The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Cryomancer Nov 14, 2017 @ 3:11am
Bethesda removed the Coop mod because it will kill ESO?
I swear. I tried the "mmo" version but is terrible compared to skyrim. First of all. The game is almost 100% gear dependant. Even your summons and spells are affected by "weapon damage". Also, the game have almost no spell variety.

For example. How many creatures base skyrim can summon? And how many a modded skyrim can summon? In ESO with all "summoning skills", you can only summon 3 creatures.

Also, the "bow range" is ridiculous. The "snipe" skill can't hit targets at 36m. That is insane. You will never be able to do this things in ESO

https://www.youtube.com/watch?v=7mhPajkvofg

Or this

https://www.youtube.com/watch?v=m764SUtPGfY

I tried to play ESO, but is too boring. Looks like any other generic mmo without any cool stuff to do and a long pointless grind. Skyrim is already very simplificated compared to morrowind or oblivion and you need mods to have a good game experience, have a lot of problems, you can be archmage without any magical knowledge, can kill the emperor and join the imperial legion, have no attributes, but is 10/10 compared to ESO.

If you can play with friends and do PVP in Skyrim, nobody will play a ESO.
< >
Showing 1-15 of 52 comments
Ilja Nov 14, 2017 @ 3:52am 
"Bethesda removed the Coop mod because it will kill ESO?"

Stop browsing conspiracy threads. There are far better uses for which ever search engine you are using.

There are two mods for co-op mods for Skyrim and third one is in works.

Tamriel Online - Skyrim LAN Multiplayer by Siegfre
https://www.nexusmods.com/skyrim/mods/67038/?

Couch Co-Op Skyrim by Moopus1
https://www.nexusmods.com/skyrim/mods/72743/?

First one has been longest in development. Neither of them is ready though. There was no co-op features in the original code, so these are made from scratch.
Last edited by Ilja; Nov 14, 2017 @ 5:34am
redfblack Nov 14, 2017 @ 3:54am 
BETHESDA KILLED JFK!!!
CiD EviL Nov 14, 2017 @ 4:11am 
someone needs to make a Tin foil hat mod
GrimCat Nov 14, 2017 @ 5:25am 
I heard Bethesda is putting mind-controlling drugs in the drinking water to make people want to pay for mods!
Cryomancer Nov 14, 2017 @ 5:36am 
Originally posted by Ilja:
"Bethesda removed the Coop mod because it will kill ESO?"

Stop browsing conspiracy threads. There are far better uses for which ever search engine you are using.

This is not a conspiracy thread. Think a little. Any person that have autority to limit "conconrency" will do this. If you have a market and you can prevent another market from opening near your market, you will do this.

Originally posted by jimanity:
I heard Bethesda is putting mind-controlling drugs in the drinking water to make people want to pay for mods!

Depends. I will glad to pay for Parabellum mod for M&B or CoMM, in Skyrim if mods are payed, i will have only Midas Magic and attributes mod... I an not against payed mods, the problem is "horses armor" payed mods...
Last edited by Cryomancer; Nov 14, 2017 @ 5:36am
Ilja Nov 14, 2017 @ 5:42am 
Originally posted by C4MP3R:
This is not a conspiracy thread. Think a little. Any person that have autority to limit "conconrency" will do this. If you have a market and you can prevent another market from opening near your market, you will do this.

Let's see:
- Free modding is live and well, including Bethesda's own site, despite of Creation Club.
- Three(!) co-op mods are in development, despite of ESO.

How exactly is Bethesda limiting a thing here? Only removal of a mod was done, because idiots working with it didn't keep their hands off the executable.

We are allowed to work with data files. I do not see when Bethesda would have interfered with anyone creating a mod, when they were using a legal method to do so.

Now tell me: when exactly has Bethesda interrupted a legit and legal mod from being developed?

Why haven't their busted any of the three co-op mods in development, if that is what they want to do?

It's not that they wouldn't know about it, because those mods are an ongoing topic even in Bethesda's own forums. Pete Hines is most certainly aware of them.
Cryomancer Nov 14, 2017 @ 6:18am 
Originally posted by Ilja:
Originally posted by C4MP3R:
This is not a conspiracy thread. Think a little. Any person that have autority to limit "conconrency" will do this. If you have a market and you can prevent another market from opening near your market, you will do this.

Let's see:
- Free modding is live and well, including Bethesda's own site, despite of Creation Club.
- Three(!) co-op mods are in development, despite of ESO.

How exactly is Bethesda limiting a thing here? Only removal of a mod was done, because idiots working with it didn't keep their hands off the executable.

We are allowed to work with data files. I do not see when Bethesda would have interfered with anyone creating a mod, when they were using a legal method to do so.

Now tell me: when exactly has Bethesda interrupted a legit and legal mod from being developed?

Why haven't their busted any of the three co-op mods in development, if that is what they want to do?

It's not that they wouldn't know about it, because those mods are an ongoing topic even in Bethesda's own forums. Pete Hines is most certainly aware of them.

You are right. They only "banned" one mod. Also, the fact that ES is become more "casual" isn't bethesda fault. Is the costumer fault. Let's be honnest, if Skyrin comes with the same RPG elements as Morrowind, will be a failure on console market.
Ilja Nov 14, 2017 @ 6:26am 
Originally posted by C4MP3R:
You are right. They only "banned" one mod. Also, the fact that ES is become more "casual" isn't bethesda fault. Is the costumer fault.

Gopher made few good points about this.

https://youtu.be/1tTPtwVxGuQ
Andbrew Nov 14, 2017 @ 6:40am 
They can't do ♥♥♥♥ about that mod if it still releases on Steam Workshop using Steam API, Bethesda doesn't have any rights to do so.
Ilja Nov 14, 2017 @ 6:43am 
Originally posted by A. Maxim.:
They can't do ♥♥♥♥ about that mod if it still releases on Steam Workshop using Steam API, Bethesda doesn't have any rights to do so.

HUBs are managed by developer companies. If Bethesda would want something removed from Workshop, then they could just as well do that.
Cryomancer Nov 14, 2017 @ 6:50am 
Originally posted by Ilja:
Originally posted by C4MP3R:
You are right. They only "banned" one mod. Also, the fact that ES is become more "casual" isn't bethesda fault. Is the costumer fault.

Gopher made few good points about this.

https://youtu.be/1tTPtwVxGuQ

Only wathed 6 minutes.
- About fast travel, this isn't bad. You have fast travel in Daggerfall and a payed fast travel in Morrowind
- About "quest markers", that isn't the main problem. The main problem of skyrim is the lack of attributes and this removes a lot of possibilities. Also, the lack of spellmaking breaks the magical gameplay at endgame

Andbrew Nov 14, 2017 @ 6:59am 
Originally posted by Ilja:
Originally posted by A. Maxim.:
They can't do ♥♥♥♥ about that mod if it still releases on Steam Workshop using Steam API, Bethesda doesn't have any rights to do so.

HUBs are managed by developer companies. If Bethesda would want something removed from Workshop, then they could just as well do that.
Proof confirming that.
Bethesda can't remove mods just because due to ToS (terms of service) otherwise it's a lawsuit.
Ilja Nov 14, 2017 @ 7:18am 
Moderation of ALL game hubs in Steam belong to publisher. Community moderators only take action, if publisher company has not assigned their own modertors - as is the case with Bethesda forums in Steam.

If hub moderation is managed by Bethesda, then they would have every right to pull down a mod from Workshop, if it violated their rights.
Andbrew Nov 14, 2017 @ 7:47am 
Originally posted by Ilja:
If hub moderation is managed by Bethesda, then they would have every right to pull down a mod from Workshop, if it violated their rights.
The have no right, Bethesda just can't remove someone's content from the steam workshop just because they don't like it, it's against the law. Their ToS clearly states that you can do whatever with their resources within their games and that co-op mod is doing just that.
Ilja Nov 14, 2017 @ 7:52am 
Did you read my previous replies? I pointed out precisely that only mod that got removed was the one that didn't follow the rules.

ZeniMax ToS states that every author has full rights to their own mods. However, CK ToS also clearly states that Bethesda has base rights for every mod you make with their tools and assets. It is not a black and white situation, but question of practises.

They can pull a mod out from platforms they monitor, or post a request for other platforms to take them down. However, there is currently (and hopefully never) any rule or reason why they would do so for co-op mods that do not fiddle with executable.
Last edited by Ilja; Nov 14, 2017 @ 7:53am
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Nov 14, 2017 @ 3:11am
Posts: 52