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Докладване на проблем с превода
How much armor everything gives?, or how much physical damage reduction each point of armor gives.
1- For how much armor everything gives?, well that is rather difficult to explain. Each piece of armor has its own armor rating, smithing will increase this number to an x amount dependingon how powerful your smithing is.
Each skill point increases your armor rating from heavy/light armor by 0.4% (1.5% for NPCs). (from uesp)
Your armor skill has an ability to increase it by 20% x 5 = 100%
Custom fit / Well fitted give another 25% bonus
Matching set (same name for both) gives another 25% bonus
On top of all that, every piece of light and heavy armor including shields give an invisible 25 armor which doesn't even add up to the armor total but does work when in combat. Clothing and jewelry (with a few exeptions) don't give this extra invisible armor.
So, (base armor + total smithing) * armor skill level * juggernaut/agile defender level * well fitted/custom fit boost * Matching set boost = total armor + invisible armor rating
Do know that the maximum amount of usable armor rating = 667, which will give you a total of 80% physical damage reduction. If you wear 4 pieces of armor this means you only need 567 armor + 100 invisible armor, a shield lowers this to 542.
However, this amount is easily obtained with any armor combination, heck you can get over 600 armor with just 3 pieces of light armor, a circlet and no shield.
How much do potions of fortify armor give?, well, if it adds 20 points, it will give a extra 8% in the armor skill calculation.
2- How much physical reduction does each point of armor give?, 80% / 667 = 0,11994003% reduction for each point of armor, up to 80% of course.
aR = CEIL((bR + iQ)*(1+m*(sk+skE)/100))*(1+uP)*(1+mS)*(1+aP)
sR = CEIL((bS + iQ)*(1+m*(sk+skE)/100))*(1+uP)*(1+mS)
dR = SUM(&aR)+sR+aE
drP = dR*0.12+3*pW
aE = armor effects
aP = armor perk (Agile Defender or Juggernaut)
aR = item armor rating (&aR: for each armor item worn)
bR = base armor rating
bS = base shield rating
dR = display armor rating
drP = damage reduction percentage
iQ = item quality
m = multiplier (0.4 for PC, 1.5 for NPC)
mS = matching set
pW = number of armor pieces worn
sk = skill
skE = skill effect
uP = unison perk (Custom Fit or Well Fitted)
Armor Cap: displayed armor rating can never exceed 80% of physical damage reduction.
Base damage reduction of 3% per piece worn = hidden armor rating of 25 per piece worn, incl. shields.