The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Fox Apr 22, 2019 @ 3:27am
My destruction spells heal enemies.
So there I was going for some Draugr ruins, and tried to cast fireball, but instead of hurting them, it heals them. When I look at the spell it does positive damage, so nothing wrong here.

I highly doubt it's a bug from the original game, so here's my list of mods that could potentially harm my destruction skill/spells. My destruction is 80, dunno if that helps.

Ordinator - Perks of skyrim

Apocalypse spells

Midas Magic Evolved 1.7

That's all really, I never downloaded any mods that change the destruction skill/spells except those ones.
All those mods are at the bottom of the load order, Ordinator being last, and Apocalypse being first.
Thanks for reading and eventually helping.
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Showing 1-12 of 12 comments
Fox Apr 22, 2019 @ 3:44am 
So after restarting the game and resetting my destruction skill tree, it still heals enemies. Shock and frost spells work fine, but I need fire spells for undead enemies, shock and frost aren't the best. So it's specifically a problem with fire spells. Modded fire spells work fine too.
Last edited by Fox; Apr 22, 2019 @ 3:47am
Master Talon Apr 22, 2019 @ 8:23am 
Originally posted by Nelucta:
So after restarting the game and resetting my destruction skill tree, it still heals enemies. Shock and frost spells work fine, but I need fire spells for undead enemies, shock and frost aren't the best. So it's specifically a problem with fire spells. Modded fire spells work fine too.
did you try sorting your mods with loot?
Docsprock Apr 22, 2019 @ 9:12am 
Originally posted by Master Talon:
Originally posted by Nelucta:
So after restarting the game and resetting my destruction skill tree, it still heals enemies. Shock and frost spells work fine, but I need fire spells for undead enemies, shock and frost aren't the best. So it's specifically a problem with fire spells. Modded fire spells work fine too.
did you try sorting your mods with loot?

Yes, sort with LOOT then post your load order here.

Just because a mod is not supposed to change certain things, doesnt mean it wont.
Fox Apr 22, 2019 @ 9:48am 
Originally posted by Docsprock:
Originally posted by Master Talon:
did you try sorting your mods with loot?

Yes, sort with LOOT then post your load order here.

Just because a mod is not supposed to change certain things, doesnt mean it wont.
I'll sort my mods with loot and send you the load order, thank you for your help.
Last edited by Fox; Apr 22, 2019 @ 10:00am
Fox Apr 22, 2019 @ 10:03am 
Originally posted by Docsprock:
Originally posted by Master Talon:
did you try sorting your mods with loot?

Yes, sort with LOOT then post your load order here.

Just because a mod is not supposed to change certain things, doesnt mean it wont.
0 0 Skyrim.esm
1 1 Update.esm
2 2 Falskaar.esm
3 3 HighResTexturePack01.esp
4 4 HighResTexturePack02.esp
5 5 HighResTexturePack03.esp
6 6 arrowsmithing.esp
7 7 bar-transmute.esp
8 8 Elemental Destruction.esp
9 9 SkyMoMod.esp
10 a SkyUI.esp
11 b weightless potions.esp
12 c potionmod.esp
13 d better_potions.esp
14 e brat_overstocked_merchants_sp0.esp
15 f brat_richer_merchants_sp0.esp
16 10 purewaters.esp
17 11 brat_crusaders_sp0.esp
18 12 brat_battlemages_sp0.esp
19 13 brat_mages_sp0.esp
20 14 art_breton_sp0.esp
21 15 smelt multiple ingots.esp
22 16 soulstace.esp
23 17 a quality world map - with roads.esp
24 18 newheavyarmorsound.esp
25 19 reddaedricarmor.esp
26 1a amazingfollowertweaks.esp
Dragonborn Longhouse.esp
27 1b sos - the wilds.esp
28 1c Here There Be Monsters.esp
29 1d sos - civilization.esp
30 1e art_woodelf_sp0.esp
31 1f art_darkelf_sp0.esp
32 20 Dragon Born Castle.esp
33 21 sos - the dungeons.esp
34 22 moonandstar_mas.esp
35 23 better towns textures.esp
36 24 archersarsenal.esp
37 25 dragonsoulstoperks.esp
38 26 more summonables.esp
39 27 JackGaMonsterAddon.esp
40 28 RayeksEnd.esp
41 29 item recycling.esp
42 2a midas magic expanded.esp
43 2b MidasSkyrim.esp
44 2c isilnarsil.esp
45 2d ultimate necromancy pack.esp
46 2e Godswords - Johnskyrim.esp
47 2f Thunderfury - Johnskyrim.esp
48 30 extra encounters - hsr.esp
49 31 UTHERINSPIREDJUDGEMENT.esp
50 32 Sulfuras The Reclaimed Hand - Johnskyrim.esp
51 33 Doomhammer - Johnskyrim.esp
52 34 dfa_throwing_weapons.esp
53 35 Shadowmourne - Johnskyrim.esp
54 36 Apocalypse - The Spell Package (Workshop).esp
55 37 art_imperial_sp0.esp
56 38 art_khajiit_sp0.esp
57 39 art_redguard_sp0.esp
58 3a art_highelf_sp0.esp
59 3b timefreeze.esp
60 3c art_argonian_2016_sp0.esp
61 3d art_nord_2016_sp0.esp
62 3e fco - follower commentary overhaul.esp
63 3f ExpandedJewelryCrafting.esp
64 40 Ashbringer - Johnskyrim.esp
65 41 DCR_KingCrusaderArmor.esp
66 42 Finkles Lava Dredger - Johnskyrim.esp
67 43 MainMenuReplacerHeroes.esp
68 44 Quel'Delar - Johnskyrim.esp
69 45 Shalamayne - Johnskyrim.esp
70 46 art_no_jump_bonus_sp0.esp
71 47 better-ench-fx-less.esp
72 48 betterdaedricartifacts.esp
73 49 newblue.esp
74 4a brat_3x_merchants_sp0.esp
75 4b deathwing inspired alduin reloaded.esp
76 4c dk_armor_by_hothtrooper44.esp
77 4d dr_bandolier.esp
78 4e dragonboneebonsteel.esp
79 4f dragonboneweaponscomplete.esp
80 50 dragonhiderobearmor.esp
81 51 esp_potion_recipes_sp0.esp
82 52 goofyloadingscreens.esp
83 53 strongerdragons.esp
84 54 greatwyrm.esp
85 55 hqsnow.esp
86 56 insanity's daedric sword.esp
87 57 jaxonznamedsave.esp
88 58 jaxonzrenamer.esp
89 59 joshsskillcapes.esp
90 5a montyxaddperkpoints.esp
91 5b most dragons!.esp
92 5c obsidian mountains.esp
93 5d prvti_heavyarmory.esp
94 5e recipebook.esp
95 5f testacrobat.esp
96 60 third era - dwemer.esp
97 61 unique uniques.esp
98 62 vannord.esp
99 63 warchiefarmor.esp
100 64 Ordinator - Perks of Skyrim.esp

It's a lot, but it seems you know what you're doing so I'm assuming you can tell what's going on in all this? Tell me if I did something wrong and how I should do it. It's my first time using LOOT so I don't really know how it works. Yes I did sort plugins if you're wondering, I didn't just send the load order I got when I launched LOOT.
Fox Apr 22, 2019 @ 8:37pm 
Originally posted by Docsprock:
Originally posted by Master Talon:
did you try sorting your mods with loot?

Yes, sort with LOOT then post your load order here.

Just because a mod is not supposed to change certain things, doesnt mean it wont.
Now the game isn't launching anymore somehow.
Master Talon Apr 23, 2019 @ 4:58pm 
also use TES5Edit and Wrye Bash they help too makes all your mods work with other conflicting mods
Last edited by Master Talon; Apr 23, 2019 @ 5:00pm
Fox Apr 23, 2019 @ 10:00pm 
Originally posted by Master Talon:
also use TES5Edit and Wrye Bash they help too makes all your mods work with other conflicting mods
Hey, thanks for the answer. I did what you told me to do, and there are no more warnings, I also had a dirty mod that just needed Update.esm to be cleaned, and now I have 0 warnings, and 0 Dirty mods, I also sorted my mods with LOOT again, the game still does not want to launch. I verirified game cache integrity, and still no.
Fox Apr 23, 2019 @ 11:51pm 
Originally posted by Master Talon:
also use TES5Edit and Wrye Bash they help too makes all your mods work with other conflicting mods
Hey, sorry for derailing the topic, I fixed the game. I still have problems with my fire spells though, I disabled every single mod I had and reverted to an old save... Still healing enemies.
Fox Apr 23, 2019 @ 11:59pm 
Originally posted by Master Talon:
also use TES5Edit and Wrye Bash they help too makes all your mods work with other conflicting mods
Sry for the spam, found the culprit, it was a mod I forgot about and somehow wasn't in my mods list.
Sly-Scale Apr 24, 2019 @ 12:57am 
Well if you hadn't fixed it, I was considering taking a look at Apocalypse and its conflicts.

Because I was thinking, maybe LOOT thought to combine:
'Convert fire damage to healing against allies' with:
'Healing against undead damages them' to create something like:
'Convert fire damage to damage against undead which heals them.'

I dunno. I never used LOOT or Wyre Bash.
Last edited by Sly-Scale; Apr 24, 2019 @ 12:58am
Fox Apr 24, 2019 @ 3:23am 
Originally posted by ShMo:
Well if you hadn't fixed it, I was considering taking a look at Apocalypse and its conflicts.

Because I was thinking, maybe LOOT thought to combine:
'Convert fire damage to healing against allies' with:
'Healing against undead damages them' to create something like:
'Convert fire damage to damage against undead which heals them.'

I dunno. I never used LOOT or Wyre Bash.
That would make sense, if something like that happens again, I'll record it, maybe it'll give a better idea of what's happening.
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Date Posted: Apr 22, 2019 @ 3:27am
Posts: 12