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Stop browsing conspiracy threads. There are far better uses for which ever search engine you are using.
There are two mods for co-op mods for Skyrim and third one is in works.
Tamriel Online - Skyrim LAN Multiplayer by Siegfre
https://www.nexusmods.com/skyrim/mods/67038/?
Couch Co-Op Skyrim by Moopus1
https://www.nexusmods.com/skyrim/mods/72743/?
First one has been longest in development. Neither of them is ready though. There was no co-op features in the original code, so these are made from scratch.
This is not a conspiracy thread. Think a little. Any person that have autority to limit "conconrency" will do this. If you have a market and you can prevent another market from opening near your market, you will do this.
Depends. I will glad to pay for Parabellum mod for M&B or CoMM, in Skyrim if mods are payed, i will have only Midas Magic and attributes mod... I an not against payed mods, the problem is "horses armor" payed mods...
Let's see:
- Free modding is live and well, including Bethesda's own site, despite of Creation Club.
- Three(!) co-op mods are in development, despite of ESO.
How exactly is Bethesda limiting a thing here? Only removal of a mod was done, because idiots working with it didn't keep their hands off the executable.
We are allowed to work with data files. I do not see when Bethesda would have interfered with anyone creating a mod, when they were using a legal method to do so.
Now tell me: when exactly has Bethesda interrupted a legit and legal mod from being developed?
Why haven't their busted any of the three co-op mods in development, if that is what they want to do?
It's not that they wouldn't know about it, because those mods are an ongoing topic even in Bethesda's own forums. Pete Hines is most certainly aware of them.
You are right. They only "banned" one mod. Also, the fact that ES is become more "casual" isn't bethesda fault. Is the costumer fault. Let's be honnest, if Skyrin comes with the same RPG elements as Morrowind, will be a failure on console market.
Gopher made few good points about this.
https://youtu.be/1tTPtwVxGuQ
HUBs are managed by developer companies. If Bethesda would want something removed from Workshop, then they could just as well do that.
Only wathed 6 minutes.
- About fast travel, this isn't bad. You have fast travel in Daggerfall and a payed fast travel in Morrowind
- About "quest markers", that isn't the main problem. The main problem of skyrim is the lack of attributes and this removes a lot of possibilities. Also, the lack of spellmaking breaks the magical gameplay at endgame
Bethesda can't remove mods just because due to ToS (terms of service) otherwise it's a lawsuit.
If hub moderation is managed by Bethesda, then they would have every right to pull down a mod from Workshop, if it violated their rights.
ZeniMax ToS states that every author has full rights to their own mods. However, CK ToS also clearly states that Bethesda has base rights for every mod you make with their tools and assets. It is not a black and white situation, but question of practises.
They can pull a mod out from platforms they monitor, or post a request for other platforms to take them down. However, there is currently (and hopefully never) any rule or reason why they would do so for co-op mods that do not fiddle with executable.