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See: Proper Placement Of Immersive Armors .esps
http://steamcommunity.com/app/72850/discussions/0/1290691937715809215/
(Also includes instructions on how to change mod Metadata in LOOT - applicable to other mods, as well.)
And do you have a Bashed Patch:
Re: Wrye Bash (from Player Spreadsheet http://steamcommunity.com/app/72850/discussions/0/594821545176386165/ )
"5.3. Wrye Bash
Wrye Bash (WB) is a mod managing tool, but it is most often used to create a Bashed Patch for Skyrim. Patch is important, because Skyrim does not merge levelled lists from mods on it's own. This means that mod content in your game is missing or poorly managed, if you did not create a Bashed Patch for your game.
Wrye Bash comes with an installer. This executable should find your Skyrim folder automatically, when ran. If this does not happen, then use it's own browser to locate your ...SteamApps/common/Skyrim folder and run the installer.
• Wrye Bash download link:
http://www.nexusmods.com/skyrim/mods/1840/?
Creating the patch:
1. Sort your load order with LOOT.
2. Open Wrye Bash.
3. WB has created a file Bashed Patch, 0.esp to end of your load order. This load order is visible in your left hand panel of Wrye Bash.
4. Right click Bashed Patch, 0.esp with your mouse. Select Rebuild Patch...
5. You may have files that are marked not to be merged. The prompt will warn about these files. Disable them in prompt view and you are good to go. You do not need to take another step with them, because Wrye Bash does not disable such files from load order. It only leaves them unmerged, as intended.
6. If Wrye Bash asks about disabling merged files, then say Yes. The content of those files will be added to Wrye Bash.
7. Let patcher to run. NMM: You are now finished. MO: Consult Load order and resource priority basics (5.2 in this post) for further instructions."