The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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I killed everyone in riverwood now what?
I slaughtered the entire village besides the kid, will they respawn?
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Showing 1-15 of 40 comments
Et tu, B? Mar 5, 2020 @ 1:23pm 
No they won't, also download a mod where you can kill children and then you can officially declare the town of Riverwood a ghost town.
Rez Elwin Mar 5, 2020 @ 1:29pm 
You broke the game if you actually killed everyone but the kid, there is a main quest essential NPC in the town.
As said they will not respawn, named NPCs do not come back.
CrackeR Mar 5, 2020 @ 1:40pm 
You probably have issues....here...some troll food
Last edited by CrackeR; Mar 5, 2020 @ 1:41pm
Docsprock Mar 5, 2020 @ 3:42pm 
We are all so very proud of you.
Originally posted by Docsprock:
We are all so very proud of you.

Very...
Alucard † Mar 5, 2020 @ 4:01pm 
Originally posted by Rez Elwin:
You broke the game if you actually killed everyone but the kid, there is a main quest essential NPC in the town.
As said they will not respawn, named NPCs do not come back.

Sadly Delphine is not killable at any stage of the game.
Nothing a mod/console command can't fix tho :awkward:
Last edited by Alucard †; Mar 5, 2020 @ 4:02pm
Altbert Mar 5, 2020 @ 4:07pm 
As already written: they will not respawn, as all Riverwood citizens are unique NPCs. Some of them will have a script attached which will remove the bodies definitely, which will take about 24 ingame hours. If you don't have a save game from before the massacre, you will have to use the console, at least if the bodies are still laying around. In that case, open the console, select a body and type "resurrect" (without the quotes). Do this within the 24 hour ingame timeframe. However, no guarantees that related quests are not broken, although this helped me when quest related NPCs were killed by vampire attacks.
smr1957 Mar 5, 2020 @ 4:34pm 
Originally posted by Altbert:
As already written: they will not respawn, as all Riverwood citizens are unique NPCs. Some of them will have a script attached which will remove the bodies definitely, which will take about 24 ingame hours. If you don't have a save game from before the massacre, you will have to use the console, at least if the bodies are still laying around. In that case, open the console, select a body and type "resurrect" (without the quotes). Do this within the 24 hour ingame timeframe. However, no guarantees that related quests are not broken, although this helped me when quest related NPCs were killed by vampire attacks.
If the death script has already run THERE IS NO WAY TO FIX THIS!!! Whether the bodies are there or not has nothing to do with if the death script has run.!!!

This is extremely bad advice and it is not the first time you have given it.

Anyone who has any doubt, or is inclined to think that it is possible or wise to use resurrect on named or unique NPCs needs to read the following and not listen to those sayiing otherwise (regardless of what claims they may make as to it working for them):
Regarding Use of Console Commands
https://steamcommunity.com/app/72850/discussions/0/1739968490572445043/

The ONLY safe thing to do is to roll back to an earlier save before the named or unique NPC died or start a new game. Do NOT listen to anyone who tells you otherwise. If they wish to do things differently that is their choice, but they should NOT be passing along that extremely bad advice to others.
Last edited by smr1957; Mar 5, 2020 @ 4:34pm
Altbert Mar 5, 2020 @ 4:39pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Sadly Delphine is not killable at any stage of the game. Nothing a mod/console command can't fix tho :awkward:

Every essential NPC is killable at a certain point in the game. If Delphine is not part of a quest (yet), use the console command "setessential 13478 0" (without the quotes). Once she is part of a quest, her reference in the game is made essential in the quest and that's were you can't do anything about it, simply because her reference is made essential and the console command doesn't accept a reference ID but only a base ID.

Another way is to put the following line in Skyrim.ini in Documents/my games/Skyrim/ in the [Gameplay] section:

bEssentialTakeNoDamage=0
Altbert Mar 5, 2020 @ 5:52pm 
Originally posted by smr1957:
If the death script has already run THERE IS NO WAY TO FIX THIS!!! Whether the bodies are there or not has nothing to do with if the death script has run.!!!

This is extremely bad advice and it is not the first time you have given it.

Anyone who has any doubt, or is inclined to think that it is possible or wise to use resurrect on named or unique NPCs needs to read the following and not listen to those sayiing otherwise (regardless of what claims they may make as to it working for them):
Regarding Use of Console Commands
https://steamcommunity.com/app/72850/discussions/0/1739968490572445043/

The ONLY safe thing to do is to roll back to an earlier save before the named or unique NPC died or start a new game. Do NOT listen to anyone who tells you otherwise. If they wish to do things differently that is their choice, but they should NOT be passing along that extremely bad advice to others.

First of all I have to say I made a mistake. The timeframe is not 24 ingame hours, but 12 ingame days! Then I should also have mentioned that NONE of the Riverwood citizens have the cleanup death script attached. Only three of them are marked as essential: Delphine, Hadvar and Ralof. If you take a good look at the WIDeadBodyCleanup script, an NPC with that script is added to a special faction on death, defined in the WIFunctions script, and after 12 ingame hours removed from the game. Once an NPC has been removed from this special faction, the game will not consider that NPC dead anymore.

Also, NPCs with this death script are never disabled ingame, but are moved to a special cell. Not disabled and not marked for delete. Even after those 12 ingame days have past, it would still be possoble to revive those NPCs. A very nice challenge to prove I'm not wrong. Starting to work on this tomorrow!
Frostbite Mar 5, 2020 @ 7:53pm 
I mean most of them there to make it look like populated anyways, other than that exclude the vendors and forced essentials, its already a ghost town. And shallowness doesnt really help either. ''Roleplay game''. *laughs silently to not attract fanbois*
Alucard † Mar 6, 2020 @ 12:26am 
Originally posted by Altbert:
Originally posted by ⎛ Alucard ⎞ ✟:
Sadly Delphine is not killable at any stage of the game. Nothing a mod/console command can't fix tho :awkward:

Every essential NPC is killable at a certain point in the game.

That's completelynot true. Beside children there are few NPCs that cannot die at any point of the game as their NPC entries are set by default to Essential. Delphine is one of them
Last edited by Alucard †; Mar 6, 2020 @ 12:35am
Alvor's kid? Well, wait till she sends goons after you.
Altbert Mar 6, 2020 @ 4:09am 
Originally posted by ⎛ Alucard ⎞ ✟:
That's completelynot true. Beside children there are few NPCs that cannot die at any point of the game as their NPC entries are set by default to Essential. Delphine is one of them

Try it the way I described! I just killed Delphine and got half the town chasing me down!
Alucard † Mar 6, 2020 @ 4:13am 
Originally posted by Altbert:
Originally posted by ⎛ Alucard ⎞ ✟:
That's completelynot true. Beside children there are few NPCs that cannot die at any point of the game as their NPC entries are set by default to Essential. Delphine is one of them

Try it the way I described! I just killed Delphine and got half the town chasing me down!

Yea cause you used console command to disable her essential status.
Normally Delphine is immortal no matter at what stage of the game cause her default NPC entry is set to Essential all the time.

Without any interference from user (mod , console command , tweak) - Hence why i said "nothing a console command / mod can't fix" when refering to Delphines immortal status.

There are quite few NPCs in this game that are like that Essential all the time all the way through. They never lose their Essential status unless you disable it yourself via mod / tweak / command.
Last edited by Alucard †; Mar 6, 2020 @ 4:26am
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Date Posted: Mar 5, 2020 @ 1:21pm
Posts: 40