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2. When the background loader finishes, in the upper right click in the FormID block and enter 239a0 This is MG07StaffEnchantment (Staff of Magnus Effect).
3. In the right pane scroll down to Effects>Effect>EFIT->Magnitude.
4. In the for right mod, for me it would be USLEEP, double click the number 20.000000 and change it to 50.000000 or whatever.
5. Exit TES5Edit to save.
Done!!
You can do the same for almost any record in the game - power up spells, increase weapon strength (or decrease it), change stats to your liking; just about anything is possible - just make sure you have the backup box checked so that you can always reload the original file if things don't work out. And, as always, should you have any questions, just ask.
For me I would change USLEEP.esp/Weapon/00035369 <MG07StaffofMagnus>\DESC - Description
Once the mods have finished loading in TES5Edit, go to the left panel where the mods are listed.
1. Left click on the + next to the mod you wist to edit, this expands the mod and lists its components.
2. Left click on the + next to the category (e.g. - Armor); this will expand the section and list all the items.
3. Left click on the item you wish to edit; In TES5Edit's right hand pane you will see all that item's information.
4. To change the item's rating, in the right hand pane, scroll down to the section or value that you wish to edit (e.g. - DNAM - Armor Rating)
5. Right click on the value you wish to modify (you should get a drop-down which says Edit; Hide no conflict rows; Column Widths.
6. Left click Edit; a warning box will come up stating that you are about to edit a module file and asking if you are absolutely sure you want to continue, left click on Yes I'm absolutely sure.
7. A box will now appear saying Edit Value and Please change the value - the current value will be highlighted in blue in the space - just type in the value you desire.
8. Once you have entered the value you wish, left click OK.
9. Once you have done all the editing you wish, right click the X in the upper right corner to close TES5Edit.
10. A box will come up saying Save changed files - make sure that the file you edited is checked (by default it should be) - you should also check the box marked Backup plugins at the bottom of that popup box (this saves the original unedited file as a backup)
11. Click the X in the upper right corner of the Save changed files popup. TES5Edit will now close, saving all your changes.
12. It is probably a good idea, after you edit any value, to load ALL mods into TES5Edit in order to ensure that no other mod is then changing the edited value. Just repeat steps 1-4; if another mod is changing the value, the value you entered will appear in red and the mod affecting it will appear next to it (you should probably right click on the column in the right hand pane and then left click on Hide no conflict rows in the popup - this will make any conflict easier to see, without the clutter of other values which are not conflicting). If another mod is then changing the value you editied, you can just repeat steps 5-11 for that conflictiing mod's value.
But in general gameplay when you don't have an all-powerful, world-destroying artifact in your hands, then yeah, it's pretty weak