The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Does archery fall under the theif stone or the warrior stone?
I was confused cause i looked it up and some say its under the warrior and some say its under the theif and I dont know for sure.
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Showing 1-11 of 11 comments
smr1957 Nov 23, 2017 @ 12:02pm 
From http://en.uesp.net/wiki/Skyrim:Archery Notes section:

"Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
-- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk."
Last edited by smr1957; Nov 23, 2017 @ 12:03pm
Alucard † Nov 23, 2017 @ 12:50pm 
Originally posted by smr1957:
From http://en.uesp.net/wiki/Skyrim:Archery Notes section:

"Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
-- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk."

Oh right USKP fixed that .. so thats why i had conflicting memories about it working with Thief Stone rather than Warrior Stone
Bomb Bloke Nov 23, 2017 @ 1:02pm 
"Fixed" is subjective, in this case.
Alucard † Nov 23, 2017 @ 1:08pm 
Originally posted by Bomb Bloke:
"Fixed" is subjective, in this case.

And why is that? Archery is in warrior category at the perk screen.
So it using sneak stone as leveling boost instead warrior one was deffinitley not intended.

So yea Fixed.
Last edited by Alucard †; Nov 23, 2017 @ 1:08pm
Bomb Bloke Nov 23, 2017 @ 8:00pm 
I'm not convinced. Bows get a large damage bonus from the Sneak tree, which is certainly a Thief skill. The Destruction tree is all about damage and certainly isn't a Warrior skill. Daggers also get a large damage buff from Sneak, and are specifically excluded from Fortify One-handed buffs. Lastly, bows have always been a Thief skill in prior TES games.

So yeah... subjective.
Alucard † Nov 23, 2017 @ 8:56pm 
Speaking of which the fact that daggers are excluded from Fortify One-Handed seems more like a overlook to me than an intended change.

But i guess that's also .. subjective?
Bomb Bloke Nov 23, 2017 @ 9:19pm 
There's a perk that straight-up increases their damage to 15x, and with the right gear, that doubles - a staggering 3000%. It could certainly be argued that they were excluded from FOH on purpose.
Last edited by Bomb Bloke; Nov 23, 2017 @ 9:20pm
Alucard † Nov 23, 2017 @ 9:26pm 
Originally posted by Bomb Bloke:
There's a perk that straight-up increases their damage to 15x, and with the right gear, that doubles - a staggering 3000%. It could certainly be argued that they were excluded from FOH on purpose.

Unlikely .. Bethesda rarely worries about balance.
And since 15x dmg increase only works when sneaking up.

Destroying the viability of daggers in open combat just because of sneak perk was probably not intended.. Especially since you can dual wield them and they are perfectly combat viable weapons.

They might have aswell make bows not benefit from Fortify Archery since the stagger + paralyze and dmg increase from sneak is broken enough.

And you can stack up fortify archery so high legit way your bow deals broken amounts of damage to the point where you can 1-2 shot a Legendary Dragon.

Bows are a lot more powerful in sneak than daggers even with fortify one handed unofficial fix.

Only instance where daggers are more powerful is with DB gloves.
Last edited by Alucard †; Nov 23, 2017 @ 9:36pm
Alucard † Nov 23, 2017 @ 9:44pm 
Also this:

A FANDOM user 109.228.158.88
Just gotta say, playing Skyrim Special Edition on steam with latest update and no relevant mods - this is now incorrect information.



Fortify One-handed does work with both backstab damage and normal standing slashes using daggers.

I cannot confirm it since i didn't play SE much and i uninstalled it.
But if that's true than it just confirms that daggers not benefiting from Fortify One-Handed in LE was indeed a bug/overlook.

But he might be lying idk anyways i'm glad USLEEP corrected that in LE aswell as they corrected Archery not benefiting from warrior. Feels better that way at least for me.
Last edited by Alucard †; Nov 23, 2017 @ 9:46pm
Bomb Bloke Nov 23, 2017 @ 10:40pm 
Originally posted by ⎛ Alucard ⎞ †:
Destroying the viability of daggers in open combat just because of sneak perk was probably not intended.. Especially since you can dual wield them and they are perfectly combat viable weapons.

Thinking practically, why would anyone want to use daggers in open combat, aside from exploiting the dual wield mechanics to speed up other weapons? They're painted as an assassin's weapon, much the same as bows are.

Thinking impractically... yeah you might like the cosmetics of dagger usage, but Bethesda wanted you to play as a viking. ;) Heck, you can literally FUS RO DAH your way into the College of Winterhold questline...

(This is, in truth, why I believe bows are treated as a "Warrior" skill in every aspect of the game other than the standing stone. They wanted you to use it in regular combat without feeling like an assassin - important with dragons flying around. They wanted you to hunt for skins with it - important with the new crafting mechanics. They even went as far as to make the arrows weightless; they really wanted their average player to have one, and they really wanted their average player character to be a viking.

But since it'd always been a Thief skill in the prior games, odds are they set it as such on the stone early in development, and then forgot to shift it away once their new design directions made that less appropriate.

But yeah... subjective. That's my actual thoughts on the subject, but no one'll ever know what the designers were thinking unless they tell us.)

Originally posted by ⎛ Alucard ⎞ †:
But he might be lying idk

I wouldn't say "lying" - it's incredibly common for users to make the honest (but silly) mistake of assuming that mods which "shouldn't change certain things" are mods which "don't change certain things".
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Date Posted: Nov 23, 2017 @ 11:23am
Posts: 11