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A quick search suggests one mod that might solve your problem: https://www.nexusmods.com/skyrim/mods/92814.
Oh no, it's not that some items don't work and some corpses disappear, nothing works and all corpses disappear, except the 5 i allready had before this bull started to happen. In previous save files i had the exact same corpses and others seemed to work just fine as well. It's like one of the mods did something which made it so new corpses just won't stay anymore even with a permanent item on it.
However i'll see if that mod works, seems like a very recent mod even. If a mod did something bad to your game, use another mod to fix it ;)
I'd suggest the obvious. Whenever you started to note this issue, what were the most likely mods you just added before it started to happen. Or more exactly, which mods updated just prior to that first occurrence. Of course, consider when you last played, if you don't play often.
There are likely dates on the save files, if not in the game itself, the dates will be on the save files when looked at in the directory for those saves. That should give you a sense of when the saves went wrong.
Perhaps it even has to do more with load order, if you moved mods below other new mods to make them all work, one little feature might have taken precedence where it did not before.
I'm afraid I don't know enough about these specific mods to help on this.
Mannequin mods used to be problematic occasionally in this way, but you'd have to have a female then, per your mods, I guess.
Realistic Needs and Diseases may have something in there allowing for Vampire Blood creation and feasting, this would change how corpses are accessed to allow for that. A possibility if I remember correctly, which I can't be sure.
Is your thrall a skeleton? If so did you add Armored Skeletons recently? That might change skeletons and so they may be changed to die and show armor if those are accessible or not when they die. Corpse duration and accessibility might be partly changed in such a mod.
For some reason, I think I remember that Travelers of Skyrim may have, at one time, had to change a bit how some things spawned or got removed. Travelers may perhaps die, or their loot may have to decay. So it is a very outside possibility. Dunno, doubt it, but maybe.
1C and 1D, I don't know those at all. But they certainly are late in the load order, and they probably modify those original earlier Winterhold and Paarthumax related mods. Those are pretty large mods, those originals, so maybe those later mods to them, actually modify in some way the earlier mods in corpse accessibility or decay.
Keep in mind that I'm thinking here that certain mods can modify, optionally or by default, corpses because of the need to balance a feature with either Necromancy or Vampirism. I'm not sure if Winterhold mods or Paarthunax mods do any of that, just thinking out loud. I'm going to guess that Winterhold might allow for a variety of soul gems or necromantic acts, or some adjustment to how Vampirism may be alleviated, like harvesting for blood and feasting, thus making corpses adjusted somehow.
For example, I think some options on some of the Complete Cooking and Alchemy Overhaul do so.
So I'd bet on most of those. I think maybe also at one time there was something in Run For Your Lives, a version, that may have oddly conflicted with some other popular mod to perhaps cause something like this. But doesn't seem likely logically.
Anyhow, good luck. If you figure it out, please post your findings, I'm sure it will help others.
Mannequin and realistic needs, i'll have to look into those
Armored skeletons adds new skeleton enemies, so you don't just have a bunch of lame lvl 1 skeleton enemies.
Travelers of skyrim, yeah i was planning on removing that, a lot of problems have been going on with that one, especially random crashes on the open roads.
winterhold rebuild just adds buildings to be repaired in winterhold, nothing special
parthuunax dilemma, just gives you the option to say screw you delphine, do as i tell you
All mods have been added for this playthrough, i'll just have to search out which one screws it up.
The joy of modding. In a nutshell.
However, the unique corpses mod did do one good thing, every new corpse can be given a permanent item again so they can remain plus the mod itself seems to work pretty well. So i just made sure galmar despawned, moved him to me, resurrected him with the resurrect 1 command and i killed him, that seemed to have done wonders. Why am i so keen on keeping Galmar?, he's the best thrall, lvl 30, 4 pieces of armor, good combat capabilities, he doesn't moan and he retains his unique battle dialogue.
So short story, i have no clue what mod malfuctioned with something it should not do anything with, but at least i found a fix.