The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Door, lever, chain and button telekinesis spell?
Anyone know of a spell that allows for ranged manipulation of doors, pull chains, buttons or levers? Is that even possible? I was excited to have found a copy of telekinesis in a dungeon where I knew it would have been useful at least twice only to find out that all it does it pull loose items towards the player character... I've looked but not sure how else to word it so that I'm not bombarded with vanilla telekinesis spell results.
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Altbert Feb 1, 2020 @ 4:14pm 
I do, but it actually concerns two spells: one for unlocking doors, display cases, chests, barred doors and trap hinges, and another for activating pull chains, buttons, levers, and the like. I made those a few years back, but never published them, because of cheating and it may break quests. Also, you can not (never) use those spells on objects that are part of an ingame puzzle.

Those spells can't be used with telekinesis and can only be used in the player's current cell, either indoor or outdoor. Problem outdoor is that you don't know if you're standing on the crossing of four exterior cells, and therefore don't know for which cell the spells are executed.
TortuousAugur Feb 1, 2020 @ 5:53pm 
The one with activating chains, buttons and levers sounds like what I'm after. Thought telekinesis did that and would allow the player to skip small portions of interior puzzle type rooms where you have to explore to get within range of a mechanism that you had to activate to open a door that you couldn't get through before. Some of them even taunt you by dangling the mechanism in your face but just outside of reach and would be cool to be able to bypass some of that or to use it to lock monsters in a separate partition of the same cell.

I'm guessing you don't plan on releasing the spells you mentioned?
Originally posted by TortuousAugur:
The one with activating chains, buttons and levers sounds like what I'm after. Thought telekinesis did that and would allow the player to skip small portions of interior puzzle type rooms where you have to explore to get within range of a mechanism that you had to activate to open a door that you couldn't get through before.
It would break quests, because you do the third or fourth step in a quest before the second, and the game engine freaks out a bit when that happens.
Altbert Feb 2, 2020 @ 3:34am 
Originally posted by TortuousAugur:
I'm guessing you don't plan on releasing the spells you mentioned?

No sorry, I'm not releasing the spells. As I already wrote: it would break quests! Although the game engine never freaked out, when using the spells during thourough testing

Example: using the spells in Dustman's Cairn while not running the related quest, would disable various player controls, at least if you would be able to get in. While running the quest, your companion would not be able to enable the player controls again. I could give more examples, but you always end up in situations where you don't want to be in.
ZeldAlice Feb 2, 2020 @ 5:15am 
Although Teleknesis works differently in Skyrim than it did in Oblivion, I've still found it to be weirdly fun when you can use it to throw stuff at people,lol.
Originally posted by Altbert:
Originally posted by TortuousAugur:
I'm guessing you don't plan on releasing the spells you mentioned?

No sorry, I'm not releasing the spells. As I already wrote: it would break quests! Although the game engine never freaked out, when using the spells during thourough testing
I think perhaps I used the wrong term, I meant it wouldn't allow you to advance that quest, not anything like the physics bug.
Altbert Feb 2, 2020 @ 12:13pm 
OK, I probably also misunderstood. I found that using these spells did break the major quest lines, but not the side and misc. quests.
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Date Posted: Feb 1, 2020 @ 1:03pm
Posts: 7