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Either add some item to the game that you can interrect with to give you the shouts, or make it happen on loading a certain cell like say the live another life room.
Game.UnlockWord <-- is the script command for teaching you words that way. Just give it a trigger to go allong with it.
Edit: If you do want them right on game start.. the command is : Event OnInit()
You put the script event between those brackets. Do make sure you call an end to that event however, since if you don't the game is just going to keep on giving you copies of the same shouts every time you load the game.
(i have made mods before but hardly ever used scripts. the few ones i've used were things ive added long ago and they did not need something like on game load events or whatever... an example is a perkbook. attach script to book, that was clear enough :P i just tried it, but im tired. got all kinds of errors (tried it on a quest... first quest i ever made >.< ) and just discarded the changes made. ill try again later)
thanks for the quick replies guys, i appreciate it :D
So in your case, you'd need to find the IDs for your custom shouts, then put commands to learn them in your batch file. The command to add shouts is "teachword <word ID>".
Anyway... I thought at first that a bat file might not help here, but I was being too tired and too dumb yesterday. I made the spells for the shouts but did not actually add the shouts themselves that reference the effects and the words to unlock.... yeah... good going, me!
So I opted for the bat file anyway and since the powerful version unlock alongside the normal versions of shouts, it can be used for other characters now, too. I don't think too many people would be interested in this little mod so I won't have to implement a script, you're right if you thought of it that way. So I won't. I'll stick with batting or normal progression. I can always roleplay an ancient dragon king or queen that has forgotten all about her past and slowly reawakens and takes revenge on Alduin or something. I dunno. Would have to be fleshed out a bit more :P