The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Glink Feb 25, 2018 @ 1:29pm
How do you clean up rogue scripts?
The title, I deleted some mods and am prett sure they left over some scripts.
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Showing 1-6 of 6 comments
Glink Feb 25, 2018 @ 2:06pm 
Thanks!
smr1957 Feb 25, 2018 @ 8:56pm 
No. Save Game Script Cleaner is for when updating mods - not for when you have uninstalled or disabled nods mid-playthrough (regardless of what anyone else may say). Skyrim bakes data into the save, and not even Bethesda has been able to determine a way to undo that. If you have deleted mods mid-playthrough (except for certain exceptions which are noted in the thread linked below), you must either go back to a save made prior to installing those mods, or start a new game - there are no other options.

http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/
Crystal Sharrd Feb 25, 2018 @ 10:52pm 
Skyrim Script Extender has this function, but it takes time to work.
https://www.darkcreations.org/forums/topic/3752-skse-cleans-invalid-scripts-from-old-mods/
smr1957 Feb 25, 2018 @ 11:41pm 
Originally posted by sonic65101:
Skyrim Script Extender has this function, but it takes time to work.
https://www.darkcreations.org/forums/topic/3752-skse-cleans-invalid-scripts-from-old-mods/
As stated in my post, it cleans scripts , but does NOT clean data from the save. So Papyrus will still be checking for the scripts and not finding them, therefore constantly creating errors. For those who refuse to click and read the linked topic, I'll post the salient points here:

"It is important to note that Skyrim does not have method to remove mods from the game. It bakes script data to save files and can not retroactively update scripts from the game.

This means that Papyrus will keep checking after scripts that were removed from the game, causing errors, slowing down and eventually breaking.

You should test all changes with a new game. Once you are done, then you will need to start a new game.

You can always safely remove mods that use:
- Vanilla spawn points and assets, without direct world edits.
- Pure mesh and texture replacement mods.
- World edits subject to vanilla area respawn system.

Otherwise removing any mods will leave the data baked in to save files. That will cause issues in the game, starting from oddities and potentially ending in completely wrecked Papyrus for the character you were playing." - Ilja

And this, from Arthmoor:
"3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever."

Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team - http://www.nexusmods.com/skyrim/mods/71214/?
Posts section, second stickied post
posted @ 2:08, 8 Feb 2016 , stickied at 2:08, 8 Feb 2016
Glink Feb 26, 2018 @ 3:30pm 
I guess I have no rogue scripts. I asked on these forums about a glitch with werewolf form I have and someone suggested rogue scripts, but this glitch was happening on a brand new game! I thought this glitch/bug had something to do with me uninstalling moonlight tales incorrectly. But to clarify the glitch was happening on NEW games.
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Date Posted: Feb 25, 2018 @ 1:29pm
Posts: 6