of soul gems or necromantic acts, or some adjustment to how Vampirism may be alleviated, like harvesting for blood and feasting, thus making corpses adjusted somehow.

For example, I think some options on some of the Complete Cooking and Alchemy Overhaul do so.

So I'd bet on most of those. I think maybe also at one time there was something in Run For Your Lives, a version, that may have oddly conflicted with some other popular mod to perhaps cause something like this. But doesn't seem likely logically.

Anyhow, good luck. If you figure it out, please post your findings, I'm sure it will help others.
Last edited by DedZedNub; Nov 14, 2018 @ 1:37am
John Nov 14, 2018 @ 2:17am 
Corpses despawn after a few days, i don't keep the ones from certain quests which just disappear after a few minutes after the quest is done.

Mannequin and realistic needs, i'll have to look into those
Armored skeletons adds new skeleton enemies, so you don't just have a bunch of lame lvl 1 skeleton enemies.
Travelers of skyrim, yeah i was planning on removing that, a lot of problems have been going on with that one, especially random crashes on the open roads.
winterhold rebuild just adds buildings to be repaired in winterhold, nothing special
parthuunax dilemma, just gives you the option to say screw you delphine, do as i tell you

All mods have been added for this playthrough, i'll just have to search out which one screws it up.
Docsprock Nov 14, 2018 @ 4:35am 
Originally posted by John:
i'll just have to search out which one screws it up.

The joy of modding. In a nutshell.
John Nov 14, 2018 @ 5:05am 
Welp... after hours of figuring out what mod did the thing, i still have no clue which one was it. I was experimenting with my Galmar corpse, however i have figured out that whatever made it so every corpse would despawn no matter what permanent item i would throw on it, was also persistent on current corpses even after removing mods and even after installing that "unique corpses mod" zapharos recommended. Yes, Galmar despawned even after using the mod on him. It also explains why older corpses before my modding were still capable of staying around, they didn't have the trigger to always despawn no matter what.

However, the unique corpses mod did do one good thing, every new corpse can be given a permanent item again so they can remain plus the mod itself seems to work pretty well. So i just made sure galmar despawned, moved him to me, resurrected him with the resurrect 1 command and i killed him, that seemed to have done wonders. Why am i so keen on keeping Galmar?, he's the best thrall, lvl 30, 4 pieces of armor, good combat capabilities, he doesn't moan and he retains his unique battle dialogue.

So short story, i have no clue what mod malfuctioned with something it should not do anything with, but at least i found a fix.
Last edited by John; Nov 14, 2018 @ 5:12am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 13, 2018 @ 3:54pm
Posts: 6