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To each his own not everyone likes MO and not everyone wants have to learn how to deal with a mod manager that decouples the mods from the data folder in (add your game of choice here).
all the original poster wants is a solution to his problem not another one with a Mod Manager that has a steaper learning curve. (this isn't fanboyism here for NMM - there is a rule it's called KISS ) Keep it simple ___ under this rule the best way to install mods would be to manually install all of them keeping a binder or a database as thick as one kept by Google to keep track of what goes where in what order and all that crap.
The easiest way to correct his problem would be to wipe all the database files stored under NMM. (exact directory not sure as i'm remembering this off the top of my head .)
advantage to this you'll stop getting the errors disadvantage you'll have to reregister your mods with NMM.
Next obvious fix for this problem would be to install Wryebash and place all of his mods under that and have it keep track of his mods. advantage WB can make bash patches and still allow you to use all the other utilites the way NMM does.
p.s i use a separate drive to run all my game from Steam ergo Skyrim path to directory with the xml files is x:\games\Nexus Mod Manager\Skyrim\install info \*.xml /*.bak
if your not up for that the alternate is to download the standalone vesion of WryeBash , I've been using WB with Oblivion and have very few problems (out side of one that oblivion has with my video card and tearing in game. Big thing to note with WB is that you right click to access most commands.
There's no "steep" learning curve. I've used NMM and MO both; the amount of time it took to learn MO was about the same as NMM if not a little bit more. Unfortunately the UI scares off people and I think they get the impression that it's more complicated then it really is.
Wait a second here. You're going to into a few paragraphs talking about how NMM is the best for handling mods, and not to use another one especially one with a steep learning curve, and then you're going on now about how he should start using Wrye Bash? You do realize Wrye Bash is a mod manager in itself and is a lot more complex then both NMM and MO.
Also it wouldn't surprise me if the reason why the head developer or whatever it is of MO is moving over to NMM, is because the NMM team were realizing that their utility wasn't up to fluff with MO and hired him over to squash the competition.