Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm still tryin' to figure out why these daedroth I summon seem to flee in fear, or just not engage in combat. Ideas, anyone?
They just seem to freak and back off. They don't engage, they don't fight back, they just seem to get it in their head to back off.
Incidentally, the plural of daedroth is daedra. Those venom-spitting crocodile things have a very generic name because no mortal's quite sure what they are, other than that they're from Oblivion. Probably just an animal? They don't seem very smart. If you've literally been summoning the generically-named crocodillians called "daedroth", sure, I'd believe they can chicken out sometimes.
If you mean you've been using the Sanguine Rose to summon dremora, those guys are intelligent... and only go up to level 46, so they're outclassed by high-level falmer. They're Mehrunes Dagon's army, though, and the valkynaz are elite royal guards and generals, so they shouldn't be cowards. Now dremora churls, on the other hand, those guys are cowards when faced with their superiors; they lack the maturity to acknowledge powerful mortals as their superiors, however, so it still doesn't make sense. Dremora lords, such as markynaz and valkynaz, might have the sense to see you as an equal or a worthy opponent. They still shouldn't cower before enemies, though; that's just unprofessional. Either way, it just doesn't make any sense.
Maybe there's a problem with pathfinding or AI?
falmer are some of the only creatures that use them
isnt making summons run away a perk for bound swords?
its a long time sinse i played and its likely just derpy skyrim pathing but it could be an explanation
As for the perk, I am not sure if there is a perk that makes summons run away when using a bound weapon. But if it is true, OP might have been accidentally hitting them with it
I reckon cloudeh's on the right track, though: daedroth aren't in the base game, so presumably a mod is adding them and the author gave them a low confidence stat.
I guess that's a nevermind then. Apologies all!