The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Crash when loading saves
I have seen this before, normally it's worked around by loading one of the first saves. This time, it's not working. I can load any of my saves that were made before leaving Helgen Keep, but anything after exiting the cave won't load. What do I need to look at to troubleshoot this?
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Showing 16-19 of 19 comments
velvetsanity Jan 3, 2017 @ 5:17pm 
Ok, looks like NIO standalone is obsolete, which makes the RaceMenu version the most current/maintained version...
velvetsanity Jan 3, 2017 @ 10:16pm 
Ok, updated lists after implementing suggested changes both here and discord:

Load order: http://pastebin.com/hKUjvk9n
Modlist: http://pastebin.com/usca2CAW
. Jan 4, 2017 @ 1:15am 
Sounds like a Footik error to me.

Had it for months and couldn't figure out what was happening. I thought it was my antivirus interfering with my ENB because it was crashing erratically when loading my saves.

The Footik issue occurs when the game's trying to apply too many animations to too many actors loaded up at once. It's known to only happen on the initial load, so if you load into qasmoke first then reload your regular save normally, it should work. For me, the load crash was completely ♥♥♥♥♥♥♥ random, but depending on extraneous variables, it may be prone to crashing more often with higher amounts of actors, animations, wider spaces, etc...

2 solutions.

A. Reduce the amount of animations that FNIS is loading (SL/0sex will will probably have to go, if you have them. Forgive me but I didn't check the pastebin).

B. Easier solution: Install this http://www.nexusmods.com/skyrim/mods/78557/? and see if loading up your regular post-Helgen save works. All it's doing is briefly starting a new character at level 1 and loading them up in a custom cell with nothing around, then loading your regular save after the initial load into the custom cell. It's a small mod but it makes the qasmoke ritual more bearable.

If this doesn't solve your problem, it's not Footik - I just wanted to let you know. A staggering amount of people don't know how to solve this problem; it's been around since forever and a remarkable amount of knowledge on it is quite well hidden.

Most of the legwork for the issue was done on LL, obviously.
Last edited by .; Jan 4, 2017 @ 1:16am
BushiNeko Jan 4, 2017 @ 2:28am 
mmm. an animation load could be.. but very unlikely that it would be SL or O related. As those dont produce animation that way. it could be one of the LL / SL / O drven mods is producing high end scans or animations at that point.. FNIS is limited to how many anims it can process and that varies on system strength. My old sys could not process 6k anims Now I run FNIS X large version.

LL anims mods could be a very likely source as they are quite common in running multiples.. Any of the NPC drive ones.. Attacks on NPC.

Sexy Move is known to be a hog on resources and scanning.. I eleminated a lot of issues in scan hangs etc by having it installed but deactivated..
Last edited by BushiNeko; Jan 4, 2017 @ 2:30am
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Date Posted: Jan 2, 2017 @ 3:44pm
Posts: 19