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Anyways, what is floating markers? I saw it in the settings.
My tip for you is to follow a build that suits your taste.
Like this one
https://www.youtube.com/watch?v=UosWerLthdk
if you feel its getting to easy later on (which many people feel, since scaling of smithing bonus or alchemy and such) you can change the difficulty mid game as you see fit anyway, same if you find it to hard...
long term players mostly tend towards master or legendary i guess, once they know the different skill synergies well.
some others play purposely in a way that doesnt min-max stats and so have a decent challenge in low difficulties.
Higher difficulties are meant to compensate for the player being able to improve their gear beyond what the ai can (spells, smithing, and of course the alchemy loop).
You can change the difficulty at any time (because it only effects two in-game calculations anyway), and there are no acheivements related to difficulty.
You can also download the Wildcat combat improvement mod (right here in the workshop, or on Nexus), which you can use to customise what each difficulty does while disabling all other featres if you so choose.