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But Dragonborn quest line requires you to learn and use some specific shouts, which if you haven't started the mainquest is impossible.
I partly disagree with smr1957. Various questlocked areas can be visited without breaking the game, such as Kilkreath Ruins, Ustengrav and Orphan Rock. If you have worked your way throught Kilkreath Ruins without bringing the beacon to the statue of Meridia, Dawnbreak will still be the reward and you will be lifted out of the ruins, receive thanks from Meridia and be nicely put on the ground in front of the statue, once you have killed Malkoran.
The same goes for Orphan Rock. Kill the hagraven, retrieve Nettlebane and you will be directed to Danica Pure-Spring.
Ustengrav is slightly different. If you would be able to enter Ustengrav before starting the related quest, and get deeper into Ustengrav Depths, you would not find the horn or Delphine's note, but you would be able to fight your way through the ruins and learn a word of power.
(The mod that allows access to some blocked areas edits records to ensure that nothing breaks, and access is only given to allow one to reach otherwise unattainable word walls, with the rest of the area remaining blocked to avoid breaking quests and the game. As far as I know, that particular mod is safe to use)
EDIT - It is possible that I am thinking of this mod:
Word Walls Relocated - https://www.nexusmods.com/skyrim/mods/79111/?
It does not grant access to blocked areas, but rather moves the word walls to accessible locations.
The mod you put a link to seems to me to be about the only way to access those world walls in quest locked areas without doing the quests.
I think Albert is talking about a different game than mine; actually I do not think he knows what he is talking about.
Not right now! Don't mind asking in Russian. Translations with Google can help understanding each other.
Не прямо сейчас! Не против спросить по-русски. Переводы с Google могут помочь понять друг друга.