The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Disappointing realization about the "Twin Souls" Conjuration perk (long post)
Even if you have the Twin Souls perk (which lets you have two conjured atronachs or resurrected undead, but Dremora Lords, who are Daedra, still are affected by this perk) you can't summon two Seekers. That's so depressing because it would look pretty awesome (and sinister, if like me you're going for that vibe) to have to two Seekers fighting for you. The Seekers are also Daedra so I don't get why we can't summon two. They're not even super powerful and they move a bit slow. It would have been especially cool because my character is a daedra worshipping mage who is really fascinated with Hermaeus Mora, his realm Apocrypha and the creatures that exist there. Back at his home in Raven Rock he has multiple sets of enchanted Daedric armor but I still prefer to use Miraak's Robes (the whole set, mask and everything).

Here's me with two Dremora Lords:
https://steamcommunity.com/sharedfiles/filedetails/?id=1599006245

And here's me trying to conjure two Seekers but as soon as I try and conjure a second Seeker the first one fades away: https://steamcommunity.com/sharedfiles/filedetails/?id=1599014118

Of course Dremora Lords are much stronger but they're not capable of any ranged combat (magic or a bow). So for Dragons I end up conjuring Storm Atronachs instead. In Oblivion Dremora use melee weapons (maces, longswords, and claymores), bows and destruction magic (fire spells mainly but they also used ice and lightning magic iirc). I don't get why they made it so that they can only do melee combat in Skyrim.

I just remembered that in the quest for Azura's Star and the quest for Mehrune's Razor you will encounter Dremora Mages who will cast expert level fire destruction spells at you but it still doesn't excuse them from making Dremora Lords not capable of using destruction magic.

Edit: at least I can summon a Seeker and then summon a Dremora Lord.

https://steamcommunity.com/sharedfiles/filedetails/?id=1599027991
Last edited by King Robert Baratheon; Dec 22, 2018 @ 11:46pm
Originally posted by alexander_dougherty:
There are various types of Daedra, some are specific to individual Daedric Princes, so it makes sense that not all magics and abilities would mesh with them properly. Just view the seakers in this way, they are so tied to Hermaeus Mora that they can't synchronise with you sufficiently for you to get the double summons.
< >
Showing 1-6 of 6 comments
Rez Elwin Dec 23, 2018 @ 8:34am 
Yes I thought this was strange too, but I seem to recall seekers summoning a second version of themselves when in combat so perhaps the games doesn't want you to have 4 summons.

I pretty much stopped using the normal summons though since adding the Dragon Priest summon to my mage. I think I understand why that was cut from the game as well twin Dragon Priests are pretty strong at any range.
Originally posted by Rez Elwin:
Yes I thought this was strange too, but I seem to recall seekers summoning a second version of themselves when in combat so perhaps the games doesn't want you to have 4 summons.

I pretty much stopped using the normal summons though since adding the Dragon Priest summon to my mage. I think I understand why that was cut from the game as well twin Dragon Priests are pretty strong at any range.

Yeah I think I read that last night while doing some google searches for other people's experiences with conjuring Seekers and an explanation for why we can't summon a second one. It does kind of make sense except for the fact that the single Seeker we can conjure can't clone itself like the Seekers in Apocrypha. I suppose that they can only clone themselves in Apocrypha. Like in the Shivering Isles DLC for Oblivion the servant to Sheogorath, Haskell, explains to you when YOU become Sheogorath that some of your powers are "rooted in the magicks of the Isles" and will not work back on Mundus (the human realm). It must be the same for those Seekers.

I also read about how you could give your character a "Conjure Dragon Priest" spell with a console command. That sounds awesome but definitely overpowered, lol.
Last edited by King Robert Baratheon; Dec 23, 2018 @ 8:45am
Rez Elwin Dec 23, 2018 @ 9:11am 
Originally posted by Uther Lightbringer:
Originally posted by Rez Elwin:
Yes I thought this was strange too, but I seem to recall seekers summoning a second version of themselves when in combat so perhaps the games doesn't want you to have 4 summons.

I pretty much stopped using the normal summons though since adding the Dragon Priest summon to my mage. I think I understand why that was cut from the game as well twin Dragon Priests are pretty strong at any range.

Yeah I think I read that last night while doing some google searches for other people's experiences with conjuring Seekers and an explanation for why we can't summon a second one. It does kind of make sense except for the fact that the single Seeker we can conjure can't clone itself like the Seekers in Apocrypha. I suppose that they can only clone themselves in Apocrypha. Like in the Shivering Isles DLC for Oblivion the servant to Sheogorath, Haskell, explains to you when YOU become Sheogorath that some of your powers are "rooted in the magicks of the Isles" and will not work back on Mundus (the human realm). It must be the same for those Seekers.

I also read about how you could give your character a "Conjure Dragon Priest" spell with a console command. That sounds awesome but definitely overpowered, lol.

I haven't played my mage in awhile, perhaps I'll pop on an check it a little but I could have thought the seeker you summon split at least once. But if there powers are tied to their home realm it would make some sense, but I don't think Bethesda thought about that.
I haven't used as seeker in Apocrypha though I have very little doubt it would change anything.

Just a little lol. If they were cut for their strength I would get it, they act just like a normal priest, which is a lvl 50 boss type undead spellcaster. If you have ever gotten the super rare spectral dragon priest ally from the Konahrik mask it is the same thing. I do believe dead thrall can control a Dragon Priest as well though, I don’t know if it works on the named ones but the generic boss priests should be eligible.
Originally posted by Rez Elwin:
Originally posted by Uther Lightbringer:

Yeah I think I read that last night while doing some google searches for other people's experiences with conjuring Seekers and an explanation for why we can't summon a second one. It does kind of make sense except for the fact that the single Seeker we can conjure can't clone itself like the Seekers in Apocrypha. I suppose that they can only clone themselves in Apocrypha. Like in the Shivering Isles DLC for Oblivion the servant to Sheogorath, Haskell, explains to you when YOU become Sheogorath that some of your powers are "rooted in the magicks of the Isles" and will not work back on Mundus (the human realm). It must be the same for those Seekers.

I also read about how you could give your character a "Conjure Dragon Priest" spell with a console command. That sounds awesome but definitely overpowered, lol.

I haven't played my mage in awhile, perhaps I'll pop on an check it a little but I could have thought the seeker you summon split at least once. But if there powers are tied to their home realm it would make some sense, but I don't think Bethesda thought about that.
I haven't used as seeker in Apocrypha though I have very little doubt it would change anything.

Just a little lol. If they were cut for their strength I would get it, they act just like a normal priest, which is a lvl 50 boss type undead spellcaster. If you have ever gotten the super rare spectral dragon priest ally from the Konahrik mask it is the same thing. I do believe dead thrall can control a Dragon Priest as well though, I don’t know if it works on the named ones but the generic boss priests should be eligible.

I think I summoned a Seeker in Apocrypha once to fight other Seekers but it was hard to tell what was happening as I quickly lost track of which one was mine. Also since Seekers have somewhat high magic resist my Seeker was hardly doing any damage to the other Seekers, lol. I don't know if it was able to clone itself but I doubt it. Bethesda is the type of studio to not take this kind of thing into consideration (based on past experiences in Skyrim and other Elder Scrolls games) :steamfacepalm:.

I actually have not gotten Konahrik yet because I've been pretty lazy with collecting all the Dragon Priest masks. Considering that my current character is some kind of super mage on a never-ending search for knowledge I will get all of the Dragon Priest masks on this playthrough.

Last night I crafted a new set of Daedric armor though and I'm now in full warrior mode (since I have 100 in destruction and conjuration). The only magic I use now is alteration and restoration spells (only healing spells, including Necromantic Healing so I can heal Serana). Also my armor and rings now only have melee combat related enchantments (more two-handed damage for my Daedric Battleaxe, stamina, and stamina regen). Also I swapped over to the Warrior's Standing Stone. I have 30% magic resist from a "rank 3" alteration perk which helps when dealing with mages and dragons. I love playing as a mage, nuking everything and summoning powerful daedra but I also love being a tanky warrior with a powerful two-handed weapon.
Last edited by King Robert Baratheon; Dec 23, 2018 @ 9:48am
The author of this thread has indicated that this post answers the original topic.
There are various types of Daedra, some are specific to individual Daedric Princes, so it makes sense that not all magics and abilities would mesh with them properly. Just view the seakers in this way, they are so tied to Hermaeus Mora that they can't synchronise with you sufficiently for you to get the double summons.
Originally posted by alexander_dougherty:
There are various types of Daedra, some are specific to individual Daedric Princes, so it makes sense that not all magics and abilities would mesh with them properly. Just view the seakers in this way, they are so tied to Hermaeus Mora that they can't synchronise with you sufficiently for you to get the double summons.
Very nicely said. I think this is the most lore friendly explanation.
Last edited by King Robert Baratheon; Dec 23, 2018 @ 9:41am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 22, 2018 @ 11:34pm
Posts: 6