The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Drowzee Sep 26, 2017 @ 11:46am
HUGE frame drops using DynDOLOD Medium [SOLVED]
I've recently given in and taken the time to install DynDOLOD, something I've been holding off on doing since like a year ago. Anyways, I used to have consistent 60 frames anywhere, but now, with DynDOLOD medium, I have los about 10-15 frames when I'm outside or in cities. (about 45-50 frames) This, I can deal with, but the real problem comes with frequent frame drops, which didn't ever happen before installing DynDOLOD. Every 30 seconds or so, my fps drops to 2ish, and then goes back. This is really infuriating. While I'm inside buildings, my fps is normal, and there arent any drops. Before I go through the trouble of uninstalling DynDOLOD, is there anything I can do to fix this?

Side note: for some reason, my InterestingNPCs NPCs' voices are missing (the subtitles come up for what they're saying but I don't hear anything)

SOLVED: I forgot to disable 'Stable uGridsToLoad' (which isn't very stable) and for the InterestingNPCs problem, I just redownloaded it and it worked fine.
Last edited by Drowzee; Sep 29, 2017 @ 8:39pm
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Showing 1-13 of 13 comments
[deleted] Sep 26, 2017 @ 1:58pm 
What video card do you have? Also are you on Windows 10?

The sudden fps drop to single digit then gradually rises up again is usually when the game goes over the VRAM your video card can handle...or in Windows 10 case: 4GB (even if your card is more)

Dyndolod does indeed add more details which will increase VRAM consumption in the process while you're outdoor.

Last edited by [deleted]; Sep 26, 2017 @ 2:02pm
Drowzee Sep 26, 2017 @ 5:46pm 
I'm on Win10 and have a GTX 970. The Windows 10 limit seems to be the problem. How would I change that?
smr1957 Sep 27, 2017 @ 12:24am 
Originally posted by go:
Originally posted by Drowzee:
I'm on Win10 and have a GTX 970. The Windows 10 limit seems to be the problem. How would I change that?

You can't change anything. Windows 10 decided to limit DirectX 9 applications to 4GB. The good news unexpectedly however is the Fall Creators Update coming out this October will fix the issue:

https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/

In the meantime if you are using an ENB, go into your enblocal.ini and set EnableCompression=true, which can help a bit with the stuttering

Once the update rolls out, you can verify how much Vram DX9 allows then with the test tool from ENB's main website:

http://enbdev.com/download_vramsizetest.htm

This is so that you can adjust the enblocal's VideoMemorySizeMb=xxxxx accordingly.
That test does not provide accurate results. The following from Avrie's ENB 101 – Under the wrapper guide in the "A quick note on memory" section:

"There is also a "VRamSizeTest" tool available from ENBDEV under downloads in the tools section. I do not recommend using this tool as the only value it will return is the "Total Available Graphics Memory" but when I tested it for DX9 on my system it actually returned a value that was 1/2 my physical Vram. I got the same value when I set the ENB to determine the Vram automatically. Do not trust either!"

And:
"...Avrie is indeed correct. Since I had 24GB RAM I assumed it was accurate not looking at the Mb. So yups I am nerfing my own ENB which explains why I was getting dips into the 30s.. I just figured it was too many 2K-4K textures."
http://steamcommunity.com/app/72850/discussions/0/1495615865227879784/?tscn=1506365008#c1495615865228113528

Use Avrie's ENB guide when installing ENBs or ENBoost - too many other guides and vids get it wrong or provide incorrect and inaccurate information:
http://steamcommunity.com/sharedfiles/filedetails/?id=653119731
Bomb Bloke Sep 27, 2017 @ 12:43am 
Drowzee, are you also using the Static Mesh Improvement Mod? A combination of that + DynDOLOD has been known to cause issues for users.

Lack of voices with Interesting NPCs probably means you installed a patch for the mod without first installing the mod itself.
Noctuah真実 Sep 27, 2017 @ 2:29am 
Install the latest insider build,
& Improve yourself in *KEEPING UPDATED*
We've had the VRAM limit for a long time,
Also get a new GTX GPU sir,
970 is act below the limit...
Drowzee Sep 29, 2017 @ 8:37pm 
I disabled uGridsToLoad (which i should've done before) and that seemed to fix the problem. FknNoctuaXQ, I know I need a new graphics card, getting a 1060 soon. Bomb Bloke, SMIM provides master esps for DynDOLOD, so I can't disable it anyways.
Wülf Sep 29, 2017 @ 8:43pm 
Since you've already installed DynDOLOD and some mods that need it, keep them for now. But for your next playtrough, try running TES5LODGen instead and see if you like it. They basically do the same thing, but TES5's way of doing it is a bit lighter on performance.
Last edited by Wülf; Sep 29, 2017 @ 8:43pm
smr1957 Sep 29, 2017 @ 8:46pm 
Originally posted by Drowzee:
I disabled uGridsToLoad (which i should've done before) and that seemed to fix the problem. FknNoctuaXQ, I know I need a new graphics card, getting a 1060 soon. Bomb Bloke, SMIM provides master esps for DynDOLOD, so I can't disable it anyways.
Did you go back to a save made before you installed Stable uGridsToLoad? If none were available, did you start a new game? Because if you did not do either of those things, you need to.

Aside from the fact that you cannot disable/unistall mods mid-playthrough (see http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/ for full and complete info), there is also this:

"One thing more, if you have changed your Ugrids you cant change it back to 5. You are stuck whit it where you have set it. Unless you start one new game." - from post #23 by Uncle64[Swe]:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/?ctp=2#c385429125017736718

And this is the reason why:
Setting uGrid values higher than 5 will potentially break your game (5 is the default setting).

"When you raise your uGrids above 5 you aren't just making your game render things further out, you are making your game process EVERYTHING further out, including scripts and quests. This has a huge impact on your engines stability, and it breaks certain quests which aren't meant to activate that soon and end up bugging out." - from post #9 by Nazenn:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/#c385429125016910473
Last edited by smr1957; Sep 29, 2017 @ 8:48pm
Noctuah真実 Sep 29, 2017 @ 9:21pm 
Originally posted by Drowzee:
I disabled uGridsToLoad (which i should've done before) and that seemed to fix the problem. FknNoctuaXQ, I know I need a new graphics card, getting a 1060 soon. Bomb Bloke, SMIM provides master esps for DynDOLOD, so I can't disable it anyways.

Well that will be the real fix I'm afarid, Just some honesty, my 1080 Ti... my SSE is so demanding, at 3440x1440 in some areas, I have to lock it to 30FPS, Do you believe that? Get the 1060 6GB, Tweak some settings a little below what you currently use, and play at 1080p, you should be good, tell me how you go when you get it .

Ah, don't change Ugrids unless you have a better GPU lmao!!! Still if you want an improvement still, do what I listed .
Last edited by Noctuah真実; Sep 29, 2017 @ 9:21pm
smr1957 Sep 30, 2017 @ 1:55am 
Originally posted by FknNoctuaXQ:
- snip -

Ah, don't change Ugrids unless you have a better GPU lmao!!! Still if you want an improvement still, do what I listed .
NEVER change uGrids - unless you want to break your game.
Noctuah真実 Sep 30, 2017 @ 8:23am 
Originally posted by smr1957:
Originally posted by FknNoctuaXQ:
- snip -

Ah, don't change Ugrids unless you have a better GPU lmao!!! Still if you want an improvement still, do what I listed .
NEVER change uGrids - unless you want to break your game.

Expect for that time I set it to 13 and nothing happened?
> Get your stupid ♥♥♥♥♥♥ off my mentions lmao .
> I know *Quests can.." Yea right, never had that happen to me.
smr1957 Sep 30, 2017 @ 11:28am 
Originally posted by FknNoctuaXQ:
Originally posted by smr1957:
NEVER change uGrids - unless you want to break your game.

Expect for that time I set it to 13 and nothing happened?
> Get your stupid ♥♥♥♥♥♥ off my mentions lmao .
> I know *Quests can.." Yea right, never had that happen to me.
This is the full information re: uGrids:
Setting uGrid values higher than 5 will potentially break your game (5 is the default setting).

"When you raise your uGrids above 5 you aren't just making your game render things further out, you are making your game process EVERYTHING further out, including scripts and quests. This has a huge impact on your engines stability, and it breaks certain quests which aren't meant to activate that soon and end up bugging out.
Stable uGridsToLoad has a memory corruption issue which puts you at a huge risk for CTDs, broken scripting, rendering bugs and other instability. It is not concidered stable to use. This issue was confirmed by the author of the mod" - from post #9 by Nazenn:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/#c385429125016910473

also:

"One thing more, if you have changed your Ugrids you cant change it back to 5. You are stuck whit it where you have set it.
Unless you start one new game." - from post #23 by Uncle64[Swe]:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/?ctp=2#c385429125017736718

Read whole thread for detailed discussion:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/

Examples of problems:
http://steamcommunity.com/app/72850/discussions/0/133258593405367732/?
http://steamcommunity.com/app/72850/discussions/0/133259227514381006/?

In addition: do not use uGrids to load - See:
Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/

"Dangerous - Game breaking and highly unstable mods
This is the highest risk category that a mod can be placed into. For a mod to be classified as a dangerous mod it must cause repeated, irreparable damage to a save game. Mods that cause this much instability cannot be safely removed or the save file fixed by any method and as such troubleshooting cannot be provided for load orders that include these files. Mods placed here should not be relied upon for any sort of game stability either in the short or long term, although they may have varying effects noticeable in game.

....

Stable uGridsToLoad - Rating: Two (2) - Very unstable mostly due to lack of knowledge of good modding practices
Last version checked: 1.0
After this mod was released, the author was informed that a memory allocation issue inside the mods code was causing problems with memory allocation, and issue that was rediscovered recently. This was revealed to be an issue where the mod is calling the wrong memory functions which eventually results in memory corruption. Memory corruption is an issue that is considered very high risk however the effects are not well known for Skyrim due to the fact that this is an issue that originates from proper software code and is not Skyrim specific. Potential effects based on the way that this issue can affect other programs are poor performance, various glitches to systems within Skyrim's engine and even crash to desktops. Overall this should be considered a high risk to the games overall stability.
There is no direct replacement for this mod. People looking for better long distance appearance in their game should not touch uGrids settings in their ini files due to overall stability concerns anyway. The recommended solution for this is to use DynDOLOD instead.
http://www.nexusmods.com/skyrim/mods/59721/? "

http://steamcommunity.com/app/72850/discussions/0/523890681422555089/#c523890681422555518
Last edited by smr1957; Sep 30, 2017 @ 11:42am
Noctuah真実 Sep 30, 2017 @ 11:52am 
Originally posted by smr1957:
Originally posted by FknNoctuaXQ:

Expect for that time I set it to 13 and nothing happened?
> Get your stupid ♥♥♥♥♥♥ off my mentions lmao .
> I know *Quests can.." Yea right, never had that happen to me.
This is the full information re: uGrids:
Setting uGrid values higher than 5 will potentially break your game (5 is the default setting).

"When you raise your uGrids above 5 you aren't just making your game render things further out, you are making your game process EVERYTHING further out, including scripts and quests. This has a huge impact on your engines stability, and it breaks certain quests which aren't meant to activate that soon and end up bugging out.
Stable uGridsToLoad has a memory corruption issue which puts you at a huge risk for CTDs, broken scripting, rendering bugs and other instability. It is not concidered stable to use. This issue was confirmed by the author of the mod" - from post #9 by Nazenn:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/#c385429125016910473

also:

"One thing more, if you have changed your Ugrids you cant change it back to 5. You are stuck whit it where you have set it.
Unless you start one new game." - from post #23 by Uncle64[Swe]:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/?ctp=2#c385429125017736718

Read whole thread for detailed discussion:
http://steamcommunity.com/app/72850/discussions/0/385429125015580932/

Examples of problems:
http://steamcommunity.com/app/72850/discussions/0/133258593405367732/?
http://steamcommunity.com/app/72850/discussions/0/133259227514381006/?

In addition: do not use uGrids to load - See:
Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/

"Dangerous - Game breaking and highly unstable mods
This is the highest risk category that a mod can be placed into. For a mod to be classified as a dangerous mod it must cause repeated, irreparable damage to a save game. Mods that cause this much instability cannot be safely removed or the save file fixed by any method and as such troubleshooting cannot be provided for load orders that include these files. Mods placed here should not be relied upon for any sort of game stability either in the short or long term, although they may have varying effects noticeable in game.

....

Stable uGridsToLoad - Rating: Two (2) - Very unstable mostly due to lack of knowledge of good modding practices
Last version checked: 1.0
After this mod was released, the author was informed that a memory allocation issue inside the mods code was causing problems with memory allocation, and issue that was rediscovered recently. This was revealed to be an issue where the mod is calling the wrong memory functions which eventually results in memory corruption. Memory corruption is an issue that is considered very high risk however the effects are not well known for Skyrim due to the fact that this is an issue that originates from proper software code and is not Skyrim specific. Potential effects based on the way that this issue can affect other programs are poor performance, various glitches to systems within Skyrim's engine and even crash to desktops. Overall this should be considered a high risk to the games overall stability.
There is no direct replacement for this mod. People looking for better long distance appearance in their game should not touch uGrids settings in their ini files due to overall stability concerns anyway. The recommended solution for this is to use DynDOLOD instead.
http://www.nexusmods.com/skyrim/mods/59721/? "

http://steamcommunity.com/app/72850/discussions/0/523890681422555089/#c523890681422555518

Expect for that time I set it to 13 and nothing happened?
> Get your stupid ♥♥♥♥♥t off my mentions lmao .
> I know *Quests can.." Yea right, never had that happen to me.
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Date Posted: Sep 26, 2017 @ 11:46am
Posts: 13