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Talos can give you a free horse, and this horse since you have ridden it is now officially your horse. Its a case of Marry had a little lamb, except it happens to be a half ton beast.
Just to be clear, this is now your horse and its not uncommon at all there are at times unowned horses in the default game that appear in random encounters.
So how do owned horses work?
Well the horse will act a lot like a follower, it'll follow you everywhere, and it'll turn hostile attacking your enemies. It will teleport to any map location you tavel to.
Hostile guards in the default game can happen for all sorts of bizzare reasons. You accidentally murdered a chicken? Your now a wanted man. A dog saw you steal a potatoe? The dog counts as an eye witness to a serious crime. Things got hectic in combat accidentally hit an ally 4 times in combat withen a 10 second period of time, Ouch they are now hostile and you commited a crime. Casted flame at a guy in combat but a guard blocked your LOS and got hit, Ouch you have attacked a guard.
There are a huge amount of bizarre eye witnesses that will report you for crimes in the default game, such as some followers, horses, chickans, dogs, deer, rabits, basically everything that is not lawful evil will report you for a crime.
Shout in any area such as a town twice and the guards will attack you.
There are a number of ways to remove an owned horse.
1) take your horse into battle against a dragon, pretty entertaining when the horse dies tanking for you.
2) take your horse out to a secluded area and kill it.
3) console commands, ~ and then type Kill hit enter.
There are a lot of mods that handle horses but I find these are mostly not worth using, just dont even ride a horse once...Spell mods that temporarily add horses are way more agreeable cause you can put away the horse when you dont want it following you everywhere in the world.
Dawnguard DLC does happen to award a nice spell summoned horse that I happen to like a lot.
For bizarre creatures reporting crime you can find a lot of options on Nexus to fix.
For Followers I happen to use Amazing Follower Tweaks.
Though it walks away still, even when I'm on the other end of the map (in relation to Ivarstead) and dismount it. Is there a mod to stop it walking away?
I don't really mind stuff like animals and followers telling on me, because the only crimes I'm planning on commiting, are sneaking into someone's house and stealing stuff. But the horse walking away is the real deal breaker for me. If there isn't a mod to stop that from happening, I will have to lead it into a forest, or feed it to a dragon.