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"Fear is an apprentice level Illusion spell that causes a creature or person up to level 9 to flee from combat for 30 seconds"
http://en.uesp.net/wiki/Skyrim:Fear_(spell)
You could edit uncapper to keep you at level 9 almost indefinitely, but then, where is the "fun" in that?
Basically more I put my level up attribute point to Magicka, more the maginitude or durations of spells are increased. So "Illusion spell will not work if you're high level" doesn't go against me.
If that was the case, I wouldn't mention Calm and Frenzy are still useful in my original post, would I?
Rout, expert Fear spell for my charater can affect up to like 44 level enemy, plus with the effect of Animage and Kindred Mage perks.
Why only illusion spells have these weird level restrictions is beyond me. Makes no sense at all. Even the master level spells only effect people up to level 25 and take what seems like half a year to cast.
The only fun use of frenzy spells for me has been escorting the diplomats to the peace conference at high Hrothgar and forcing them to fight bandits or guards enroute. Once had Elisif fighting a giant barehanded, Another time had Imperial guards escorting a stormcloak prisoner, attack Ulfric and Galmar. So it can still have some limited uses for some general fun.
But when they were making Skyrim, they removed Spellcrafting system. So the only way to magify spells is to pick a related perk which barely helps anything, or drink Fortify Magic School potion to do so TEMPERATELY.