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"Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
-- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk."
Oh right USKP fixed that .. so thats why i had conflicting memories about it working with Thief Stone rather than Warrior Stone
And why is that? Archery is in warrior category at the perk screen.
So it using sneak stone as leveling boost instead warrior one was deffinitley not intended.
So yea Fixed.
So yeah... subjective.
But i guess that's also .. subjective?
Unlikely .. Bethesda rarely worries about balance.
And since 15x dmg increase only works when sneaking up.
Destroying the viability of daggers in open combat just because of sneak perk was probably not intended.. Especially since you can dual wield them and they are perfectly combat viable weapons.
They might have aswell make bows not benefit from Fortify Archery since the stagger + paralyze and dmg increase from sneak is broken enough.
And you can stack up fortify archery so high legit way your bow deals broken amounts of damage to the point where you can 1-2 shot a Legendary Dragon.
Bows are a lot more powerful in sneak than daggers even with fortify one handed unofficial fix.
Only instance where daggers are more powerful is with DB gloves.
I cannot confirm it since i didn't play SE much and i uninstalled it.
But if that's true than it just confirms that daggers not benefiting from Fortify One-Handed in LE was indeed a bug/overlook.
But he might be lying idk anyways i'm glad USLEEP corrected that in LE aswell as they corrected Archery not benefiting from warrior. Feels better that way at least for me.
Thinking practically, why would anyone want to use daggers in open combat, aside from exploiting the dual wield mechanics to speed up other weapons? They're painted as an assassin's weapon, much the same as bows are.
Thinking impractically... yeah you might like the cosmetics of dagger usage, but Bethesda wanted you to play as a viking. ;) Heck, you can literally FUS RO DAH your way into the College of Winterhold questline...
(This is, in truth, why I believe bows are treated as a "Warrior" skill in every aspect of the game other than the standing stone. They wanted you to use it in regular combat without feeling like an assassin - important with dragons flying around. They wanted you to hunt for skins with it - important with the new crafting mechanics. They even went as far as to make the arrows weightless; they really wanted their average player to have one, and they really wanted their average player character to be a viking.
But since it'd always been a Thief skill in the prior games, odds are they set it as such on the stone early in development, and then forgot to shift it away once their new design directions made that less appropriate.
But yeah... subjective. That's my actual thoughts on the subject, but no one'll ever know what the designers were thinking unless they tell us.)
I wouldn't say "lying" - it's incredibly common for users to make the honest (but silly) mistake of assuming that mods which "shouldn't change certain things" are mods which "don't change certain things".