The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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How do you calculate how much armor you will have in the endgame?
UESP has the formulas, but you're not allowed to even look at the website now unless you let it install who knows what on your machine. Its stupid and disgusting. Anyway, I can't find any of the formulas myself now. Guess I should've made that program to do the calculations for me. Now its too late because I have no way to see the formulas I would need. What the hell are the people who make that site even thinking???
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You mean the Unofficial Elder Scrolls Pages[en.uesp.net]? Works just fine for me, no clue what you're talking about. Perhaps you have some malware redirecting you?
yeah that's definitely a you-problem, site works fine for me
UESP just needs a browser to look at it. I think your computer has a virus
Nothing wrong with the UESPWiki, as the others already wrote. But, I'm wondering what calculations you're talking about. And, what endgame, or program? There are various formulas that let you determine the amount of XP needed to get to the next level, or to level 100 for a specific skill. Besides, the UESPWiki doesn't do any calculations for you, it only provides the formulas or maybe refers you to another website that has been compromised.
I was asking for the forumulas as to how your armor rating is calculated. I managed to find it on the skyrim wiki. Sadly, it doesn't offer the formulas for the strength of enchantments or potions.
Първоначално публикувано от IXBlackWolfXI:
I was asking for the forumulas as to how your armor rating is calculated. I managed to find it on the skyrim wiki. Sadly, it doesn't offer the formulas for the strength of enchantments or potions.

How much armor everything gives?, or how much physical damage reduction each point of armor gives.

1- For how much armor everything gives?, well that is rather difficult to explain. Each piece of armor has its own armor rating, smithing will increase this number to an x amount dependingon how powerful your smithing is.
Each skill point increases your armor rating from heavy/light armor by 0.4% (1.5% for NPCs). (from uesp)
Your armor skill has an ability to increase it by 20% x 5 = 100%
Custom fit / Well fitted give another 25% bonus
Matching set (same name for both) gives another 25% bonus
On top of all that, every piece of light and heavy armor including shields give an invisible 25 armor which doesn't even add up to the armor total but does work when in combat. Clothing and jewelry (with a few exeptions) don't give this extra invisible armor.

So, (base armor + total smithing) * armor skill level * juggernaut/agile defender level * well fitted/custom fit boost * Matching set boost = total armor + invisible armor rating

Do know that the maximum amount of usable armor rating = 667, which will give you a total of 80% physical damage reduction. If you wear 4 pieces of armor this means you only need 567 armor + 100 invisible armor, a shield lowers this to 542.
However, this amount is easily obtained with any armor combination, heck you can get over 600 armor with just 3 pieces of light armor, a circlet and no shield.

How much do potions of fortify armor give?, well, if it adds 20 points, it will give a extra 8% in the armor skill calculation.

2- How much physical reduction does each point of armor give?, 80% / 667 = 0,11994003% reduction for each point of armor, up to 80% of course.
Последно редактиран от John; 4 февр. 2020 в 7:22
These are the formulas taken from UESPWiki. I have used abbreviations to prevent line wrapping and make the formulas easier to read, I hope.

aR = CEIL((bR + iQ)*(1+m*(sk+skE)/100))*(1+uP)*(1+mS)*(1+aP)
sR = CEIL((bS + iQ)*(1+m*(sk+skE)/100))*(1+uP)*(1+mS)
dR = SUM(&aR)+sR+aE
drP = dR*0.12+3*pW

aE = armor effects
aP = armor perk (Agile Defender or Juggernaut)
aR = item armor rating (&aR: for each armor item worn)
bR = base armor rating
bS = base shield rating
dR = display armor rating
drP = damage reduction percentage
iQ = item quality
m = multiplier (0.4 for PC, 1.5 for NPC)
mS = matching set
pW = number of armor pieces worn
sk = skill
skE = skill effect
uP = unison perk (Custom Fit or Well Fitted)

Armor Cap: displayed armor rating can never exceed 80% of physical damage reduction.

Base damage reduction of 3% per piece worn = hidden armor rating of 25 per piece worn, incl. shields.
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Дата на публикуване: 3 февр. 2020 в 12:15
Публикации: 7