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https://www.youtube.com/watch?time_continue=1&v=xwSA3pJgA5A
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/
https://www.darkcreations.org/forums/topic/3752-skse-cleans-invalid-scripts-from-old-mods/
"It is important to note that Skyrim does not have method to remove mods from the game. It bakes script data to save files and can not retroactively update scripts from the game.
This means that Papyrus will keep checking after scripts that were removed from the game, causing errors, slowing down and eventually breaking.
You should test all changes with a new game. Once you are done, then you will need to start a new game.
You can always safely remove mods that use:
- Vanilla spawn points and assets, without direct world edits.
- Pure mesh and texture replacement mods.
- World edits subject to vanilla area respawn system.
Otherwise removing any mods will leave the data baked in to save files. That will cause issues in the game, starting from oddities and potentially ending in completely wrecked Papyrus for the character you were playing." - Ilja
And this, from Arthmoor:
"3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever."
Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team - http://www.nexusmods.com/skyrim/mods/71214/?
Posts section, second stickied post
posted @ 2:08, 8 Feb 2016 , stickied at 2:08, 8 Feb 2016